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Ecshon Autorez
Elite Mercs INC.
65
|
Posted - 2013.06.07 17:58:00 -
[1] - Quote
The attacking team is after information that the defending team has.
Here is how it's set up:
- One team defends the other attacks
- The attacking teams objective is to get to the objective (an information terminal of sorts) and hack it
- Once they succesfully hack it a single time they win the match (they aren't trying to blow anything up or capture the district, they just want the info. Once they have it they'll withdraw)
- Similar to Skirmish 1.0 (maybe): The attackers have an MCC (I'm asuming the defenders don't always need one, but the attackers do (for forward spawn purposes)) under attack by NULL Cannons. (they can hack them to make them stop attacking but some of them (smaller ones) can't be hacked) The MCC will stay back. (it won't try to dock like it did in Skirmish 1.0)
- The primary objective (info terminal) has a much longer hack time than the NULL Cannons do. Because of that it has a single button press used to start hacking, instead of the curent hold the button down. (cus it would suck to be about to win only to have your thumb be uncomfortable so you move it and accidentally pull it off the button, forcing yourself to restart)
- Possibly have secondary objectives that once hacked will lower the protection around the primary objective, allowing it to be hacked faster
Information that winning could get you:
- Corporation wallet balance
- List of Directors/members (I've only ever played Dust so I don't know if that is public info or not)
- Temporarily allows them to view (no tampering) Corporation chat
- Temporarily puts them on the Corporation mail list (so if they send a mail to all members of the Corporation they'll get it too) As well as possibly giveng them the most recently sent Corp-wide mail.
- Gives them the locations of all members of the Corporation
Dust is a much more direct game than EVE, so it makes sense that our means of espionage are also more direct than they are on EVE. No need to make an alt and sneakily join their Corp (you can still do it that way if you want). |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
86
|
Posted - 2013.06.07 18:02:00 -
[2] - Quote
Make it so the attacking team has lower amounts of clones and also has to successfully reach an extraction location, and I'm interested in fleshing out the idea. |
Maken Tosch
DUST University Ivy League
2593
|
Posted - 2013.06.07 18:06:00 -
[3] - Quote
I can see this working. |
Ecshon Autorez
Elite Mercs INC.
65
|
Posted - 2013.06.07 18:26:00 -
[4] - Quote
EXASTRA INVICTAS wrote:Make it so the attacking team has lower amounts of clones and also has to successfully reach an extraction location, and I'm interested in fleshing out the idea. Why would they need to reach an extraction location? Once they have the info they would automatically upload it to something, so they wouldn't need to physically take it somewhere.
"Here take this USB drive! It has all their secrets on it!" *headshot by sniper*
"Why can't I just upload this to some server? Why are we risking not getting the info by having to actually carry it?!" *also headshot by sniper* |
EXASTRA INVICTAS
Crux Special Tasks Group Gallente Federation
86
|
Posted - 2013.06.07 18:33:00 -
[5] - Quote
Ecshon Autorez wrote:EXASTRA INVICTAS wrote:Make it so the attacking team has lower amounts of clones and also has to successfully reach an extraction location, and I'm interested in fleshing out the idea. Why would they need to reach an extraction location? Once they have the info they would automatically upload it to something, so they wouldn't need to physically take it somewhere. "Here take this USB drive! It has all their secrets on it!" *headshot by sniper* "Why can't I just upload this to some server? Why are we risking not getting the info by having to actually carry it?!" *also headshot by sniper* Because it would be fun? |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
619
|
Posted - 2013.06.07 18:38:00 -
[6] - Quote
Yes, please!
I particularly like the idea of having a game suddenly ending when an objective is taken. This could make for some very interesting espionage, sabotage, etc. scenarios.
For fear of these games being painfully short, I would recommend instead multiple terminals requiring a coordinated simultaneous hack rather than just one long hack. These could be confined in close quarters in a single room (meat grinder), or spaced out in different structures on a map.
As far as 'winning' enemy intelligence goes I really do not at all in any way like this. Not even a bit. NOPE. Sorry, but espionage should be left to meta gaming and not handed out for good gun game.
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Ecshon Autorez
Elite Mercs INC.
65
|
Posted - 2013.06.07 19:00:00 -
[7] - Quote
Iskandar Zul Karnain wrote:- For fear of these games being painfully short, I would recommend instead multiple terminals requiring a coordinated simultaneous hack rather than just one long hack. These could be confined in close quarters in a single room (meat grinder), or spaced out in different structures on a map.
- As far as 'winning' enemy intelligence goes I really do not at all in any way like this. Not even a bit. NOPE.
Sorry, but espionage should be left to meta gaming and not handed out for good gun game.
- Cool, perhaps multiple kinds would be avaliable.
- ? There is more than one way to steal intelligence IRL, why not here? In the real world you could steal someones laptop that has the info on it, making it obvious who took it, who has it, and that it was taken. Or you could spend over a year infiltrating them so that your spy can leak info to you without them knowing anything about it, and even once they know about it they won't know specifically which person is leaking the info or who is recieving the info.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
621
|
Posted - 2013.06.07 19:18:00 -
[8] - Quote
Ecshon Autorez wrote:There is more than one way to steal intelligence IRL, why not here? In the real world you could steal someones laptop that has the info on it, making it obvious who took it, who has it, and that it was taken. Or you could spend over a year infiltrating them so that your spy can leak info to you without them knowing anything about it, and even once they know about it they won't know specifically which person is leaking the info or who is recieving the info. [/list]
No corp concerned with espionage would be willing to enter into a battle of this type. If they did, and lost, a corp could just migrate its members to another corp temporarily to avoid the leak of info from member locations, and corp mail, channels, etc.
