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Mad Syringe
ReDust Inc.
508
|
Posted - 2015.03.13 22:14:00 -
[1] - Quote
Hi Rattati,
why on earth are you constantly nerfing the EQ players...?
Who has asked for this final nail in the coffin of the uplink? The change to half the amount of spawns with only compensating with 1! extra UL on advanced is completly pathetic.
Let me elaborate, we already have way to few links in the field since the bandwith changes you put in. In most pubs I play in, there seem to be 1-3 uplinkers at most. Usually I'm one of them. I try to find good spots which might take some time, and if the spots are good, the links are exausted within les then 1-2 minutes. So what am I supposed to do, have at least two uplinks for each location and cycle through suits and always bring proto just to have enough spawns?
I often end up dying and my links are already exausted, and nobody had the wisdom to put more down...
I hate this change with a vengeance, since it AGAIN favors the Proto scrubs who don't die and run in logi trains. They will have links at all times, but these will always be where they are, no more strategic backup links for longer periods, because they run out all the time.
This also makes matches more unbalanced, since who ever has perma linkers - wins, and if the link guys decide to go AV, they loose links (because of BW) and usually will spawn with hives to resupply their AV. This is making matches just much more of a drag because you have to run longer ways to get back into the action.
Please please Rattati, make it at least that we can choose, have the quantum variants work as before, so that we can put down some links in save places that last a little longer.
From patch to patch, the link situation worsens, I actually would like to see even a BW reduction for links, since most of the matches I loose are lost because of to few links.
HOWEVER, I like the change for the hives, because it makes sense here! For the links however it only makes the situation worse. I really have less and less fun with the EQ changes, it becomes more and more a chore to support your team. You are locked into a logi suit and can't do anything else, just to keep the momentum of your team, and still you die to the smallest arms fire because you need some speed to get around the map quicker.
The only guys who like these changes are the slayers in fast suits, because they don't need to check for links anywhere, since they insta deplete anyway. It's harder and harder to get your team back into action, but that seems to be wanted anyway!
So happy stomping, to all the proto scrubs, I'll just leave the match in the future, as soon as I see a linkless map on the respawn screen. It's just not worth the hassle!
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Joseph Ridgeson
WarRavens
3338
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Posted - 2015.03.13 22:48:00 -
[2] - Quote
The issue has to do mostly with non-Prototype Uplinks. Even if I am using a basic Logistics suit, I use Prototype equipment because they are far, far, far, far superior compared to the Basic or Advanced version. A weapon might deal 30% more damage but my Flux Uplinks spawn people in about 1/3 the time of basic Uplinks.
For my Flux Uplinks, I have noticed them being more useful for non-Logistics play. On my Scout and Rubberman Assault, the extra Uplinks let me throw one down before I do something risky when I am in a good position. Since I have 5, if I burn one it isn't such a big deal. It is about the same for my normal Logistics play, though being able to keep Uplinks in your bag safe from those pesky Flux grenades is useful.
Also, I have no idea what games you are in because mine are always littered with Uplinks. Sucks for me because I want those points!
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Mad Syringe
ReDust Inc.
511
|
Posted - 2015.03.13 22:54:00 -
[3] - Quote
Joseph Ridgeson wrote: Also, I have no idea what games you are in because mine are always littered with Uplinks. Sucks for me because I want those points!
The reason for that seems to be that I play a lot solo recently, and you often get put in already loosing battles. But even if I'm in it from the start, I usually get the momentum going by good placement, but then suddenly I see a bunch of blues spawning and they obviously insta deplete my advanced links.
I don't want to run proto links all the time, since that's not really viable for me. It's getting expensive fast, and I also have fitting problems, because I have to run a creodron flux if I want to give any decent Intel with my scanner... |
Mad Syringe
ReDust Inc.
