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Moorian Flav
Ectype Inc.
132
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Posted - 2014.02.14 21:07:00 -
[1] - Quote
The current PC system is flawed in so many ways. Even when the PC district lock exploit gets fixed at some point in the future, PC won't change that much because there will still be 16 man A teams for a specific corp or an entire alliance that will still be able to hold 10+ districts. On top of current PC functionality enabling so few players to actually be involved, PC is often very slow (which is part of the reason 16 man A teams can hold so many districts). Outside of DUST, have you ever heard of an attack with a warning 2 days prior? There's nothing even close to a surprise attack in DUST. To me, I think PC timelines should be moved back from days to hours (1 hour warning prior to battle) with the only thing occurring daily is the sale of excess clones. To keep burn out from occurring, this could be implemented where a specific district could only be attacked a few times a day If winning battles. If attacks were able to happen every hour, you would definitely see different players participating in PC as it would be a necessity. No more would you see the same 16 man A team (unless they stopped sleeping) and no longer could a single corp fight for an entire alliance. Best of all, no more would you see a single corp or single alliance owning 80-90% of PC. I could go into more detail of what I think should happen but I think I'll leave this open ended for discussion.
I don't troll; I tell the truth.
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Moorian Flav
Ectype Inc.
134
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Posted - 2014.02.14 21:32:00 -
[2] - Quote
Thanks for the few Likes. I also appreciate replies.
I don't troll; I tell the truth.
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Adelia Lafayette
Science For Death
663
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Posted - 2014.02.14 21:39:00 -
[3] - Quote
I suggested a long while back that a system that allowed multiable battles take place at once be put in and base district control on a percentage instead of clones. Releasing clones from being your measure of control opens up to them being a useful resource in the greater eve dust link while also releasing PC from revolving around killing and more about establishing control.\
killing the enemy should only be one tactic not the tactic
overwhelming numbers should be another valid tactic sabotage and infiltration reconnaissance propaganda politic
all these have been left by the wayside for a boring lobby shooter mechanic and it bugs me.
Assault dropship gets blown up....
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ "Kitten this I'm out"...
..."I'm back"
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boba's fetta
Dead Man's Game
282
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Posted - 2014.02.14 21:52:00 -
[4] - Quote
this is actully a great idea. add in a cheaper clone pack. there more people are needed. smaller rewards as well. solves the give people a place to use there proto problem.
my name is boba and im a hoarder.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1611
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Posted - 2014.02.14 21:53:00 -
[5] - Quote
Moorian Flav wrote:The current PC system is flawed in so many ways. Even when the PC district lock exploit gets fixed at some point in the future, PC won't change that much because there will still be 16 man A teams for a specific corp or an entire alliance that will still be able to hold 10+ districts. On top of current PC functionality enabling so few players to actually be involved, PC is often very slow (which is part of the reason 16 man A teams can hold so many districts). Outside of DUST, have you ever heard of an attack with a warning 2 days prior? There's nothing even close to a surprise attack in DUST. To me, I think PC timelines should be moved back from days to hours (1 hour warning prior to battle) with the only thing occurring daily is the sale of excess clones. To keep burn out from occurring, this could be implemented where a specific district could only be attacked a few times a day If winning battles. If attacks were able to happen every hour, you would definitely see different players participating in PC as it would be a necessity. No more would you see the same 16 man A team (unless they stopped sleeping) and no longer could a single corp fight for an entire alliance. Best of all, no more would you see a single corp or single alliance owning 80-90% of PC. I could go into more detail of what I think should happen but I think I'll leave this open ended for discussion. Sale of excess clones needs to be put down like a rabid dog.
It needs to go along with all of the wealth (asset and liquid) it has generated since day one.
Think about it, clones come from ether, reach limit, get sold to ether. It is the absolute 100% most risk free passive wealth generation there is in New Eden. You don't even need to move them to market to sell them, apparently Genolution not only pay you for your biomass, they come and pick it up too.
It is beyond a passive faucet, it is a ******* silver spoon that spoon feeds the wealth straight into the mouths of the circlejerkers.
If something isn't done, it will be the straw that breaks the camels back.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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Moorian Flav
Ectype Inc.
136
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Posted - 2014.02.14 22:14:00 -
[6] - Quote
Quote:It is beyond a passive faucet, it is a ******* silver spoon that spoon feeds the wealth straight into the mouths of the circlejerkers. Not exactly the way I would phrase it but it gets the point across.
I don't troll; I tell the truth.
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Soraya Xel
The Corporate Raiders Top Men.
1500
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Posted - 2014.02.14 22:26:00 -
[7] - Quote
One hour notice, but still constrained by timers?
