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1221. moving from one station to another - in Feedback/Requests [original thread]
Like local? What you are suggesting is something Eve players have been wanting for YEARS, walking on stations v.2.0, the opening of the MQ door to walk out and around on the station and interact with people in a manner currently not available even...
- by Draco Cerberus - at 2013.09.06 16:18:00
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1222. Vibration - in Feedback/Requests [original thread]
There is something in options I believe, if not then my controler is malfunctioning. Check your system settings.
- by Draco Cerberus - at 2013.09.06 16:14:00
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1223. Feature request: Story Mode Game - in Feedback/Requests [original thread]
AKA PVE...Missions and monsters, a quest for Syrim fans and of course Incursion mode would be nice too, has a base of Eve storyline already made with far more isk potential than Mission mode ever has.
- by Draco Cerberus - at 2013.09.06 16:11:00
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1224. [Feedback] Fix Redline Sniping already! - in Feedback/Requests [original thread]
Kekklian Noobatronic wrote: Seriously, how hard can it be to code up a solution to redline sniping? You've got the ability to distinguish when someone's in the redline - you demonstrate that every time an enemy crosses the redline. But you can'...
- by Draco Cerberus - at 2013.09.06 15:59:00
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1225. make this game trully open world - in Feedback/Requests [original thread]
Please search out other threads relating to this topic, many similar threads are out there and your ideas contributing to them would be greatly appreciated
- by Draco Cerberus - at 2013.09.06 15:57:00
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1226. Show commas when displaying amount of ISK to be transfered - in Feedback/Requests [original thread]
If there is a reason box (haven't done this in a while) move your cursor down to it, the commas are placed in the box with the numbers automatically I believe
- by Draco Cerberus - at 2013.09.06 14:09:00
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1227. More skill points! - in Feedback/Requests [original thread]
Try playing Eve, I get 1 skill level learned in a month sometimes 10 in a day. Each skill has a different modifier and different values so if you are eager for more skill points, as the other people have said buy boosters like the rest of us and s...
- by Draco Cerberus - at 2013.09.06 14:06:00
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1228. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Again I will say that what magnetism you are suffering from is solely due to KB/M user issues. Turn off Aim Assist with KB/M and you will not see any magnetism that is noticable.
- by Draco Cerberus - at 2013.09.06 13:59:00
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1229. [Suggestion] Lower Points For Long Sniper Kills - in Feedback/Requests [original thread]
-10 to your suggestion Sniping is already a somewhat restrictive class of skills. Many people use it to do a variety of things including defending objectives and building SP to skill into better "Boots on the ground gear". The long range kills sh...
- by Draco Cerberus - at 2013.09.06 13:52:00
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1230. [Request] Player Active Equipment Limit - in Feedback/Requests [original thread]
Sounds like someone has a cross burning on LOGIBro's Lawn. Diminishing active equipment deployed is a mistake. I can't wait for friendly fire to be active so I can find you on either side of the battle and shoot you then heal you with a triage hiv...
- by Draco Cerberus - at 2013.09.06 13:47:00
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1231. Fix instant battle deployment. - in Feedback/Requests [original thread]
It is fixed for you, I've had it take at least 30+mins for me in the post patch apocalypse and see scotty the matchmaker is away from his post more often than the slave should be, whip him into shape. <==|-
- by Draco Cerberus - at 2013.09.06 13:37:00
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1232. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: On the topic of sniper locations. We have a set of parameters we follow. Since in all reality with a DS a sniper can reach nearly any high position. We took steps to ensure that what sniper points do exist are able to be en...
- by Draco Cerberus - at 2013.09.06 13:22:00
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1233. [Request] Planetary Conquest 2.0 - in Feedback/Requests [original thread]
A restructuring of PC battles is definitely needed. They don't currently feel at all like a conquest when fighting smaller corps and when facing groups from the top of the Leaderboards they can often be extremely challenging. Current mechanics all...
- by Draco Cerberus - at 2013.09.06 13:04:00
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1234. super tank!... - in Feedback/Requests [original thread]
CLONE117 wrote: a tank that has 20k shields 10k armor.. has no turrets... and must therefore drive over other tanks, lavs and infantry in order to destroy them... does this sound fun?....oh and it cant be fitted in any way and costs 150k isk...
- by Draco Cerberus - at 2013.09.05 15:24:00
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1235. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
bolsh lee wrote: I agree Zyrus especially with the new and improved aim assist the DS3 is now superior, for kb/m users to even compete we need raw input the virtual joystick isn't cutting it.... For all the console elitists out there,, CCP off...
- by Draco Cerberus - at 2013.09.05 15:20:00
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1236. [Feedback] Removing names status bars is a mistake. - in Feedback/Requests [original thread]
CHICAGOCUBS4EVER wrote: agreed 100% its impossible to know who you are placing a defend order on now unless they are right next to you. Im sure the reasoning is 'helping reduce lag' but seriously does this really make a difference? a VERY use...
- by Draco Cerberus - at 2013.09.05 15:10:00
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1237. Feedback on 1.4 Aiming. KB/M Versus DS3 - in Feedback/Requests [original thread]
The KB/M is a crutch, my PS3 came with a controller for a reason. Would you remove the steering wheel on a car to put a set of handlebars in it just because you had only ever driven a motorcycle before? If there is ever a better argument to use a ...
- by Draco Cerberus - at 2013.09.05 15:07:00
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1238. [Petition] Return the 1.3 dropship camera angle - in Feedback/Requests [original thread]
The camera while flying is fairly hard to get used to as it changes where it is looking depending on what angle the ship is at, making any landing maneuver difficult as well as seeing the battlefield to drop mercs, avoid swarms and forges or ident...
- by Draco Cerberus - at 2013.09.05 15:00:00
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1239. Announcement:Level Design and Environment Art want your feedback about complexity of the maps. - in Feedback/Requests [original thread]
I have certainly enjoyed having different areas to explore. These maps are a great addition to the game. Please continue to add more complexity to new maps and continue to create more of them. I like being a mouse in a maze going after the cat
- by Draco Cerberus - at 2013.09.05 14:53:00
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1240. [Request] Battle Changes the chance to play open world Dust and keep the lobby - in Feedback/Requests [original thread]
Scotty the matchmaker "taking a break" (FAIL), may as well deploy to a PC District to go work out tactics issues or find mercs battling on a district nearby and ambush them. Maybe the drones are bloodthirsty today, going to have to do something ab...
- by Draco Cerberus - at 2013.09.05 14:42:00
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