Instead you would just see proxy wars and feeder corps entering this arena fishing for info from newer inexperienced corps. It probably would not even be worth the trouble.
This information collection would make some very interesting PVE, possibly revealing info about locations in EVE or something cool. I'm not saying it's a bad idea, just that it doesn't work well in its current form in regards to PVP. |
Ecshon Autorez
Elite Mercs INC.
67
|
Posted - 2013.06.07 19:52:00 -
[9] - Quote
Iskandar Zul Karnain wrote:No corp concerned with espionage would be willing to enter into a battle of this type. If they did, and lost, a corp could just migrate its members to another corp temporarily to avoid the leak of info from member locations, and corp mail, channels, etc. But you won't know what sort of information they are after even once they have it. The information gained would be from the time that they win, not later on. (referring to member locations)
So if corp A hacks Corp B for info on member locations Corp B can't stop this by moving the members to another Corp after they lost. It tells Corp A the locations of the members of Corp B at the time of the hack:
- Player X was in: bladdy blaa (realized halfway into this I don't know the names of any systems in New Eden)
- Player Y was in: derp derp herp
- Player Z was in: herp derp blaa
So you won't know if the attacking corp is after locations, balance, member list, chat, ect.
So unless you are willing to do the countermeasures for ALL of the possibilities then you can't prevent it ahead of time. And since it doesn't tell you what information they took afterwards, you won't be able to perform countermeasures after the battle either.
**Edit: O.O why does the quote look weird?** |
Terry Webber
Turalyon Plus
98
|
Posted - 2013.06.07 21:07:00 -
[10] - Quote
I think it's a good idea, OP. But from what I can tell, the kind of information the attackers can get seems to be random. Instead of that, can they just choose what information they want? |
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Ecshon Autorez
Elite Mercs INC.
68
|
Posted - 2013.06.07 21:11:00 -
[11] - Quote
Terry Webber wrote:I think it's a good idea, OP. But from what I can tell, the kind of information the attackers can get seems to be random. Instead of that, can they just choose what information they want? They decide what information they want before the attack, that's just a list of what they get to choose from. |
Terry Webber
Turalyon Plus
98
|
Posted - 2013.06.07 21:13:00 -
[12] - Quote
Ecshon Autorez wrote:Terry Webber wrote:I think it's a good idea, OP. But from what I can tell, the kind of information the attackers can get seems to be random. Instead of that, can they just choose what information they want? They decide what information they want before the attack, that's just a list of what they get to choose from. OK, thanks for clarifying.
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Terry Webber
Turalyon Plus
251
|
Posted - 2013.07.18 04:14:00 -
[13] - Quote
Bumping this thread to voice my ideas for this game mode. It can be called Infiltration. Instead of having a whole team of mercs attacking the district for information, one squad can do the job. They will have limited clone reserves and will have to depend on drop uplinks. The district will have security systems and automated defenses that can brought and upgraded. If they trip the alarm but manage to avoid the defenses for a certain amount of time, the owners will be alerted and will be sent in to deal with it. If the squad reaches the info console, they can do the process Ecshon mentioned. But this one squad game mode won't only be for stealing secrets. They can also do recon or sabotage. |
Killar-12
Greatness Achieved Through Training EoN.
212
|
Posted - 2013.07.18 04:23:00 -
[14] - Quote
You know I can find out much of this info with my laptop or with a spy too. |
Shattered Mirage
D.A.R.K Academy D.E.F.I.A.N.C.E
88
|
Posted - 2013.08.08 05:54:00 -
[15] - Quote
I would like to see this implemented; it seems interesting. |
abarkrishna
The Elysian Knights
14
|
Posted - 2013.10.19 08:37:00 -
[16] - Quote
Ecshon Autorez wrote:EXASTRA INVICTAS wrote:Make it so the attacking team has lower amounts of clones and also has to successfully reach an extraction location, and I'm interested in fleshing out the idea. Why would they need to reach an extraction location? Once they have the info they would automatically upload it to something, so they wouldn't need to physically take it somewhere. "Here take this USB drive! It has all their secrets on it!" *headshot by sniper* "Why can't I just upload this to some server? Why are we risking not getting the info by having to actually carry it?!" *also headshot by sniper*
Think about how much fun it would be to have to shoot the guy who hacked the info hub and collect the sensitive data thus turning it into an almost capture the flag style game.
if the guy carrying the USB stick(as an example) gets killed the defending team has a chance to pick it up and has a chance to return it to their base. |
Ecshon Autorez
Solaris Space Marines
97
|
Posted - 2013.10.19 15:47:00 -
[17] - Quote
Iskandar Zul Karnain wrote:This information collection would make some very interesting PVE, possibly revealing info about locations in EVE or something cool. I'm not saying it's a bad idea, just that it doesn't work well in its current form in regards to PVP. After some time in EVE (hooray free trial! ) I've come back and I do think that they could implement PVE like this.
It would essentially be the same as cosmic anomalies (data sites & relic sites) (except for the occasional combat site, those are the only two I ever bothered with, only so much a lone Imicus can do)
A team gets sent in to ruined area, there are some intact buildings with salvage/information/other that they try and retrieve. There are drones there or maybe (probably a long time from now, cus they'd need decent AI) ground forces for NPC pirate corps defending the area/trying to get the salvage before your team.
The match would end when all the salvage is taken, your team loses their clone reserves, or your commander decides to withdraw.
I'll make a new thread for this (PVE) and edit this post with a link to it if anyone wants to discuss that idea or contribute to it. |
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