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141. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
o/ hedoo!
- by Ecshon Autorez - at 2013.05.26 23:54:00
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142. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Alaika Arbosa wrote: Keep a logi squadmate with you and have them equip an Active Scanner. There, now you know they're coming and you can brutalize them as soon as they come around that corner. I wouldn't carry an active scanner, I'd just lev...
- by Ecshon Autorez - at 2013.05.26 23:46:00
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143. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Zeylon Rho wrote: Cloaking when immobile would make scouts invincible snipers (as well as be generally overpowered in other circumstances), and again, would be horribly broken. OH! And on another note: They're already going to be able to do ...
- by Ecshon Autorez - at 2013.05.26 18:42:00
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144. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Zeylon Rho wrote: That's what heavies are about. Making them indestructible juggernauts that require full squads to take down only makes sense if you're going to jack up their suit prices by a factor of 6 and increase the SP required relative t...
- by Ecshon Autorez - at 2013.05.26 18:12:00
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145. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Zeylon Rho wrote: You told me to skip to post #6 where they're described as passive skills. I think the weapon/equipment menu is awkward and buggy enough without trying to add active skills to it anyhow. But it won't be forever And most pe...
- by Ecshon Autorez - at 2013.05.26 18:00:00
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146. Repair tool improvements - in Feedback/Requests [original thread]
Nova Knife wrote: Adding health bars to the lock icon whilst the target is off screen might not be a bad idea. GENUIS ! HAPPY INSPIRATION!!! Just thought: The lock reticule is square, why not put vertical bars representing health on each ...
- by Ecshon Autorez - at 2013.05.26 17:56:00
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147. SO......NO TROPHIES? O.O - in Feedback/Requests [original thread]
Wojciak wrote: The only way i would have Trophies would be of all or most would be jokes, ie kill someone with a repair tool. I was thinking more along the lines of: In most games trophies show skill level, or amount of insanity (Collectibl...
- by Ecshon Autorez - at 2013.05.26 17:25:00
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148. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Zeylon Rho wrote: The shield recharge differences are currently much greater because of the Assault Passive. Mind you, the only reason the Logistics such as the Caldari seems to have an edge is because of its passive at the same time. However,...
- by Ecshon Autorez - at 2013.05.26 17:14:00
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149. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Dehlia Metii wrote: It would probably depend on how the specialization suits are balanced. If you give Assault Suits better HP than Basic Frames, that magnifies any shielding effect you give their passive, right? If the shields are balanced on...
- by Ecshon Autorez - at 2013.05.26 08:45:00
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150. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Dust HaHakoke wrote: Its more on what your weapon does it fires pellets that KNOCKback mercs It doesn't fire pellets. It fires a single round, the "pellets" things was just the way I thought that they could implement it. It fires the "round"...
- by Ecshon Autorez - at 2013.05.26 08:17:00
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151. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Is that a pun or reference? Cus if so, Idongetit.
- by Ecshon Autorez - at 2013.05.26 07:30:00
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152. AV melee-range equipment - in Feedback/Requests [original thread]
Got third counter fordrivers down. CharCharOdell wrote: Only if we get to use E-war on the grunts. I want to emit a pulse that is a giant flux grenade to everyone around my tank for 10m. Thanks for the inspiration. Basically turns the veh...
- by Ecshon Autorez - at 2013.05.26 07:29:00
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153. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Force Gun, eh? Couldn't possibly be misread as Forge Gun. You try coming up with a name then!
- by Ecshon Autorez - at 2013.05.26 06:48:00
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154. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
Zeylon Rho wrote: Yeah, you need to distinguish between suits themselves being redundant and passive skills being desirable. It's a fact that most of the specialization suits are identical in stats to the basic frame. The passive skills obvio...
- by Ecshon Autorez - at 2013.05.26 06:42:00
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155. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
^^ O.O OH GOD NO... IT"S HAPPENING!! THE PYRAMID QUOTING HAS BEGUN!!!
- by Ecshon Autorez - at 2013.05.26 04:49:00
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156. New dropsuit class bonuses(./?) - in Feedback/Requests [original thread]
Just saw another thread and realized that these I was stupid when I made some of them active. These are passive versions. Sentinel (Hardeners): Armor and shield hardener that passively reduces damage.
Sentinel (Speed): After sprinting f...
- by Ecshon Autorez - at 2013.05.26 04:18:00
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157. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
D legendary hero wrote: i just saw your post. i dnt know how i missed it. but i dnt think it should be a module or use a slot. it should ba askill for heavies or just a bonus. because its in their description to be resistant to small arms fire...
- by Ecshon Autorez - at 2013.05.26 03:50:00
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158. [New Sidearm Idea] Force Gun (Good name?) - in Feedback/Requests [original thread]
Thanks. In regards to the name: Is it a good one? If you like the idea and decide to post, please include another potential name if you have one. It would be sort of sad if the Devs liked this enough to make it, but didn't because they couldn't ...
- by Ecshon Autorez - at 2013.05.26 03:31:00
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159. AV melee-range equipment - in Feedback/Requests [original thread]
Second counter for the drivers. A counterhack module: When activated it removes progress on the hack, buying time in a "two steps forward, one step back" kind of way. A high level one would completely undo the work of someone using a low level ha...
- by Ecshon Autorez - at 2013.05.26 03:23:00
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160. The heavy suit should get its shield and and armor hardened by 10% against damage? - in Feedback/Requests [original thread]
Maybe you guys would like to look at my thread? Perhaps the heavy section? On a side not: HOW, WHEN I CAME UP THE HARDENER IDEA, DID I NOT THINK IT SHOULD BE PASSIVE!!? New dropsiuit class bonuses(./?) *COMPLETE*
- by Ecshon Autorez - at 2013.05.26 03:12:00
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