552
|
Posted - 2015.03.20 11:17:00 -
[4] - Quote
shameless bump... |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1885
|
Posted - 2015.03.20 11:47:00 -
[5] - Quote
Where are you placing your uplinks now .?. because with these turbo boosters , there's no where you can put them except high towers because anywhere else and there done for .
Seriously Myo's need to have the biggest CPU / PG drain , bigger then Kinkat's and they need a stacking tax that's noticeable .
Seems like everyone is hopping around , even heavies .
Seems like with every patch , more tactics are taken out of the game play and elements from other games are added .
Doubts are like flies and should be treated as such and crushed .
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Mad Syringe
ReDust Inc.
554
|
Posted - 2015.03.20 11:50:00 -
[6] - Quote
There are still some roofs, but these are seldom good to start an attac.
I usually try to put backup links somewhere betwheen the RL and the objectives. So not on the beaten paths. But since this is usually on foot, it seems a waste if the link only has 6-12 spawns on it. They just deplete to fast. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1164
|
Posted - 2015.03.20 12:04:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Where are you placing your uplinks now .?. because with these turbo boosters , there's no where you can put them except high towers because anywhere else and there done for .
Seriously Myo's need to have the biggest CPU / PG drain , bigger then Kinkat's and they need a stacking tax that's noticeable .
Seems like everyone is hopping around , even heavies .
Seems like with every patch , more tactics are taken out of the game play and elements from other games are added .
The penalty is health, and a predictable landing spot. Jumpers are easy to kill, unless you are bad at shooting.
If you're complaining, just because they are visible and catch your attention, then you really need to play another game. Visual presence does not make something more potent.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Mad Syringe
ReDust Inc.
554
|
Posted - 2015.03.20 12:06:00 -
[8] - Quote
Please don't derail this into a Frogger thread, we have enough of those... |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1164
|
Posted - 2015.03.20 12:37:00 -
[9] - Quote
Mad Syringe wrote:Please don't derail this into a Frogger thread, we have enough of those... We can change it from Uplinks to Myrofibril if you so insist. O.o
But I was talking about how he was too lazy to place uplinks as his excuse was "jumping players". They tend not to jump when you kill them.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Mad Syringe
ReDust Inc.
556
|
Posted - 2015.03.20 12:40:00 -
[10] - Quote
Dovallis Martan JenusKoll wrote:Mad Syringe wrote:Please don't derail this into a Frogger thread, we have enough of those... We can change it from Uplinks to Myrofibril if you so insist. O.o But I was talking about how he was too lazy to place uplinks as his excuse was "jumping players". They tend not to jump when you kill them.
That's correct, but they might get the link before they are dead... And the point still stands, that the myos have reduced the save spots for links quite a bit. If that's good or bad remains to be seen. I just would like to have links with more spawns for locations that are a bit further away from the action... |
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Thor Odinson42
Negative-Feedback
6266
|
Posted - 2015.03.20 12:56:00 -
[11] - Quote
If the end result is farming WP then I guess I'd agree.
But if the end result was to allow for more flexibility in placing uplinks as you push into various areas of the map with your squad, I'd say your thread is a complete fail.
Hopefully things keep going in the direction of rewarding conflict and not passive equipment placement. |
Sequal's Back
Dead Man's Game RUST415
473
|
Posted - 2015.03.20 12:56:00 -
[12] - Quote
They should fix the AmarrLogi bonus, so that it still applies even when you die. This would help a lot.
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Joel II X
Bacon with a bottle of Quafe
6747
|
Posted - 2015.03.20 13:03:00 -
[13] - Quote
Sequal's Back wrote:They should fix the AmarrLogi bonus, so that it still applies even when you die. This would help a lot. Pretty sure it does. I spawned on my own link and 2 seconds were shaved off from the timer as soon as I hit X. Maybe it's displayed as having extra time, but in reality, it doesn't. |
Mad Syringe
ReDust Inc.
556
|
Posted - 2015.03.20 13:13:00 -
[14] - Quote
Thor Odinson42 wrote:If the end result is farming WP then I guess I'd agree.
