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21. [01100110011001010110010101100100011000100110]0100100001001101010001... - in Feedback/Requests [original thread]
PLANET DESTROYER V1 wrote: ----------- 0100100100100000011000010110110100100000010011100110010101101111001011000010000001001001001000000110000101101101001000000101010001101000011001010010000001001111011011100110010100101110
- by Ecshon Autorez - at 2014.02.02 05:30:00
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22. [01100110011001010110010101100100011000100110]0100100001001101010001... - in Feedback/Requests [original thread]
PLANET DESTROYER V1 wrote: 010010010010000001110100011010000110100101101110011010110010000001100001001000000110100001100101011000010111011001111001001000000110110101100001011100110111001100100000011001000111001001101001011101100110010101110010...
- by Ecshon Autorez - at 2014.02.02 01:54:00
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23. Passive armour rep skill - in Feedback/Requests [original thread]
5hp/s is too high for a blanket bonus from a skill, even if it's a massive SP sink. .2 hp/s | 1 hp/s at level 5 .3 hp/s | 1.5 hp/s at level 5 .4 hp/s | 2 hp/s at level 5 | equal to 1 STD armor rep These seem more reasonable. I love having ...
- by Ecshon Autorez - at 2014.02.02 01:15:00
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24. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Vell0cet wrote: Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a g...
- by Ecshon Autorez - at 2014.01.30 03:31:00
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25. EVE Exploration + DUST PvE Penetration Concept - in Feedback/Requests [original thread]
Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players do...
- by Ecshon Autorez - at 2014.01.30 02:34:00
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26. Request: New heavy weapon - in Feedback/Requests [original thread]
Did someone say HEAVY WEAPONS? Rotary Gauss Gun - Caldari Heavy Weapon [Request: Heavy AV Weapon] Flak Cannon (also, you might wanna check out this thread.)
- by Ecshon Autorez - at 2014.01.29 21:39:00
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27. [Request] [E-war] Hacking tool - in Feedback/Requests [original thread]
Roger Cordill wrote: Also, instead of adding these two things in, wouldn't it be easier for everyone just to add hacking equipment in , instead of complicating everything, and making codebreakers useless? (and because you know, we already have...
- by Ecshon Autorez - at 2014.01.29 16:49:00
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28. [Request] [E-war] Hacking tool - in Feedback/Requests [original thread]
Roger Cordill wrote: message from Godin: I don't think you understand what EWAR is. Message to Godin: thefreedictionary.com wrote: electronic warfare n 1. (Military) the military use of electronics to prevent or reduce an enemy's effectiv...
- by Ecshon Autorez - at 2014.01.29 01:22:00
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29. [Request] [E-war] 'Firewall' skill - in Feedback/Requests [original thread]
Michael Epic wrote: You realize you can get proto codebreakers and grab a gallente logi suit and stack them up on the low slots, right? ... I don't understand what you're getting at. Do you mean to say that a skill that increases the amount...
- by Ecshon Autorez - at 2014.01.28 23:31:00
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30. [Request] [E-war] 'Firewall' skill - in Feedback/Requests [original thread]
SUMMARY Increases the time needed to hack your stuff. SKILL REQUIREMENTS Branches off from 'Systems Hacking' at level 2. POSSIBLE SKILL BONUSES 5% increase to base time required to hack your gear (vehicles, personal installations (when ...
- by Ecshon Autorez - at 2014.01.28 21:56:00
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31. [Request] [E-war] Hacking tool - in Feedback/Requests [original thread]
This is one of several E-war idea threads I'm in the process of typing up. They're meant to to go together, but they're different enough to give each its own thread. (and yes, one of them is a counter to this.) SUMMARY An equipment that drastic...
- by Ecshon Autorez - at 2014.01.28 21:15:00
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32. [Request] default 'Help' chat channel - in Feedback/Requests [original thread]
In EVE online there's a channel you can add titled "Help" amazingly this channel is all about experienced players giving tips to new players and answering questions in regards to... well just about everything. If you post a question in there odds ...
- by Ecshon Autorez - at 2014.01.28 04:01:00
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33. CPM Query Regarding Aurum and Racial Parity: - in Feedback/Requests [original thread]
Sure, I'd probably go for it, as long as I can change some of my spare BPOs into things I actually want. I almost have a full set of spare 'Skinweave' suits, only missing the scout, but I do have a 'dragonfly' scout to make up for it. (got some ...
- by Ecshon Autorez - at 2014.01.28 03:31:00
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34. More Heavy Weapons !!! - in Feedback/Requests [original thread]
Found another old heavy weapon idea thread.
- by Ecshon Autorez - at 2014.01.26 23:17:00
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35. [PVE Idea] Hostage rescue - in Feedback/Requests [original thread]
Terry Webber wrote: I like this PVE idea, Ecshon, but it would require a lot of work to implement. You didn't think I meant this as a request for it to be made right away did you? This would be waaaaaaay down the line, maybe a year or two af...
- by Ecshon Autorez - at 2014.01.26 20:12:00
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36. [Request] Repair tool improvements - in Feedback/Requests [original thread]
With the way repair tools currently work it can be a bit annoying to use them in a crowded area when there's only one person who needs repping but everyone is running around in circles. Currently the repair tool only has a Primary fire [R1], I pr...
- by Ecshon Autorez - at 2014.01.26 18:03:00
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37. [Request: Heavy AV Weapon] Flak Cannon - in Feedback/Requests [original thread]
Lonewolf Heavy wrote: (kind of tired at the moment, thats why im only saying this and not actually commenting about the damage or anything else I will give my full opinion later ) That's fine, although I'm kind of in the dark about some aspe...
- by Ecshon Autorez - at 2014.01.24 15:33:00
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38. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
Why should it be a high slot as opposed to low slot? Low slot means it doesn't take much energy for it to actually function
I think this was the first thread asking for a heat sink module.
- by Ecshon Autorez - at 2014.01.20 22:23:00
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39. More Heavy Weapons !!! - in Feedback/Requests [original thread]
Just gonna leave this here.
- by Ecshon Autorez - at 2014.01.20 16:55:00
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40. Request: Logi nanites remaining ability - in Feedback/Requests [original thread]
To my understanding some logis like to fit REs to multiple equipment slots. It'd be great if when you equip REs that it also highlights or puts a circle around the explosives that'll detonate. As for nanohives and drop uplinks that'd be fantastic...
- by Ecshon Autorez - at 2014.01.19 17:51:00
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