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81. Get rid of the redline - in General Discussions [original thread]
xprotoman23 wrote: Redlines need to go and if people are fighting losing battles rather than getting destroyed or quitting out players should be able to vote to end the match and the losing team should have to forfeit a % of their gear, SP, and...
- by Drake Lyons - at 2012.07.23 17:54:00
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82. Get rid of the redline - in General Discussions [original thread]
Norbar Recturus wrote: Drake Lyons wrote: And by his own logic, he lost for being such a poor soldier who can't be bothered to support his team in anything other than striclty AP combat. So he then must pay the price and die repeatedly to h...
- by Drake Lyons - at 2012.07.23 17:51:00
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83. Get rid of the redline - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Drake Lyons wrote: Omnipotent lilmamaj wrote: Icy Tiger wrote: Protoman, youre getting on my nerves. Its funny you want to remove redlining when you leave the battle whenever a tank starts kicking your ass. ...
- by Drake Lyons - at 2012.07.23 17:43:00
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84. Get rid of the redline - in General Discussions [original thread]
Omnipotent lilmamaj wrote: Icy Tiger wrote: Protoman, youre getting on my nerves. Its funny you want to remove redlining when you leave the battle whenever a tank starts kicking your ass. HIs actions are completely understandable. I'm surp...
- by Drake Lyons - at 2012.07.23 17:27:00
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85. Eve/Dust cashflow - in General Discussions [original thread]
The dark cloud wrote: Well i also think that if grouping is officially in the game and we can form sorts of clans where the leader can accept contracts only if the price that eve players is high enough. Better corps/clans=higher price to hire. ...
- by Drake Lyons - at 2012.07.23 17:18:00
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86. Eve/Dust cashflow - in General Discussions [original thread]
Tony Calif wrote: In short, EvE players will decide prices and who gets what. Tbh? Way to ruin the game. Give all EvE players prototype access while everyone who isn't in EvE pays 4 billion per protosuit. Yay for live markets. Oh and that's 4 b...
- by Drake Lyons - at 2012.07.23 17:12:00
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87. Get rid of the redline - in General Discussions [original thread]
Templar Two wrote: Just Cause 2 on PS3 proved that PS3 can achieve enormous Draw Distance. In Just Cause 2 you have 1 player and thousands of things to be processed for him but here map are barren (no trees bushes, rocks, oceans, cars, NPC, no ...
- by Drake Lyons - at 2012.07.23 16:54:00
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88. Get rid of the redline - in General Discussions [original thread]
Well...I think the point of fact is that most of the time a game ends up at redline, maybe 5% of the opposing team "hides" as Pman is suggesting. Instead, they generally try to escape and push back to an objective, either on foot, with LAVs, drop...
- by Drake Lyons - at 2012.07.23 08:19:00
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89. UNOFFICIAL build notes (rumored August update) - in General Discussions [original thread]
Ourors wrote: KEYBOARD AND MOUSE SUPPORT WILL BE ADDED .... Mwah.... Mwahaha... Mwahahahahaha! Cannot wait to read the forums after that goes live. Only problem I can imagine is all the false accusations...
- by Drake Lyons - at 2012.07.23 08:12:00
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90. Start treating vehicles as what they are and not disposable taxies - in General Discussions [original thread]
As a AV specialist, I would really like to request that all Dropships get filled to capacity before takeoff. And that all passengers keep arms, legs, and bodies inside the dropship until it hits the ground and explodes, giving me +30 WP for the d...
- by Drake Lyons - at 2012.07.22 17:37:00
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91. For every class of vehicle, we need a Pilot gunned variant. - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: +10 when people get off the dropship. Circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle circle...
- by Drake Lyons - at 2012.07.22 17:34:00
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92. Membership Expired! - in General Discussions [original thread]
I actually don't know how people are missing this...maybe CCP just needs to shoot everyone with a temporary beta invite a separate E-mail that says something like: Subject: Your Temporary DUST 514 Beta Weekend Event Access Message: Welcome to th...
- by Drake Lyons - at 2012.07.22 17:28:00
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93. Tanks are underpowered - in General Discussions [original thread]
carl von oppenheimer wrote: I have a gunlogi atm. and with the best damage reduction modules and a suit case it can take a lot of punishement before dropping. How ever I still get one shotted by marauders because the gunlogi cannot have both bu...
- by Drake Lyons - at 2012.07.22 17:00:00
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94. Should i skill up for Anti Vehicle or for a tank? - in General Discussions [original thread]
Well...adding on forge gun skills to an assault build is a lot less SP intensive than training up all the Heavy dropsuit skills as well as forge gun skills and heavy weapon skills and armor skills (assuming you haven't already maxxed your armo...
- by Drake Lyons - at 2012.07.21 18:52:00
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95. dust vs Planetside 2 - in General Discussions [original thread]
michael McG wrote: How are they planning on making dust different than planetside 2. I don't think they are intending on making DUST 514 intentionally different from Planetside 2. I think they are just focused on making DUST 514 the best ...
- by Drake Lyons - at 2012.07.21 17:23:00
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96. greater punishment for losing, either no sp or isk for the match - in General Discussions [original thread]
PDlGGY22 wrote: just watch 3 tank drivers dominate the field but they refused to get out and grab points and we won with ease, yet they are gonna be getting more sp and isk then me, makes no sense. I actually totally agree here. If you want ...
- by Drake Lyons - at 2012.07.21 17:21:00
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97. Betamax recruitment video - in General Discussions [original thread]
PDIGGY22 wrote: average at best recruitment videos tbh Really? I thought you'd say they were overpowered...
- by Drake Lyons - at 2012.07.21 16:59:00
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98. high skill points at a high cost. - in General Discussions [original thread]
I imagine people who go less than 20+/1 per round, do. As do people who ride around in expensive vehicles. Not everyone is as amazingly skilled as you, xprotoman23.
- by Drake Lyons - at 2012.07.20 16:29:00
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99. To the four murader pilots in that one match... - in General Discussions [original thread]
Wait, I thought marauders were totally overpowered completely indestructible vehicles of terror unleashed upon us by over zealous EvE developers... You mean to tell me that these things can be destroyed? And that doing so not only helps your team...
- by Drake Lyons - at 2012.07.20 16:03:00
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100. Solo Player mode ? - in General Discussions [original thread]
Well...it's an MMOFPS. MMO means Massively Multiplayer Online... So I imagine the single player side of things will be pretty limited...
- by Drake Lyons - at 2012.07.20 15:40:00
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