I'd like to be your CPM1 candidate
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Moorian Flav
Ectype Inc.
138
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Posted - 2014.02.16 18:28:00 -
[8] - Quote
Quote:still constrained by timers? If you have an idea for PC to work without timers, I'd like to hear it. To me, PC will always need timers and attack warnings or this game would be totally too hardcore for any level of casual player which would even further cutdown the number of current players.
I don't troll; I tell the truth.
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The Infected One
Fatal Absolution General Tso's Alliance
822
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Posted - 2014.02.16 19:03:00 -
[9] - Quote
Long read ahead, just my thoughts on the issue. Constructive suggestions/criticism is appreciated.
I really think that we just require more space to occupy. More space = more opportunity for newer and emerging corps to get a foot in the door, and then alliances can be formed and we can all have our own little spots in the universe.
Ask any corp that was involved in any of the many wars that have gone on in MH, it turned what was supposed to be an enjoyable competitive experience into a job.
I was a member of SyNergy Gaming, We were part of EoN. EoN started out as 5 medium sized corps with some very talented players coming together and trying to carve out their own little corner of our current MH playing field. Large alliances (Chronos) and others who I have forgotten snagged up as much land as they could for free when PC first started. Everyone was pushing to get as much land as they could, because land means money, and money means higher end gear. Timers were even more ****** up than they are now, and we all had to alarm clock the **** out of ourselves just to keep the few districts we had, this caused the alliances to grow larger because we needed blues to help us hold districts at extremely inconvenient times, we also did the same for them.
As the alliances grew, we gathered districts. Whether it was from the new corp bluing up with us bringing their districts into the fold, or they were being taken by force. Battles raged from server up to server down, every day. It turned into such a chore to get on and see that you have 16+ PC battles to fight that day, knowing that you would have to do the same thing again tomorrow.
All because we were all running out of space.
Yes, EoN ended up "Winning PC" as some people call it, I believe EoN occupied ~95% of MH before GTA V came out and KZ4...causing a large majority of the more competitive players to flock to the newer games where they could get a fresh start in a new and exciting place and start the whole cycle over again.
Corporations and alliances were formed, grew, died, broke apart, merged, got burned out and straight up left...it happens, its the eternal ebb and flow of the EvE universe.
With more space to occupy in New Eden and a fix to district locking, it would allow each corporation to control as many planets as they could actually handle without turning this game into a job again.
Smaller corps could get a start in the outer edges of our playable universe while larger and more active corps could continue their struggle for territory and simply not care about the "Insignificant new corp way over there" tha'ts 15+ jumps away (Reducing the amount of clones that can be sent at once for the attack) or actually having to buy a clone pack to attack them. (Whats the point, they have 1 or 2 districts in the middle of nowhere in a forgotten part of the universe)
Eventually as our playing field expanded we could end up having something akin to what they do in EvE when you look at the alliance territory images. 1-3 vast alliances holding as much territory as they can, fighting the other large alliances to keep them from getting larger, and leaving (For the most part) the smaller guys to do their thing because realistically they aren't that much of a threat (Yet).
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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LEHON Xeon
Ahrendee Mercenaries EoN.
248
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Posted - 2014.02.16 19:38:00 -
[10] - Quote
As long as that post was Infected, I still read it. I have to agree. PC can be fixed by opening more systems. As it is currently, nothing is ever going to change, between the locking and controlled districts. Newer corps can't even really begin to get started up because they cannot generate any real income and they'll never overcome the "established" groups.
It's a trap! In this patch we can't repel firepower of that magnitude! - Admiral Ackbar would say in ambush w Nyain San
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The Infected One
Fatal Absolution General Tso's Alliance
825
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Posted - 2014.02.16 19:44:00 -
[11] - Quote
I really do try and keep my posts down in length, but I really feel that with how many of the "old" players left the game, the newer ones don't fully understand the scope of what were actually trying to accomplish. We've been fighting it since PC was introduced and banging our heads on the wall saying the same things were still saying now about needing more space to play.
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
489
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Posted - 2014.02.16 19:55:00 -
[12] - Quote
Adelia Lafayette wrote:I suggested a long while back that a system that allowed multiable battles take place at once be put in and base district control on a percentage instead of clones. Releasing clones from being your measure of control opens up to them being a useful resource in the greater eve dust link while also releasing PC from revolving around killing and more about establishing control.\
killing the enemy should only be one tactic not the tactic
overwhelming numbers should be another valid tactic sabotage and infiltration reconnaissance propaganda politic
all these have been left by the wayside for a boring lobby shooter mechanic and it bugs me. I want to see one team field 100 dumb blue dots against an A team of 10.
