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61. Petition to remove gal lag facility - in General Discussions [original thread]
Currently running Gal FW and we're usually redlined so far outside of it, so quickly, by the Negative Feedback, Carne Con Papas, Planet Express, Capital Acquisitions combo at the moment that there really aren't any framerate problems at all. ...
- by Edgar Reinhart - at 2015.06.12 09:34:00
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62. Tank repair - in General Discussions [original thread]
Balance is hard to find but when a tank can once again just sit in front of a Rail installation and rep and damage mod it's way through it without having to move something is slightly off somewhere.
- by Edgar Reinhart - at 2015.06.09 11:12:00
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63. New FOTM: Get it While its Hot - in General Discussions [original thread]
Noticed this over the weekend too. Only last week it was Min Assaults and Combat Rifles across the board. Anything to do with the migration of Q-Syncs to Cal-FW? As someone in a starter suit just beginning to run Gal-FW I certainly felt the pain ...
- by Edgar Reinhart - at 2015.06.08 10:39:00
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64. Made a breakthrough! - in General Discussions [original thread]
Any opinions on if there should be punishment / loss of levels / upgrades / subsystem damage / component loss / timed warbarge lockout should the district your warbarge is linked to be lost?
- by Edgar Reinhart - at 2015.05.29 15:28:00
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65. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
OK so coming late to this after everyone has already had enough of it. Also, as I'm sure I'm about to find out, don't really know what's going on and have no grasp of maths. Having said that if people are worried about the gap between Scouts , As...
- by Edgar Reinhart - at 2015.05.29 08:58:00
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66. FW desperately needs District selection and/or Team Deploy - in General Discussions [original thread]
Haven't been playing faction warfare long but I'd agree there needs to be a bit of love. As I'm not a programmer, or even massive gamer to be honest, can someone explain to me how this would affect players such as myself who often end up queuing...
- by Edgar Reinhart - at 2015.05.15 11:02:00
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67. Sticky:[Data Insights] Dropsuit KDR - in Feedback/Requests [original thread]
Also have to bear in mind that if there are only 2 people running eg Cal Logi but are really good at what they do, that's going to throw these stats off a wee bit too.
- by Edgar Reinhart - at 2015.05.12 11:40:00
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68. Duvolle Assault Rifle - in General Discussions [original thread]
It's been said before and it may all just be personal perceptions but I come down on the side of the people who feel that the 'problem' isn't necessarily with the AR itself. More with the fact that they're out performed across all tiers by the ass...
- by Edgar Reinhart - at 2015.05.02 09:52:00
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69. [FEEDBACK:] Acquisition as one more game mode - in General Discussions [original thread]
Having developed severe PTSD from playing ambush in my starter suit I now only really queue for Skirm and Dom in Pubs and the occasional FW if I'm awake at the right times. I think from this it is clear that Dom is by far the more popular as I pr...
- by Edgar Reinhart - at 2015.04.28 14:31:00
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70. Excessive wait times for matches - in General Discussions [original thread]
Personally I've not been having too many long waits (queueing solo in the lower tier). Definitely longer but not too bad. However, again personally, I'd be happy if CCP took the 5 point skirmish out of Pubs (to reserve it for FW and PC) and then p...
- by Edgar Reinhart - at 2015.04.25 14:37:00
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71. Proto stomping will be replaced with... - in General Discussions [original thread]
Seed Dren wrote: I'm not rich but... I've shown this before but I feel shame and pride at the same time. So I like to show it. It's pictures like this that explain why I die...... in my frontline suit......... a lot.
- by Edgar Reinhart - at 2015.04.25 09:27:00
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72. real match illusion - in General Discussions [original thread]
All the Frontline Starter suits now have uplinks on them. As far as the newer players go it's more about making people aware of them, what they do and the fact that sometimes there is more to winning than slaying.
- by Edgar Reinhart - at 2015.04.23 08:47:00
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73. The rate of people leaving the train map... - in General Discussions [original thread]
I agree that it pops up a bit too much but I think that it is a much much better Dom map than whatever that Cal one is with the Ramps down to the underground point and the hole at the back to drop down on. 'Fun' if you're a heavy\logi team but on...
- by Edgar Reinhart - at 2015.04.23 08:41:00
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74. CPM Tips on effective feedback. - in General Discussions [original thread]
Please find my feedback to the above post below Gruppe Feedback, Crowd Sourcing, von der Spieler-Basis hat Wunder f++r die Entwicklung von Spielen gemacht und ich sehr unterst++tzen. Ich aktiv definieren mein Spiel K+ñufe mehr auf der Grundlage d...
- by Edgar Reinhart - at 2015.04.23 08:17:00
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75. [FEEDBACK] The assault rifle. - in Feedback/Requests [original thread]
Sgt Kirk wrote: The only issue I have with the AR is that the assault variants of other weapons are clearly better in a lot of situations. Was going to type this. Someone already has so I'll put something else here instead.
- by Edgar Reinhart - at 2015.04.20 12:47:00
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76. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
Modules available open to discussion just random ideas above, not many skills in vehicles/turrets so to be honest I have no idea what I'm talking about as far as modules etc go, and yes absolutely just STD grade. As I said this is probably not ev...
- by Edgar Reinhart - at 2015.04.20 12:44:00
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77. [REQUEST] Increase eHP on Gun Installations - in Feedback/Requests [original thread]
One of the things I've often thought about this problem is that it'd be good if there was a way to make a blueberry manned turret more of a threat than an AI one. I am sure that it isn't possible with the way that the game is set up but I've alwa...
- by Edgar Reinhart - at 2015.04.20 09:43:00
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78. The new matchmaker - in General Discussions [original thread]
People have always left battles to avoid a stomp *ahem* apparently. The current problems are that squads are still having the odd issue deploying and the game isn't replacing people leaving fast enough. Then when it does add more people they see t...
- by Edgar Reinhart - at 2015.04.18 10:18:00
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79. Sticky:[Feedback] FW and Skirmish - in Feedback/Requests [original thread]
As someone who is (through choice admittedly) still in starter fits and who enjoys skirmish I'm not sure I'd fully appreciate this. As other people have said having to play FW to plat skirmish might take the fun out of it for me. I've been around ...
- by Edgar Reinhart - at 2015.04.14 09:17:00
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80. Beer and Bacon, an education. - in General Discussions [original thread]
TheD1CK wrote: And my guilty pleasure .. Bucky n' Beer... (my liver will never forgive me) How could something brewed by Benedictine Monks be a bad thing Girls who like Buckfast....... Actually would love a 'Buckfast' Scotsman...
- by Edgar Reinhart - at 2015.04.11 21:46:00
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