But if the end result was to allow for more flexibility in placing uplinks as you push into various areas of the map with your squad, I'd say your thread is a complete fail.
Hopefully things keep going in the direction of rewarding conflict and not passive equipment placement.
Well running with a squad is not always possible or desireable.
My point is, that uplinks in backup positions have a high strategic value, and are depleted to fast, resulting in stalling the momentum of your team. Just because I put uplinks in places that are not easily found, makes me a wp farmer? Seriously?
I run my ass of in many matches to resupply my team, and keep the links up, and that makes me a wp farmer? In my opinion matches are onesided because the loosing side often can't keep the momentum due to the scarcety of links. So if they see no links on the map, they know, if they run to the point, they'll be on their own, and will be slayn by the proto hordes with blood in their eyes. I want to change that by giving more possibilitys to keep up the momentum for the weaker team. That should be in your interest for good battles. Or do you prefer your catch the redberry runaround protostomps so much? I can make wp galore either way. If i'm just about these, I would put the links on the highest roof at all times, since that's guaranteed points AND a guaranteed loss for my team! |
Takahiro Kashuken
Red Star.
4337
|
Posted - 2015.03.20 13:32:00 -
[15] - Quote
Told you so.
EQ bandwidth was the 1st nail in the coffin for pubs at least, barely any links around.
Nerfing the uplinks for a second time means even less links and less spawns now so only 6 from a militia link forces you to go up the tiers but you need Amarr logi to 5 to get the most out of it and you still have to be logi and only logi while everyone else adapts to different situations, except you.
Disclaimer:
The above post is respectful, contains no ranting, contains no personal attacks, contains no trolling, contains no racism, contains no discrimination, contains no profanity, contains no spamming. This post is an opinion and is related to DUST514
CCP Rattati - "One giant vehicle nerf with more power to AV", you have got to be kidding...''
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jordy mack
WarRavens
377
|
Posted - 2015.03.20 13:38:00 -
[16] - Quote
I may have imagined it,..... but I thought I read somewhere that uplinks were getting 3x carried as well and they just messed up
Less QQ more PewPew
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Mad Syringe
ReDust Inc.
556
|
Posted - 2015.03.20 13:52:00 -
[17] - Quote
jordy mack wrote:I may have imagined it,..... but I thought I read somewhere that uplinks were getting 3x carried as well and they just messed up
problem is you can't respawn on uplinks on your killed clone...
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Thor Odinson42
Negative-Feedback
6267
|
Posted - 2015.03.20 14:13:00 -
[18] - Quote
Mad Syringe wrote:Thor Odinson42 wrote:If the end result is farming WP then I guess I'd agree.
But if the end result was to allow for more flexibility in placing uplinks as you push into various areas of the map with your squad, I'd say your thread is a complete fail.
Hopefully things keep going in the direction of rewarding conflict and not passive equipment placement. Well running with a squad is not always possible or desireable. My point is, that uplinks in backup positions have a high strategic value, and are depleted to fast, resulting in stalling the momentum of your team. Just because I put uplinks in places that are not easily found, makes me a wp farmer? Seriously? I run my ass of in many matches to resupply my team, and keep the links up, and that makes me a wp farmer? In my opinion matches are onesided because the loosing side often can't keep the momentum due to the scarcety of links. So if they see no links on the map, they know, if they run to the point, they'll be on their own, and will be slayn by the proto hordes with blood in their eyes. I want to change that by giving more possibilitys to keep up the momentum for the weaker team. That should be in your interest for good battles. Or do you prefer your catch the redberry runaround protostomps so much? I can make wp galore either way. If i'm just about these, I would put the links on the highest roof at all times, since that's guaranteed points AND a guaranteed loss for my team!
I think it's tough to balance stuff around the scrubbiness of the playerbase. Blueberries don't put out uplinks and then complain when they die running 300 meters across open terrain.
In this case it's not your fault or Rattati's.