Thanks CCP Foxfour
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Ryme Intrinseca
Fatal Absolution
728
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Posted - 2014.02.16 20:02:00 -
[13] - Quote
The Infected One wrote:Long read ahead, just my thoughts on the issue. Constructive suggestions/criticism is appreciated.
I really think that we just require more space to occupy. More space = more opportunity for newer and emerging corps to get a foot in the door, and then alliances can be formed and we can all have our own little spots in the universe.
Ask any corp that was involved in any of the many wars that have gone on in MH, it turned what was supposed to be an enjoyable competitive experience into a job.
I was a member of SyNergy Gaming, We were part of EoN. EoN started out as 5 medium sized corps with some very talented players coming together and trying to carve out their own little corner of our current MH playing field. Large alliances (Chronos) and others who I have forgotten snagged up as much land as they could for free when PC first started. Everyone was pushing to get as much land as they could, because land means money, and money means higher end gear. Timers were even more ****** up than they are now, and we all had to alarm clock the **** out of ourselves just to keep the few districts we had, this caused the alliances to grow larger because we needed blues to help us hold districts at extremely inconvenient times, we also did the same for them.
As the alliances grew, we gathered districts. Whether it was from the new corp bluing up with us bringing their districts into the fold, or they were being taken by force. Battles raged from server up to server down, every day. It turned into such a chore to get on and see that you have 16+ PC battles to fight that day, knowing that you would have to do the same thing again tomorrow.
All because we were all running out of space.
Yes, EoN ended up "Winning PC" as some people call it, I believe EoN occupied ~95% of MH before GTA V came out and KZ4...causing a large majority of the more competitive players to flock to the newer games where they could get a fresh start in a new and exciting place and start the whole cycle over again.
Corporations and alliances were formed, grew, died, broke apart, merged, got burned out and straight up left...it happens, its the eternal ebb and flow of the EvE universe.
With more space to occupy in New Eden and a fix to district locking, it would allow each corporation to control as many planets as they could actually handle without turning this game into a job again.
Smaller corps could get a start in the outer edges of our playable universe while larger and more active corps could continue their struggle for territory and simply not care about the "Insignificant new corp way over there" that's 15+ jumps away (Reducing the amount of clones that can be sent at once for the attack) or actually having to buy a clone pack to attack them. (Whats the point, they have 1 or 2 districts in the middle of nowhere in a forgotten part of the universe)
Eventually as our playing field expanded we could end up having something akin to what they do in EvE when you look at the alliance territory images. 1-3 vast alliances holding as much territory as they can, fighting the other large alliances to keep them from getting larger, and leaving (For the most part) the smaller guys to do their thing because realistically they aren't that much of a threat (Yet). I would like to see more districts open up. But I worry that if you did that NS would just grab as many districts as they could, stick them on 12.00 EVE timers and hold them til the end of time. If they can put 61 timers on at that time, they could put 200 on, or 1000 on. I know they're locked right now, like everything else is, and that will hopefully get fixed. But NS had dozens of timers at 12.00 even without locking them at one stage.
Maybe timers should be set in stone, so the district owner can't choose when they get attacked. That way you can't get a corp or alliance from a specific region taking piles of land and putting it at a time that no else can touch. Before NS and RA dominated, Eon put the vast majority of timers at US times, and at the start of PC Cronos had 40%+ of land locked to EU times. It was never fun for anyone except the one dominant power at the time. To me it seems that the ability to change timer at will is something that hurts competition. |
BAD FURRY
SVER True Blood General Tso's Alliance
519
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Posted - 2014.02.16 20:05:00 -
[14] - Quote
Moorian Flav wrote:The current PC system is flawed in so many ways. Even when the PC district lock exploit gets fixed at some point in the future, PC won't change that much because there will still be 16 man A teams for a specific corp or an entire alliance that will still be able to hold 10+ districts. On top of current PC functionality enabling so few players to actually be involved, PC is often very slow (which is part of the reason 16 man A teams can hold so many districts). Outside of DUST, have you ever heard of an attack with a warning 2 days prior? There's nothing even close to a surprise attack in DUST. To me, I think PC timelines should be moved back from days to hours (1 hour warning prior to battle) with the only thing occurring daily is the sale of excess clones. To keep burn out from occurring, this could be implemented where a specific district could only be attacked a few times a day If winning battles. If attacks were able to happen every hour, you would definitely see different players participating in PC as it would be a necessity. No more would you see the same 16 man A team (unless they stopped sleeping) and no longer could a single corp fight for an entire alliance. Best of all, no more would you see a single corp or single alliance owning 80-90% of PC. I could go into more detail of what I think should happen but I think I'll leave this open ended for discussion. reporting plz move this to feed back !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Bethhy
Ancient Exiles. Renegade Alliance
1232
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Posted - 2014.02.16 20:20:00 -
[15] - Quote
Check out the original concepts of the Warbarge in 2009.
https://www.youtube.com/watch?v=SvDKbiUnxTA
The Original concept of Planetary conquest and warbarges in general was supposed to be very different then the simplistic dumbed down version we got on Uprising Launch.
