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161. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Wait, wouldn't removing things in the highs slots technically mean we're nerfing armor vehicles? They removed the only lowslot utility module (torque module) from the game. Armor vehicles can learn to share =P
- by Eurydice Itzhak - at 2013.12.15 18:57:00
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162. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
TheBLAZZED wrote: Lol... I would support this thread if maddies didn't have the CPU issue they do. Gunnies have to have a draw back. Right now,they are faster( acceleration wise) more nimble( turning wise) and have no problem fitting whatever t...
- by Eurydice Itzhak - at 2013.12.15 18:55:00
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163. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
KEROSIINI-TERO wrote: Good discussion, module slots really define vehicles roles. Unfortunately that means that in practice either shield or armor tanks have no realistic access to one kind on supportive modules (scanners, damamods, extra ammo...
- by Eurydice Itzhak - at 2013.12.15 18:25:00
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164. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Lorhak Gannarsein wrote: Sorry, but I agree with Pearson. Aerial boosters are far less relevant than they once were, so not necessary. A hardener is necessary. MCRUs are useful, but not really game changing, considering the speed with which a ...
- by Eurydice Itzhak - at 2013.12.15 17:32:00
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165. 30-1 mlt tank no sp investment - in General Discussions [original thread]
You don't need to. Mlt tanks ate 100% as effective as real tanks. That's a major issue.
- by Eurydice Itzhak - at 2013.12.15 07:23:00
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166. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
I asked for ideas on lowslots. I asked for dmods to go back into where they belong. Where they used to be. Where they are in eve. The fact that you keep saying madrugars shows that my post goes above your head. It's a vehicle imbalance. Aerial bo...
- by Eurydice Itzhak - at 2013.12.15 06:39:00
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167. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Eurydice Itzhak wrote: Jason Pearson wrote: Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not t...
- by Eurydice Itzhak - at 2013.12.15 06:25:00
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168. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Eurydice Itzhak wrote: I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not the issue. The issue is armor vehicles have utilit...
- by Eurydice Itzhak - at 2013.12.15 06:14:00
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169. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
I dunk on armor tanks as well because I'm better than them and in a squad. I also get dunked on when someone of equal skills finds me. That's not the issue. The issue is armor vehicles have utility options while having the better tank. As in ehp....
- by Eurydice Itzhak - at 2013.12.15 05:54:00
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170. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Eurydice Itzhak wrote: It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for armor vehicles.And the HP d...
- by Eurydice Itzhak - at 2013.12.15 05:45:00
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171. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
knight of 6 wrote: bumping outside of corporate recruitment is against the rules. you might want to put some content in those bumps if you intend on keeping this thread alive until a dev posts. as for the utilitys. on my gunni I have a pg mod...
- by Eurydice Itzhak - at 2013.12.15 05:41:00
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172. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Roger Cordill wrote: message from Godin: Like you can even fit something in that second slot without having a **** fit......... Anyways, I agree. the more the merrier Even one slot for utility is infinitely better than no slots haha. I li...
- by Eurydice Itzhak - at 2013.12.15 05:32:00
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173. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
It's useless for shield vehicles because well you should know, if your shields are ever depleted, you're either fine or dead. It's not just extra HP like shields are for armor vehicles.And the HP difference is huge. The free shields plus better HP...
- by Eurydice Itzhak - at 2013.12.15 05:26:00
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174. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Commander Tzu wrote: Well I guess they could make some stuff for low slots. Really though, I haven't had an issue with shield vs armor. I have shield and armor tanks maxed out and I think the benefit of getting more cpu/pg without affecting you...
- by Eurydice Itzhak - at 2013.12.15 05:13:00
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175. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
You said a hardener and a repairer left a madrugar with 2 highs 2 lows. I took your word for it. I don't see how you keep denying it. Free buffer, extra 1k HP, faster tank, and two slots to fit any utility you can imagine. You keep avoiding thos...
- by Eurydice Itzhak - at 2013.12.15 04:56:00
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176. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
360 damage off a proto rail? What about 1k more of your main stat? What about a free regenerating 1k(how much is it now? I know its less now) buffer? Lows are useles so a gunnlogi has two free slots and a madrugar has 4. Again this isn't includi...
- by Eurydice Itzhak - at 2013.12.15 04:39:00
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177. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Eurydice Itzhak wrote: Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while ...
- by Eurydice Itzhak - at 2013.12.15 04:25:00
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178. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Bump.
- by Eurydice Itzhak - at 2013.12.15 04:10:00
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179. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Bump.
- by Eurydice Itzhak - at 2013.12.15 03:43:00
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180. Vehicle Highslots vs Lowslots as a secondary resource. - in General Discussions [original thread]
Jason Pearson wrote: Cosgar wrote: Damage mods should definitely go to low slots, vehicle and infantry. Why should the ones with the highest HP ceiling get the ability to gank and tank while the ones with the lowest HP ceiling have no option...
- by Eurydice Itzhak - at 2013.12.15 03:24:00
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