Maybe we should have volunteers that can't kill or be killed. They enter matches, can drop equipment, hack installations, have proximity chat, etc. Like an instructor. I'm joking, but it's impossible to balance around window lickers. |
Mad Syringe
ReDust Inc.
557
|
Posted - 2015.03.20 14:24:00 -
[19] - Quote
I still think, the recent link changes are favouring the already stronger teams. The low spawn high carried design caters to squad logis who rarely die, and just drop a link in close proximity when a squadmate dies. So they're perfect for zerging. But they are crap if you want a spawn behind your homepoint that is still there even after half the match is over (good placement is obviously important for these to not be found by scouts).
Taking out these possibilities altogether is bad, since the uplinks you constantly drop close to the fight will also be taken out very fast.
I have cleared complete buildings of uplinks in less then 5 seconds with a massdriver, so the close uplinks do not help to keep up the momentum. And it's not practical to redrop links in the far positions everytime they deplete. Another aspect of that, is the need to have links on my suit all the time, gimping my other support abilities if I can't afford to run a proto suit with 4 slots. Before I had two typical pub loadouts, one with links and scanner, and one with inj rep hive. By alternating, I coudl help in most situations. Now, I have to stay in the links suit, because the links deplete faster thatn you can redeploy them, especcially if you want to take part in the fight. That also means I can't carry other stuff to help my team.
The guys who run proto in a squad at all times will not have these problems. |
Green Means Go
Kameira Lodge Amarr Empire
38
|
Posted - 2015.03.20 14:39:00 -
[20] - Quote
There are NEVER any shortage's of drop uplinks on my Dom maps! CCP has forced me to become a full time drop uplinker! I monitor my links through the whole match, adding new ones when needed. It's a really ****** job, but if I don't do it, no one else will...... |
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Mad Syringe
ReDust Inc.
558
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Posted - 2015.03.20 14:42:00 -
[21] - Quote
Exactly, if you have the means, and don't want to run all the time, you have to dedicate yourself to it. But it also forces you into that role and you loose all variety... |
DDx77
The Exemplars
174
|
Posted - 2015.03.20 15:08:00 -
[22] - Quote
I agree
Although I haven't personally been in too many matches where there are no uplinks (I'm usually dropping them )
Uplinks have had a nerf every major update it seems ( I'm not sure if this has to do with trying to improve game performance)
You could say in echo it was two because mirofibs have made tracking/killing uplinks easier
Reduced spawns should = reduced bandwidth
maybe there is some data the devs are seeing that shows they were being abused or felt that uplinks should require some kind of babysitting ?
May the Dark shine your way
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Luk Manag
of Terror TRE GAFFEL
688
|
Posted - 2015.03.20 15:40:00 -
[23] - Quote
I prefer smart spawn, unless some daily objective or LP expenses require me to join Skirmish 2.0.
There will be bullets. ACR+SMG [CEO of Terror]
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7683
|
Posted - 2015.03.20 16:31:00 -
[24] - Quote
Mad Syringe wrote:Hi Rattati,
why on earth are you constantly nerfing the EQ players...?
Who has asked for this final nail in the coffin of the uplink? The change to half the amount of spawns with only compensating with 1! extra UL on advanced is completly pathetic.
Let me elaborate, we already have way to few links in the field since the bandwith changes you put in. In most pubs I play in, there seem to be 1-3 uplinkers at most. Usually I'm one of them. I try to find good spots which might take some time, and if the spots are good, the links are exausted within les then 1-2 minutes. So what am I supposed to do, have at least two uplinks for each location and cycle through suits and always bring proto just to have enough spawns?
I often end up dying and my links are already exausted, and nobody had the wisdom to put more down...
I hate this change with a vengeance, since it AGAIN favors the Proto scrubs who don't die and run in logi trains. They will have links at all times, but these will always be where they are, no more strategic backup links for longer periods, because they run out all the time.
