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181. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Scheneighnay McBob wrote: If you're shield tanking, there is absolutely nothing worth getting in lowslots besides ammo. Everything you want is in the highs. Overdrives too, but for some reason I can't restock them. Overdrives were removed fr...
- by Eurydice Itzhak - at 2013.12.15 02:36:00
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182. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Bump until a dev posts.
- by Eurydice Itzhak - at 2013.12.15 02:24:00
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183. Militia tanks are OP.... - in General Discussions [original thread]
Anmol Singh wrote: They are the OP and they require no skill at all and are hard to kill. I have spent 9 million sp into vehicles and still i barley see a difference between a sica and my gunnlogi. A sica is a threat to me. How to fix: -Re...
- by Eurydice Itzhak - at 2013.12.15 02:23:00
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184. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Bump for a dev to clarify the nonsense. Are Armor vehicles supposed to have an immense advantage in utility/damage? Because they are handed it for free on a silver platter.
- by Eurydice Itzhak - at 2013.12.15 01:43:00
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185. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Commander Tzu wrote: Well considering half the maps have no supply depots a tank can get to the ammo caches might be useful. On my Maddy I have utility mods in the high slots, and on my Gunnlogi I have CPU and PG upgrade in low slots so I can f...
- by Eurydice Itzhak - at 2013.12.15 00:40:00
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186. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Bump for views.
- by Eurydice Itzhak - at 2013.12.15 00:03:00
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187. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Madrugars have highslots as their "weak" slot and Gunnlogi's have lowslots as their "weak" slot. I'll call them armor and shield vehicles respectively since we don't have the other two races to muddy anything up. In Highslots you can put: Scann...
- by Eurydice Itzhak - at 2013.12.14 23:38:00
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188. mlt tanks are OP. - in General Discussions [original thread]
Flix Keptick wrote: The thing that's op is the ability to spam 7 of them in a match. 1 militia tank on it's own isn't op, it's the pack of 5 that is. CCP should limit the amount of tanks per match to something like 4 Meh. I would hate joinin...
- by Eurydice Itzhak - at 2013.12.14 19:58:00
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189. mlt tanks are OP. - in General Discussions [original thread]
I'm in the viewpoint of AV is fine. Mlt tanks need a nerfing. Av and vehicles need to work in conjuction to take out vehicles. Its a wonderful day.
- by Eurydice Itzhak - at 2013.12.14 19:53:00
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190. mlt tanks are OP. - in General Discussions [original thread]
aden slayer wrote: Eurydice Itzhak wrote: aden slayer wrote: Eurydice Itzhak wrote: aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report your re...
- by Eurydice Itzhak - at 2013.12.14 19:47:00
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191. mlt tanks are OP. - in General Discussions [original thread]
aden slayer wrote: Eurydice Itzhak wrote: aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report your results. I run proto tanks every match. I kill ...
- by Eurydice Itzhak - at 2013.12.14 11:05:00
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192. mlt tanks are OP. - in General Discussions [original thread]
Aikuchi Tomaru wrote: Eurydice Itzhak wrote: Aikuchi Tomaru wrote: Eurydice Itzhak wrote: aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report y...
- by Eurydice Itzhak - at 2013.12.14 10:56:00
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193. mlt tanks are OP. - in General Discussions [original thread]
Jason Pearson wrote: I disagree, please take a look at my post as to balancing tanks. When you're in a tank, the biggest threat to your tank is another tank, even with your actives on. Even militia tanks can pose a threat (much like a Militia...
- by Eurydice Itzhak - at 2013.12.14 10:53:00
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194. mlt tanks are OP. - in General Discussions [original thread]
Aikuchi Tomaru wrote: Eurydice Itzhak wrote: aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report your results. I run proto tanks every match. I ki...
- by Eurydice Itzhak - at 2013.12.14 10:51:00
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195. mlt tanks are OP. - in General Discussions [original thread]
ALT2 acc wrote: Eurydice Itzhak wrote: Friendly bump. People still saying need tanks instead of nerd militia tanks and nitrous. english please.... I'm on a phone that didbt want to type "nerf." Apologies.
- by Eurydice Itzhak - at 2013.12.14 10:49:00
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196. mlt tanks are OP. - in General Discussions [original thread]
aden slayer wrote: There is a very good solution to change your mind. It's called using the forge gun and teamwork. Try that and report your results. I run proto tanks every match. I kill about 7 tanks per match now. I can see why peopl...
- by Eurydice Itzhak - at 2013.12.14 10:47:00
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197. mlt tanks are OP. - in General Discussions [original thread]
Friendly bump. People still saying need tanks instead of nerd militia tanks and nitrous.
- by Eurydice Itzhak - at 2013.12.14 10:33:00
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198. What pilots and AV/infantry should be crying about (Not a QQ thread) - in General Discussions [original thread]
Cosgar wrote: Vehicles: -Tanks still need a proper purpose on the battlefield -LAVs are still underused/underrated and pointless -EWAR to even out infantry vs vehicle and vehicle vs vehicle -Dropship WP income still needs work -Small Rails are ...
- by Eurydice Itzhak - at 2013.12.14 02:25:00
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199. mlt tanks are OP. - in General Discussions [original thread]
What a well thought out post godin. What's there to disagree with in my statement?
- by Eurydice Itzhak - at 2013.12.14 02:21:00
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200. mlt tanks are OP. - in General Discussions [original thread]
They give too much for no sp or isk investment. They need their cooldowns raised by 15 to 20% or their active timers reduced by the same amount. Also they need to take a hit in base HP. Also remove nitrous. Suddenly balance.
- by Eurydice Itzhak - at 2013.12.14 02:18:00
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