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461. A Minor Pet Peeve - in General Discussions [original thread]
Aeon Amadi wrote: ReGnYuM wrote: Its garbage, so you don't even have to use it v0v But Regnyum what about ar666 656 is the number of the devil, if that's what you're implying. 666 is an alternate interpretation brought on by someone re...
- by Dovallis Martan JenusKoll - at 2015.03.26 17:24:00
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462. What is the highest speed an infantry can achieve? - in General Discussions [original thread]
Dreis Shadowweaver wrote: hails8n wrote: Georgia Xavier wrote: I am actually curious whether a super futuristic dropsuit with advanced biotics can beat Usain Bolt's record of 12.4 m/s Try the officer gal scout with 5 kin cats, fastest s...
- by Dovallis Martan JenusKoll - at 2015.03.26 17:20:00
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463. Why do YOU not use proto? - in General Discussions [original thread]
I find Proto gear to be... boring quite frankly. I just run Militia/ STD gear because I don't care about my KD/R, and come to a game just to shoot at stuff. My KD/R is below/at 1 if I recall. Considering that's Militia/STD gear in a pool of ADV P...
- by Dovallis Martan JenusKoll - at 2015.03.26 17:15:00
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464. FRANKLY speaking..! - in General Discussions [original thread]
Operative 1174 Uuali wrote: Lol, pay money and just respec those sweet points instantly. Just $20 folding money. $20 in some countries is like 4 weeks wages. We don't even know what country he is in. Also: It is better to keep your char...
- by Dovallis Martan JenusKoll - at 2015.03.26 09:36:00
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465. Atiim! - in General Discussions [original thread]
Kill with swarms? Nope. Kill with forge? Yup. Gonna have to get some skills in your weapons now eh? L1 swarm won't cut it anymore. Swarms are meant to be a vehicle repellant. Forge guns are the killers. But let me ask you a question... who here ...
- by Dovallis Martan JenusKoll - at 2015.03.26 09:32:00
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466. Unreal Engine 514- This could be us CCP - in General Discussions [original thread]
Maken Tosch wrote: In terms of modern inhabitants of New Eden, you're correct. But in terms of human history from the moment we first drew animals on cave walls back on Earth to the moment Dust Mercenaries and Eve Capsuleers dominate the clus...
- by Dovallis Martan JenusKoll - at 2015.03.26 06:37:00
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467. Unreal Engine 514- This could be us CCP - in General Discussions [original thread]
Nope. According to EvE lore... All history of Earth was demolished when the gates collapsed. Technology took a massive dive, and they have been slowly rebuilding. Eventually, after their technology became sufficient, they found the ruins of earth ...
- by Dovallis Martan JenusKoll - at 2015.03.26 05:41:00
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468. Cry for Help - in General Discussions [original thread]
Harpyja wrote: Dovallis Martan JenusKoll wrote: Harpyja wrote: I have all of my SP invested in vehicles and I can't do ****. I lose 2 mil every battle. This is the worst state that this game has ever been in. Even worse than 1.6. At least...
- by Dovallis Martan JenusKoll - at 2015.03.26 02:40:00
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469. PvE is some ***** sh!t - in General Discussions [original thread]
Michael-J-Fox Richards wrote: in a FPS its lame. the few newbs that do come into this game and manage to stick around are just gonna be content fighting mindless bots. occasionally dipping into real battles. getting stomped getting discouraged ...
- by Dovallis Martan JenusKoll - at 2015.03.26 02:20:00
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470. Cry for Help - in General Discussions [original thread]
Harpyja wrote: I have all of my SP invested in vehicles and I can't do ****. I lose 2 mil every battle. This is the worst state that this game has ever been in. Even worse than 1.6. At least then I could alt farm and get back a decent portion o...
- by Dovallis Martan JenusKoll - at 2015.03.25 17:45:00
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471. It Is Time To Go On Strike! - in General Discussions [original thread]
Summa Militum wrote: Not only has CCP implemented a whole bunch of bullshit into this game but they have chosen for some reason to ignore the biggest problems this game has. All the issues this game has have been repeatedly mentioned in the for...
- by Dovallis Martan JenusKoll - at 2015.03.25 17:32:00
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472. Myofibril Stimulants - in General Discussions [original thread]
Myros are unintentionally balanced. Stack too high, you're weak as a potato. Jump too high, and you injure yourself. Jumping is not helpful in battle once people learn to run under the jumper because of turn times. It really doesn't need diminish...
- by Dovallis Martan JenusKoll - at 2015.03.25 06:09:00
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473. WP minimum does not address the number 1 reason for afking - in General Discussions [original thread]
Drogan Reeth wrote: Maiden selena MORTIMOR wrote: Maken Tosch wrote: Tips to Address Overheating: 1. Elevate PS3 with two small blocks for air to pass under. 2. Locate PS3 on an open shelf. No backed shelves. 3. Remove dust from the PS3....
- by Dovallis Martan JenusKoll - at 2015.03.25 03:34:00
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474. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Balistyc Farshot wrote: Ok, you aren't a heavy and never ran a Forge gun. They are the most difficult gun in the game to score kills with, hands down. If you as a tank get bapped and you have hardners you tip your hat entirely to that heavy. H...
- by Dovallis Martan JenusKoll - at 2015.03.25 02:01:00
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475. Gallente Research Facility Lag - in General Discussions [original thread]
Aeladon Leiko wrote: i posted a topic here: https://forums.dust514.com/default.aspx?g=posts&m=2663474#post2663474 its in tech support about the lag on this particular map: https://forums.dust514.com/default.aspx?g=posts&t=107073 ...
- by Dovallis Martan JenusKoll - at 2015.03.24 07:09:00
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476. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
KA24DERT wrote: Dovallis Martan JenusKoll wrote: KA24DERT wrote: The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do wha...
- by Dovallis Martan JenusKoll - at 2015.03.24 01:28:00
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477. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
KA24DERT wrote: The problem with the hardener change is that hit+run has always been one of the best play styles for tanks. Now during the "Hit" portion of the hit and run, tanks can do what they want unless alpha'd by 2-3 dedicated AV users. ...
- by Dovallis Martan JenusKoll - at 2015.03.21 11:23:00
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478. I thought CCP did not want hardeners to make tanks invincible. - in General Discussions [original thread]
Thumb Green wrote: Takahiro Kashuken wrote: So he pops out with the hardeners back on, that is smart piloting, do you really expect pilots to dual AV which can pop a basic HAV with no hardener on in about a clip? Why is it vehicle players ...
- by Dovallis Martan JenusKoll - at 2015.03.21 10:56:00
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479. Doubling TTK - in General Discussions [original thread]
Indianna Pwns wrote: Dust does NOT have a low TTK. Its a high health FPS coupled with fast strafe speeds, a high TTK disincentives tactical play as flanking around and getting behind players becomes less rewarding if they can just turn around ...
- by Dovallis Martan JenusKoll - at 2015.03.21 08:18:00
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480. @ Rattati: My biggest problem with the new update... UPLINKS! - in General Discussions [original thread]
Mad Syringe wrote: Please don't derail this into a Frogger thread, we have enough of those... We can change it from Uplinks to Myrofibril if you so insist. O.o But I was talking about how he was too lazy to place uplinks as his excuse was "j...
- by Dovallis Martan JenusKoll - at 2015.03.20 12:37:00
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