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261. Request: Leave the Minmatar Hacking bonus - in Feedback/Requests [original thread]
Tesfa Alem wrote: The plan to remove the hacking bonus is very unpopular among minmatar logis. This is being reflected all over the generall discussion forum. It was the best thing about an unpopular suit, a suit that wasn't noted for protostom...
- by Dustbunny Durrr - at 2014.01.16 20:54:00
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262. Possible Fix for the CQC Rail Tank - in Feedback/Requests [original thread]
Harpyja wrote: Railguns are meant to be ranged weapons. Currently, they are deadly at any range. The missile tank which is specialized in CQC AV abilities is shrugged off to the side when it meets a CQC rail tank. What I propose won't affect t...
- by Dustbunny Durrr - at 2014.01.16 20:16:00
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263. Active Scanner outside squad - in Feedback/Requests [original thread]
Munin-Frey wrote: yes, I run solo almost always but I'd like to help us to victory in small ways. For example... I am max skilled in active scanner and can see things when I scan that the other people on my side would benefit from; why not le...
- by Dustbunny Durrr - at 2014.01.16 20:11:00
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264. save the kill feed? - in Feedback/Requests [original thread]
So basically killmails for dust? It would be interesting to see what others are fitting, of course, I'm not sure everyone would want that.
- by Dustbunny Durrr - at 2014.01.16 17:23:00
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265. Shouldnt the Rail Rifle have terrible hipfire? - in General Discussions [original thread]
stlcarlos989 wrote: True Adamance wrote: stlcarlos989 wrote: Mordecai Sanguine wrote: Reiki Jubo wrote: Its recoil is really noticeable but I noticed the other night that its actually better if you hip-fire it. Its a long range weap...
- by Dustbunny Durrr - at 2014.01.16 00:01:00
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266. Request:a possible solution to slayer logis - in Feedback/Requests [original thread]
Meee One wrote: As a true logibro i understand there is abuse. Eg. caldari logi ck.0 with a sniper rifle and 5 complex damage mods. gallente gk.0 with 5 complex armor mods. I have tried talking to those who abuse them as such but usually get la...
- by Dustbunny Durrr - at 2014.01.15 23:49:00
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267. Time to Kill (TTK) - Solution - in Feedback/Requests [original thread]
If you want a longer TTK the simple fix is higher base suit HP (shields/armor) (and perhaps more health from shield extenders/armor plates). Everything else fails the test of KISS (Keep it Simple Stupid).
- by Dustbunny Durrr - at 2014.01.15 21:17:00
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268. Suggestion: Monthly SP Resets (At a cost!) - in Feedback/Requests [original thread]
Durrr: Way too efficient. Something like 50% would be more reasonable (and you shouldn't have to respec everything, just the skills that are no longer "in favor with the Nerf Gods".) Evil Durrr: Stop whining about respecs, and simply have skillpo...
- by Dustbunny Durrr - at 2014.01.15 21:14:00
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269. [Request] Profile broadcaster: sends false scan readings (red dots & chevrons) - in Feedback/Requests [original thread]
Draco Cerberus wrote: I like decoys, but they should be able to be defeated by an adequate scan precision much like a profile damp can defeat a scanner. +1
- by Dustbunny Durrr - at 2014.01.15 19:06:00
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270. Allow Tanks to choose where the put their gunner - in Feedback/Requests [original thread]
Aikuchi Tomaru wrote: Vulpes Dolosus wrote: Are you sure you can't put it in the other turret slot? I believe that works for dropships (though I can't contort because I don't use side turrets). You can't. I tried. In the fitting screen it...
- by Dustbunny Durrr - at 2014.01.15 19:03:00
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271. The perfect fix for vehicle recall abuse - in General Discussions [original thread]
Vag Eye Lenol wrote: I may be wrong but I think this is already somewhat implement, not sure where the line is drawn though... There have been many instances where i can't recall my dropship until i repair it up to a certain point.... The ...
- by Dustbunny Durrr - at 2014.01.15 18:55:00
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272. solution to scout falling damage problem - in Feedback/Requests [original thread]
X7 lion wrote: solution to scout falling damage problem. just give us a roll that absorbs falling damage by hitting the crouch button on impact with the ground. I didn't realize it was a problem. From any substantial height you can activate ...
- by Dustbunny Durrr - at 2014.01.14 22:16:00
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273. [Suggestion] Differential Kill Points based on Difficulty to Kill - in Feedback/Requests [original thread]
Will Driver wrote: If you kill a Light suit with 300 total hp, which is easy, you get 50 points. If you bring down a Heavy, with 1400 total hp (to start), you get 50 points, but of course it's much more difficult to do so. I think killing a Li...
- by Dustbunny Durrr - at 2014.01.14 22:14:00
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274. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
Cyrius Li-Moody wrote: Why is the ACR the only assault variant that doesn't have iron sights? Assault Combat Rifle? I think you mean Assault Scrambler Rifle (ASR), but yeah, never noticed that before.
- by Dustbunny Durrr - at 2014.01.14 20:10:00
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275. The Assault Scrambler Rifle > AR - in General Discussions [original thread]
I used to think the Assault Scrambler was AR on steroids, but it has a few deficiencies. Heat is a very minor one. Damage type is somewhat more pronounced (doing only 80% damage to armor kinda hurts at times). Hip fire is better than AR, but going...
- by Dustbunny Durrr - at 2014.01.14 20:09:00
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276. Before Removing Slots From Logistics.... - in Feedback/Requests [original thread]
I was not aware of the removal of any slots from logi suits. Link?
- by Dustbunny Durrr - at 2014.01.14 19:57:00
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277. Request: heavies should not carry light weapons - in Feedback/Requests [original thread]
The Terminator T-1000 wrote: I am tired of seeing heavies carrying light weapons. I am not talking about the Commando. I think heavies should only be allow to carry heavy weapons otherwise what is their purpose in the game? That would make thin...
- by Dustbunny Durrr - at 2014.01.14 01:18:00
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278. Request: Colour friendly/hostile HUD messages - in Feedback/Requests [original thread]
Kharga Lum wrote: "Enemy is hacking CRU" should stay red but when a friendly message appears it should be in blue. This will simplify the constant looking up and down at messages. +1
- by Dustbunny Durrr - at 2014.01.13 19:47:00
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279. [Request] missile turrets requirement - in Feedback/Requests [original thread]
Harpyja wrote: Nah, keep it at level 5. You only benefit from the fitting reduction! Plus, do you really want more missile tanks on the field that can kill armor and unhardened shield tanks in one volley? I'm so confused, I've yet to see a ...
- by Dustbunny Durrr - at 2014.01.13 19:46:00
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280. New simple maps - in Feedback/Requests [original thread]
maeth-01 2501 wrote: Dear Dev's Was just a thought... Large open maps that have roling hills and/or flat areas, no buildings what so ever......sort of a vehicle based map...... no where to hide type map..... ... Maybe just a large type crate...
- by Dustbunny Durrr - at 2014.01.13 19:34:00
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