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41. Purchaseable Content - in General Discussions [original thread]
I should note that my previous post was in error - the "instant skill" items are "Skill Spikes".
- by Drake Lyons - at 2012.09.20 04:35:00
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42. Dropships and lavs unite! - in General Discussions [original thread]
STB Vermaak Doe wrote: It would involve the removing of the non pilot controlled turrets but adding dual guns to increase singular dps and extra people do help when one navigates while the rest rack up war points like nothing Ah, so...no ...
- by Drake Lyons - at 2012.09.20 04:28:00
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43. Dropships and lavs unite! - in General Discussions [original thread]
STB Vermaak Doe wrote: The turret accounts for a smaller occupancy and it wouldn't need to account for more Oh, I dunno. An extra turret mean extra DPS. 100% more for the LAV. That's a lot to consider...I don't think any different levels ...
- by Drake Lyons - at 2012.09.20 04:13:00
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44. Purchaseable Content - in General Discussions [original thread]
Skill Spikes...I think that's what they were called. You pay money, you get skills instantly...at least for a time period.
- by Drake Lyons - at 2012.09.20 04:04:00
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45. Dropships and lavs unite! - in General Discussions [original thread]
STB Vermaak Doe wrote: My people, for builds we have been oppressed. We toil for our vehicle yet the passengers earn more sp than us. What I'm suggesting IS NOT a full replacement of a gunship, just a weaker alternative Give lavs and dropship...
- by Drake Lyons - at 2012.09.20 03:59:00
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46. Why does everyone forget there is a heavy handed nerf inbound? - in General Discussions [original thread]
STB-stlcarlos989 EV wrote: Dewie I'm only responding to your number 10 Do you honestly believe that a good tank is worth the same as 26 good ARs? I'm not talking about who is using them or their effectiveness just their stand alone value. Curr...
- by Drake Lyons - at 2012.09.12 03:24:00
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47. Immortality - in General Discussions [original thread]
It's about souls , man. Souls.
- by Drake Lyons - at 2012.09.11 20:57:00
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48. IRC channel - in General Discussions [original thread]
Dewie Cheecham wrote: Drake Lyons wrote: Imagine sending an e-mail to support@ccp, discussing a problem and suggesting potential fix. That's off-forum heresy! This is not what I said. Was it? A support issue is just that, if you started...
- by Drake Lyons - at 2012.09.11 18:00:00
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49. IRC channel - in General Discussions [original thread]
Dewie Cheecham wrote: I find it fairly interesting that as soon as a Dev states he'll keep an eye on a thread, locking it if it starts flaming, a little group of haters start doing just that, with what I can only see as being an attempt at gett...
- by Drake Lyons - at 2012.09.11 17:58:00
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50. IRC channel - in General Discussions [original thread]
Imagine sending an e-mail to support@ccp, discussing a problem and suggesting potential fix. That's off-forum heresy! Imagine sending a DM via twitter toa dev . Off-forum heresy! Imagine owning/running a fansite and occasionally getting an oppor...
- by Drake Lyons - at 2012.09.11 17:56:00
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51. Respawn sucks - in General Discussions [original thread]
First, please make use of some basic grammar. I have almost no idea what you are talking about, other than the fact that you seem upset or confused about how respawn works in this game. So here's a breakdown: Ambush Ambush maps are essentiall...
- by Drake Lyons - at 2012.09.10 00:09:00
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52. Skill Points - in General Discussions [original thread]
Commander Alvarez wrote: That makes a lot more sense. I just need to find my own way to play this game then. That's really the most beautiful thing about the New Eden universe - the skill trees are vast, which can be confusing, but also ...
- by Drake Lyons - at 2012.09.09 05:40:00
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53. Skill Points - in General Discussions [original thread]
Commander Alvarez wrote: Drake Lyons wrote: GenBatman wrote: I think we should automatically be receiving skill points whenever we just finish a game. I just started playing this game and when I finished my first game with no kills or any...
- by Drake Lyons - at 2012.09.09 05:30:00
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54. Skill Points - in General Discussions [original thread]
Commander Alvarez wrote: Hmm I didn't know you get skill points over time, well in one of the games I played I got no skills. Maybe it was a glitch or maybe I was looking at the wrong thing. But thanks for the info. Hit Start, then go to yo...
- by Drake Lyons - at 2012.09.09 05:21:00
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55. Skill Points - in General Discussions [original thread]
GenBatman wrote: I think we should automatically be receiving skill points whenever we just finish a game. I just started playing this game and when I finished my first game with no kills or anything, I got nothing even though my team won. I th...
- by Drake Lyons - at 2012.09.09 05:17:00
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56. Everytime I see a heavy suit with swarm launcher I cry inside - in General Discussions [original thread]
It's telling that the 'AV Dropsuit' is not really used for AV work...
- by Drake Lyons - at 2012.09.09 04:08:00
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57. Unallocated - in General Discussions [original thread]
Unallocated SP is the sum of 'Unspent' SP that you can spend (allocate) towards increasing your skills.
- by Drake Lyons - at 2012.09.09 03:59:00
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58. Armor tanks > shield tanks - in General Discussions [original thread]
Needless Sacermendor wrote: Fact of the matter is this ... The Sagaris dominated everything last build so it has been nerfed. Armor degradation by fire was a simple way to to disadvantage it. There's nothing stopping you fitting a small LAV s...
- by Drake Lyons - at 2012.09.09 00:32:00
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59. Armor tanks > shield tanks - in General Discussions [original thread]
EnglishSnake wrote: Tanks handle like **** and moving out of the way half the time just means smash your way through and hope for the best since turning and acceleration are on the same stick so you cause more damage to your tank trying to move...
- by Drake Lyons - at 2012.09.09 00:23:00
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60. Armor tanks > shield tanks - in General Discussions [original thread]
Well, it's about tradeoffs. That's why there are choices. You can't have everything. Armor tanks don't have the speed, flexibility, passive regen, or anti-infantry ability of shield tanks. Pure shield tanks don't have the ability to repair armor o...
- by Drake Lyons - at 2012.09.09 00:16:00
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