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21. A heavy nerf. - in General Discussions [original thread]
Duran Lex wrote: SLADE8U wrote: You guys just fixed the heavies hmg which made them a true beast up close as a hmg should be. I really don't think any of you DEV's play the game enough to know what it needs. I continue to see things not fixe...
- by Dunce Masterson - at 2014.03.26 04:57:00
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22. This fking rail bug must be fixed! - in General Discussions [original thread]
it would be nice if they just removed the rail gun and refunded the SP and ISK players have invested in it. or they can put it into balance and have it spool every time it fires a round 2 seconds spool time will balance it out fairly.
- by Dunce Masterson - at 2014.03.22 01:22:00
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23. Balancing Mediums and Scouts. CCP Read this please. - in General Discussions [original thread]
Lightning xVx wrote: Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor pl...
- by Dunce Masterson - at 2014.03.20 13:43:00
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24. Assault dropship costs are insane - in General Discussions [original thread]
the assault dropships should cost 75,000 isk why? because thats how much you need to spend to shoot one down your self.
- by Dunce Masterson - at 2014.03.13 23:59:00
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25. AV Buff: Make vehicle profile increase SL lock range. - in General Discussions [original thread]
until they can fix the rendering problems they have with swarms the lock range is staying put. the mistake they made with 1.7 is that they removed the buffing aspect of the vehicle skill tree now every one in a militia tank or manning any turret ...
- by Dunce Masterson - at 2014.03.13 23:19:00
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26. We need a name!? - in General Discussions [original thread]
We are dust bunnies! we exist for one purpose and that is to manually re-draw the 4 factions borders by participating in faction warfare battles witch are biased because not all the vehicles and turrets, dropsuits and weapons are released so we ...
- by Dunce Masterson - at 2014.02.27 04:43:00
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27. Repec - in General Discussions [original thread]
I am in favor of a full infantry respec due to the fact that the foundation of every layout is being drastically changed witch is the dropsuit bonuses. I am also for deleting the rail rifle and having the isk and SP refunded to the players as it h...
- by Dunce Masterson - at 2014.02.22 02:20:00
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28. Petition and discucion: Remove flaylock and refund SP - in General Discussions [original thread]
+1 I would like to also see the Rail rifle be removed since the sniper rifle already fills the role of the infantry rail tech weapon perhaps you could move the "Rail rifle" into the sniper rifle part has a close range automatic version with a redu...
- by Dunce Masterson - at 2014.02.17 03:12:00
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29. PC Revamp - in General Discussions [original thread]
PC is a failed concept in my opinion. I think it should just be removed until the drone battles and PVE get added to the game. when the PVE is added it would be nice if every corp gets at least one district after reaching a size of say 25+ accoun...
- by Dunce Masterson - at 2014.02.17 03:06:00
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30. @ CCP Sabrewing / Assault Bonuses Fixed - in General Discussions [original thread]
if they are not going to put the heat mechanic on the RR then the laser heat mechanic needs to go so a proper amarr bonus would be, 5% armor resistance to all damage per level (since gallente get 10% to armor repairs)
- by Dunce Masterson - at 2014.02.10 01:59:00
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31. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
KING CHECKMATE wrote: Echoist wrote: Dunce Masterson wrote: no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage Yeah let me fire my laser rifle for as long as i want ...
- by Dunce Masterson - at 2014.01.21 05:42:00
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32. CCP - THE SCRAMBLER RIFLE - in General Discussions [original thread]
no other weapons have heat build up so why should amarr weapons? its time to just do away with it and the feedback damage
- by Dunce Masterson - at 2014.01.21 05:34:00
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33. CCP, Please dont neglect Gallente and Amarr Weapons.. - in General Discussions [original thread]
ill agree with every thing but bad hip fire from the laser weapons because they are lasers and have no recoil and the amarr weapons ads is fine where its at.
- by Dunce Masterson - at 2014.01.18 00:40:00
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34. Dev's why did you..... - in General Discussions [original thread]
why did you give the gallente the amarr vehicles and dropsuit configurations? are you trying to troll every one who has played eve online? why did you make the caldari/gallente logi op? and the logi suit bonus op? why did you kill the laser rif...
- by Dunce Masterson - at 2013.12.13 05:15:00
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35. Question - in General Discussions [original thread]
Nocturnal Soul wrote: O_o when the hell the did Amarr get tanks,cars, and dropships? i take it you have never played eve online they are calling them gallente using amarr doctrine im thinking this is some kind of lame attempt to not play fav...
- by Dunce Masterson - at 2013.12.11 04:21:00
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36. Question - in General Discussions [original thread]
the amarr are the main armor tanks of eve they have small shields and high armor and have more low slots then then most other factions so im confused why the amarr suits are the way they are
- by Dunce Masterson - at 2013.12.11 04:14:00
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37. Question - in General Discussions [original thread]
i was asking why they need to mess with the current vehicles rather then bring in the rest of the dropsuits and heavy weapons my second question is why the gallente have amarr stats and the amarr are minmatar/gallente like...........
- by Dunce Masterson - at 2013.12.11 04:04:00
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38. Question - in General Discussions [original thread]
why is CCP spending so much time and resources on the caldari and amarr cars tanks and dropships when they could be bringing out the rest of the content like the rest of the racial suits and heavy weapons and the gallente and minmatar rides? some...
- by Dunce Masterson - at 2013.12.11 03:52:00
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