This also makes matches more unbalanced, since who ever has perma linkers - wins, and if the link guys decide to go AV, they loose links (because of BW) and usually will spawn with hives to resupply their AV. This is making matches just much more of a drag because you have to run longer ways to get back into the action.
Please please Rattati, make it at least that we can choose, have the quantum variants work as before, so that we can put down some links in safe places that last a little longer.
From patch to patch, the link situation worsens, I actually would like to see even a BW reduction for links, since most of the matches I loose are lost because of to few links.
HOWEVER, I like the change for the hives, because it makes sense here! For the links however it only makes the situation worse. I really have less and less fun with the EQ changes, it becomes more and more a chore to support your team. You are locked into a logi suit and can't do anything else, just to keep the momentum of your team, and still you die to the smallest arms fire because you need some speed to get around the map quicker.
The only guys who like these changes are the slayers in fast suits, because they don't need to check for links anywhere, since they insta deplete anyway. It's harder and harder to get your team back into action, but that seems to be wanted anyway!
So happy stomping, to all the proto scrubs, I'll just leave the match in the future, as soon as I see a linkless map on the respawn screen. It's just not worth the hassle!
You're absolutely right. Uplinks should be removed from the game immediately and replaced with antipersonnel mines.
AV
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Mad Syringe
ReDust Inc.
564
|
Posted - 2015.03.20 16:38:00 -
[25] - Quote
Breakin Stuff wrote:You're absolutely right. Uplinks should be removed from the game immediately and replaced with antipersonnel mines.
I like your thinking, but wouldn't it be cooler, if you could trigger built in remotes on enemy uplinks? Would save you a EQ slot! |
Mad Syringe
ReDust Inc.
564
|
Posted - 2015.03.20 16:41:00 -
[26] - Quote
DDx77 wrote:I agree
Although I haven't personally been in too many matches where there are no uplinks (I'm usually dropping them )
Uplinks have had a nerf every major update it seems ( I'm not sure if this has to do with trying to improve game performance)
You could say in echo it was two because mirofibs have made tracking/killing uplinks easier
Reduced spawns should = reduced bandwidth
maybe there is some data the devs are seeing that shows they were being abused or felt that uplinks should require some kind of babysitting ?
It's usually either or, either it's completely plastered with links (more than before the hotfix) or there is no link whatsoever (maybe one or two...).
I actually think that the good linkers drop even more, to compensate for the quick depletion...
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7684
|
Posted - 2015.03.20 16:42:00 -
[27] - Quote
I have no sympathy over uplinks. they're more damaging to the game and balance than any other thing in the game
AV
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Mad Syringe
ReDust Inc.
564
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Posted - 2015.03.20 16:48:00 -
[28] - Quote
Breakin Stuff wrote:I have no sympathy over uplinks. they're more damaging to the game and balance than any other thing in the game
In which regard, the camping or the remotes, or just the fact that they decide quite a few battles recently? |
Sequal's Back
Dead Man's Game RUST415
475
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Posted - 2015.03.20 16:48:00 -
[29] - Quote
Joel II X wrote:Sequal's Back wrote:They should fix the AmarrLogi bonus, so that it still applies even when you die. This would help a lot. Pretty sure it does. I spawned on my own link and 2 seconds were shaved off from the timer as soon as I hit X. Maybe it's displayed as having extra time, but in reality, it doesn't. Maybe you had a lag spike and the timer syddently shorten, but it doesn't apply unfortunately.
Fix the game before trying to add anything else.
(Hint: hit detection, lags, glitches,.. you've got some work :) )
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Mregomies
Beer For Evil Mercs
360
|
Posted - 2015.03.20 16:54:00 -
[30] - Quote
I have 2 proto/adv. uplink fits. Only fault is that I'm always other side than you. Today is the beer and DUST day :) After sauna I will but my kids and wife to sleep and star spamming UP's
Suomi, Finland, PERKELE!
Logibro
Logibro2
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