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101. Add a grid reference to battle map - in Feedback/Requests [original thread]
Ecshon Autorez wrote: YES! (i thought of this a while ago but I forgot about it :P glad someone posted it) "Tank at E5!" is so much easier than having to pull up my map and sit trying to describe its position for my teamates. I've also been on ...
- by Ecshon Autorez - at 2013.10.26 05:22:00
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102. [New Game Mode] (PVE) Planetary Anomalies - in Feedback/Requests [original thread]
I was thinking about ways that Dust could be made friendlier to new players (as in they don't get pub stomped by proto squads as soon as they're out of the academy) and I thought "What about PVE that everyone can be a part of?" This game mode wil...
- by Ecshon Autorez - at 2013.10.24 19:26:00
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103. Add a new weight class to weapons. - in Feedback/Requests [original thread]
Oooooooooh! Something to do with weight! :3 I made a thread that kinda had to do with weight! Linky !
- by Ecshon Autorez - at 2013.10.24 19:12:00
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104. [New Game Mode] (PVE) Planetary Anomalies - in Feedback/Requests [original thread]
After some time in EVE (<3 free trails) I realized one way PVE could be implemented. It would essentially be the same as cosmic anomalies (data sites & relic sites) (except for the occasional combat site, those are the only two I ever both...
- by Ecshon Autorez - at 2013.10.19 18:22:00
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105. [New Game Mode Idea] (I'm having a hard time with the name) - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: This information collection would make some very interesting PVE, possibly revealing info about locations in EVE or something cool. I'm not saying it's a bad idea, just that it doesn't work well in its current form i...
- by Ecshon Autorez - at 2013.10.19 15:47:00
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106. [request] allow passengers to shoot from dropship - in Feedback/Requests [original thread]
Nguruthos IX wrote: Make sure all you vehicle enthusiasts speak up in this CCP survey: Tell them the top priority is new Vehicles and new Modules. [Insert survey url here] ... I got the impression that was an invitational survey for peopl...
- by Ecshon Autorez - at 2013.09.08 00:08:00
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107. Let passengers look around while in dropship - in Feedback/Requests [original thread]
Really not much else to say besides my reasons. Not being able to look around takes away from the immersion
I cant see the ground so I don't know where we are, how is the battle going etc
Passengers can't see the ground so they don't kno...
- by Ecshon Autorez - at 2013.09.07 23:41:00
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108. Improvement to in-battle team/squad chat - in Feedback/Requests [original thread]
Currently the only way to know if someone has typed something in team/squad chat mid battle is to run off into a safe corner and pull it up to check. A few weeks ago I began playing League of Legends (it was the only game the computer I had could...
- by Ecshon Autorez - at 2013.08.22 03:33:00
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109. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
Draxus Prime wrote: lol ccp said that the precision strike would be the smallest srike so i dobut it but great post!!! Huh, so think bigger , is that it? Ok then. Laser Strafe
Fires the same as the current precision strike, but instea...
- by Ecshon Autorez - at 2013.07.09 00:34:00
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110. [New dropsuit module] heat sink - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: But 12 out of th 17 modules are low slot that will make it 13 out of 18. Doesn't matter, might as well just redo them all so equal amount for both, what matters is the amount of power that the module would need ...
- by Ecshon Autorez - at 2013.07.05 05:12:00
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111. Off Map Support - Before Orbital Strike - in Feedback/Requests [original thread]
Thought of ideas for new OMS awhile ago, forgot, this jogged my memory. thanks For the smaller strike it would make sense for them to be fired from the MCC instead of from space. Some ideas I had: Direct laser (dat name)
Fires similar ...
- by Ecshon Autorez - at 2013.07.05 05:07:00
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112. [New dropsuit module] heat sink - in Feedback/Requests [original thread]
DRDEEZENUTSZ TWOpointo wrote: No high power us armor tankers are already gimped I say low power because a heat sink wouldn't actually use up a lot of power. It's effective simply by being there really, similar to armor. It won't need a large ...
- by Ecshon Autorez - at 2013.07.05 04:25:00
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113. [New dropsuit module] heat sink - in Feedback/Requests [original thread]
A built in heat sink that decreases the heat build up rate on your weapons. The heat sink is built into your suit and your weapons are connected to it so that now they can fire longer before overheating. I think this should be a low power slot.
- by Ecshon Autorez - at 2013.07.04 14:42:00
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114. Overlapping weapons - in Feedback/Requests [original thread]
That's what they're supposed to do. The Amarr Assault Scrambler Rifle is the Amarr attempt at mimicking the Gallente Assault Rifle
The Gallente Tactical Assault Rifle is the Gallente attempt at mimicking the Amarr Scrambler Rifle
It's t...
- by Ecshon Autorez - at 2013.06.11 03:39:00
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115. [New Game Mode Idea] (I'm having a hard time with the name) - in Feedback/Requests [original thread]
Terry Webber wrote: I think it's a good idea, OP. But from what I can tell, the kind of information the attackers can get seems to be random. Instead of that, can they just choose what information they want? They decide what information they w...
- by Ecshon Autorez - at 2013.06.07 21:11:00
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116. [New Game Mode Idea] (I'm having a hard time with the name) - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: No corp concerned with espionage would be willing to enter into a battle of this type. If they did, and lost, a corp could just migrate its members to another corp temporarily to avoid the leak of info from member lo...
- by Ecshon Autorez - at 2013.06.07 19:52:00
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117. More melee! - in Feedback/Requests [original thread]
Tankin Tarkus wrote: dont people say dont bring a knife to a gun fight? ok fine.... how about a sword instead! Skip to 00:16 (or just watch it, I mean, it's only 16 seconds) A wild link appeared
- by Ecshon Autorez - at 2013.06.07 19:09:00
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118. [New Game Mode Idea] (I'm having a hard time with the name) - in Feedback/Requests [original thread]
Iskandar Zul Karnain wrote: For fear of these games being painfully short, I would recommend instead multiple terminals requiring a coordinated simultaneous hack rather than just one long hack. These could be confined in close quarters in a ...
- by Ecshon Autorez - at 2013.06.07 19:00:00
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119. [New Game Mode Idea] (I'm having a hard time with the name) - in Feedback/Requests [original thread]
EXASTRA INVICTAS wrote: Make it so the attacking team has lower amounts of clones and also has to successfully reach an extraction location , and I'm interested in fleshing out the idea. Why would they need to reach an extraction location? O...
- by Ecshon Autorez - at 2013.06.07 18:26:00
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120. [REQUEST:] Radical suggestion: REDUCE player count(!) - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: (Clarification: Client Lag means low frame rate, jerky movement, it breaks ability to aim and makes the game slideshow) The client lag causing law frame rates IS an issue, and it really is a threat to this game. Playing ...
- by Ecshon Autorez - at 2013.06.07 18:10:00
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