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881. Wiser Marketing Choices - in The Council's Chamber [original thread]
I'd like to be able to buy and sell PLEX "Concord 30 day pilot Licence Extension" from Dust for ISK. This would provide Devs with dollars and Mercs with ISK as well as Pilots with Plex. Win, Win, Win.
- by Draco Cerberus - at 2013.10.29 13:50:00
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882. Increasing the Cap - in The Council's Chamber [original thread]
Nova Knife wrote: The question shouldn't be 'Can we increase the cap?' but rather 'is a cap even necessary?' Progression and SP should never be the primary focus/incentive to play of this game. It makes everything about the grind. I've been wri...
- by Draco Cerberus - at 2013.10.29 13:41:00
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883. One Universe::One Market - in The Council's Chamber [original thread]
On the eve (*intentional) of changes to Factional Warfare and other things that are glorious, and with much discussion going on about how to implement rewards for a system where no isk is involved I feel it is important to point out how very impor...
- by Draco Cerberus - at 2013.10.29 13:06:00
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884. One Universe::One Forum - in The Council's Chamber [original thread]
Heinz Doofenshertz wrote: 100 billion isk on the community winning that fight. Dust Isk or Eve Isk? I would make that same wager if there is someone to take it and I thought I would get paid.
- by Draco Cerberus - at 2013.10.29 12:40:00
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885. One Universe::One Forum - in The Council's Chamber [original thread]
CCP Saberwing wrote: We've discussed this internally and with the CPM numerous times and it's something that merits discussion. Haven't quite figured out the details yet (as Nova alluded to) but it's something we'll keep looking at. That soun...
- by Draco Cerberus - at 2013.10.29 05:56:00
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886. One Universe::One Forum - in The Council's Chamber [original thread]
I really like the idea of a New Eden Section and then the separate Dust and Eve sections allowing a mix in the center and then also allowing mercs and capsuleers to co-mingle on both sides of that line. I don't think the trolling would be any wors...
- by Draco Cerberus - at 2013.10.29 05:52:00
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887. Is P2P Market Happening or Not? - in General Discussions [original thread]
Heinrich Jagerblitzen wrote: Soon TM. After referencing a previous post about soon (dev time) being in 6-8 months and sometimes as much as a year or two (as evidenced by a previous declaration from CCP that the market would be coming soon a...
- by Draco Cerberus - at 2013.10.28 17:19:00
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888. Announcement:Weapon stats! - in General Discussions [original thread]
Ryme Intrinseca wrote: CCP Wolfman wrote: Lastly, as part of the ongoing vehicle work I can confirm we are also making changes to AV. So far weGÇÖve touched the AV Grenades and Swarm Launcher, we do also plan to look at the Forge Gun. These ...
- by Draco Cerberus - at 2013.10.28 13:14:00
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889. Announcement:Factional Contract Changes Introduction - in Feedback/Requests [original thread]
CCP FoxFour wrote: Spkr4theDead wrote: CCP Nullarbor wrote: So while we are already under way implementing the core of these changes, a lot of the specifics are still up for debate so we want to hear concise and reasoned feedback on every...
- by Draco Cerberus - at 2013.10.28 12:57:00
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890. Invisible dropsuits - in Feedback/Requests [original thread]
With stacked complex dampeners it is quite possible within game mechanics to be "invisible" unless you look at the player, and if they don't move, in a black suit in the shadows he just might be invisible. It is well within the game mechanics and ...
- by Draco Cerberus - at 2013.10.28 08:20:00
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891. snipers not taking damage - in Feedback/Requests [original thread]
Agreed, now imagine attempting to snipe using a proto suit with 4 complex damage mods and still blue shielding anything you shoot at even when at point blank and not moving an inch range zoomed in to the back of the head! Not even hiding in the hi...
- by Draco Cerberus - at 2013.10.28 08:16:00
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892. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
All things being equal with the TTK shortened severely from 1.4 and the earlier builds, even with a BPO suit it is very difficult for players not running glass tanks and damage mods to make any amount of isk that would allow them to upgrade their ...
- by Draco Cerberus - at 2013.10.28 08:04:00
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893. One Universe::One Forum - in The Council's Chamber [original thread]
Nova Knife wrote: Nah.. (not to the OP, but above.) It's been suggested many, many times by both the community in public and privately by the CPM. Apparently it's not so much an issue of authentication but of design and layout. Both Eve and D...
- by Draco Cerberus - at 2013.10.28 05:41:00
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894. One Universe::One Forum - in The Council's Chamber [original thread]
SponkSponkSponk wrote: I guess the problem is that Dust mercs are authenticated against the PSN but Eve players are authenticated against the Eve servers. Also for some reason, you can't be logged into both Eve and Dust forums at once? That ...
- by Draco Cerberus - at 2013.10.28 05:28:00
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895. [Request] For the art team: skyboxes, terrain textures, and vegetation request t... - in Feedback/Requests [original thread]
http://i.imgur.com/oJJ5YXz.jpg The trees and the pile of driftwood would all be great textures as would the stones.
- by Draco Cerberus - at 2013.10.28 03:39:00
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896. [Idea!] Cargo Capacity - a limit on dropsuit stock - in Feedback/Requests [original thread]
I apologize in advance but... I don't think this is a good idea, imagine all the work in setting sizes (already done) to frames, instituting a market (already planned) and then setting a limit on items. I can have more that 100 different ships in...
- by Draco Cerberus - at 2013.10.28 03:32:00
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897. How come i don't see more then IWS outside of this section of the forums? - in The Council's Chamber [original thread]
Heinrich Jagerblitzen wrote: N1ck Comeau wrote: You guys should come visit the other sections You're right, we should in an ideal world. ........... (And I'm quite comfortable using the word "ignore" at this point and time until proven...
- by Draco Cerberus - at 2013.10.27 15:07:00
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898. What is Dusts current roadmap - in The Council's Chamber [original thread]
Eve Vegas 2013:Dust in 2014 is the Road Map sir.
- by Draco Cerberus - at 2013.10.27 14:39:00
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899. It feels like christmas when a dev/cpm talks with you - in The Council's Chamber [original thread]
Soulja Ghostface wrote: i can be a having a discussion on the forums and all of a sudden i get a notification. i check it it out and a beutiful blue or orange outline is next to a name that is well respected. and next to it is the most intellig...
- by Draco Cerberus - at 2013.10.27 14:32:00
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900. How on earth do these bugs make it into the live build. - in The Council's Chamber [original thread]
Iron Wolf Saber wrote: Adelia Lafayette wrote: its not the bugs that bother me so much as what seems like major early design decisions that bug me the most. Dual tank amarr? Tiers? damage types where are they? Wheres the ammo? Do you even EV...
- by Draco Cerberus - at 2013.10.27 14:10:00
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