We where supposed to save up at great costs to corporations for Warbarges and be able to move them around and have limits on expansion based on warbarge counts and movement time. We then were gonna get hang out areas in the warbarges, trophy rooms.. be able to buy Mercenary quarters on the warbarges etc...
We barely barely even have a Shell of the original concept of Planetary Conquest that got the side project and enthusiastic spark of DUST 514 even started..
It's why everyone want's PC 2.0 and are more then willing to wait to make sure it doesn't get massively under delivered on again because between the horrific aiming controls that have plagued this game since Uprising launch and the massive disappointment of PC there isn't anything more that has hurt the consistent player count growth in this game. |
TunRa
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
489
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Posted - 2014.02.16 23:08:00 -
[16] - Quote
Bethhy wrote:Check out the original concepts of the Warbarge in 2009. https://www.youtube.com/watch?v=SvDKbiUnxTAThe Original concept of Planetary conquest and warbarges in general was supposed to be very different then the simplistic dumbed down version we got on Uprising Launch. We where supposed to save up at great costs to corporations for Warbarges and be able to move them around and have limits on expansion based on warbarge counts and movement time. We then were gonna get hang out areas in the warbarges, trophy rooms.. be able to buy Mercenary quarters on the warbarges etc... We barely barely even have a Shell of the original concept of Planetary Conquest that got the side project and enthusiastic spark of DUST 514 even started.. It's why everyone want's PC 2.0 and are more then willing to wait to make sure it doesn't get massively under delivered on again because between the horrific aiming controls that have plagued this game since Uprising launch and the massive disappointment of PC there isn't anything more that has hurt the consistent player count growth in this game. I want the Dust in the video from part one and two, not the one we have now.
Thanks CCP Foxfour
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Dunce Masterson
Savage Bullet
25
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Posted - 2014.02.17 03:06:00 -
[17] - Quote
PC is a failed concept in my opinion. I think it should just be removed until the drone battles and PVE get added to the game.
when the PVE is added it would be nice if every corp gets at least one district after reaching a size of say 25+ accounts and defend it from the PVE content getting SP and ISK from those battles and none from passive ownership.
after that PC could be kind of the same has it is now but without the red lines and with this posts suggestions added to it. i would like to see PC maps where the maps look like a castle layout with the main base being a domination point inside a building HQ with multiple levels to clear to get to the capture point. vehicle pilots would be needed for taking down installations and the front door and dropping troops off in crucial areas. just thinking old castle siege warfare would be awesome in this game. |
Travis Stanush
GunFall Mobilization Covert Intervention
21
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Posted - 2014.02.17 04:03:00 -
[18] - Quote
Dunce Masterson wrote:PC is a failed concept in my opinion. I think it should just be removed until the drone battles and PVE get added to the game.
when the PVE is added it would be nice if every corp gets at least one district after reaching a size of say 25+ accounts and defend it from the PVE content getting SP and ISK from those battles and none from passive ownership.
after that PC could be kind of the same has it is now but without the red lines and with this posts suggestions added to it. i would like to see PC maps where the maps look like a castle layout with the main base being a domination point inside a building HQ with multiple levels to clear to get to the capture point. vehicle pilots would be needed for taking down installations and the front door and dropping troops off in crucial areas. just thinking old castle siege warfare would be awesome in this game.
that would be awesome maybe set it up so the attackers could field more players but the defenders spawn closer to the objective? |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1699
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Posted - 2014.02.17 04:52:00 -
[19] - Quote
Getting rid of timers would just turn PC into an even bigger chore than it is now. The result of that would be locking a huge portion of the playerbase out of PC entirely. We really do just need more land. They intentionally made the first PC region small so that we'd claw each other to pieces over it, they really wanted to make sure we just didn't snap up districts and then never fight anyone for them. That plan worked...for a while. Now it's just as stagnant as they feared it would be if they had given us too many districts.
I think they're probably going to be doing some serious revamping to the entire game mode though before we get another region to colonize. |
Killar-12
The Corporate Raiders Top Men.
2334
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Posted - 2014.02.17 07:48:00 -
[20] - Quote
I really doubt anything will change until 2.0
Listen
I'll change the song every week
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