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541. How to get aim assist on kbm - in General Discussions [original thread]
Patrick57 wrote: IMO, kb/m is good for people that either: A: Don't use grenades or B: Use shotguns You forgot snipers, dat analog sway, so sensual
- by Doc Noah - at 2013.09.23 22:41:00
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542. anti-vehicle and tankers alike, let me enlighten you - in General Discussions [original thread]
OP I suggest you get your facts straight, no one asked for tanks to be nerfed, we just dont want them getting too strong to the point where it takes 2-3 players minimum to take one down while they mow down players left and right. Where does the ba...
- by Doc Noah - at 2013.09.23 20:34:00
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543. What happened to the warbarge? - in General Discussions [original thread]
4 out of 5 matches I would end up immediately on the field map and never see the warbarge.
- by Doc Noah - at 2013.09.23 03:41:00
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544. OP / NERF - in General Discussions [original thread]
Duvolle AR and GEK needs a range reduction so it's closer to the STD AR, I dont know why CCP thought it was a good idea to slap 10m on it for simply upgrading it when they said so themselves that having a range advantage was out of balance. Forge...
- by Doc Noah - at 2013.09.23 03:37:00
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545. Buff Dropship HP by 50% and shield / armor resist by 15% - in General Discussions [original thread]
Foxhound Elite wrote: \Because, my gallente friend, if we can't see infantry because they haven't rendered, how can we counter the threat of AV? Or prepare to avoid the anti-vehicle users entirely? I mean, they already wield weapons that have a...
- by Doc Noah - at 2013.09.23 00:13:00
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546. Tank threads - in General Discussions [original thread]
Just people starting up a conversation before information about vehicle changes get released which should be sometime next week.
- by Doc Noah - at 2013.09.22 23:13:00
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547. Deployable Installations/ customization and variety - in General Discussions [original thread]
Dont think CRUs should be deployable, they can seriously influence the battlefield and take forever to destroy. Supply depots and turrets are fine although I wouldnt mind a nerfed version of supply depot where you can only resupply and not change ...
- by Doc Noah - at 2013.09.22 23:05:00
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548. Buff Dropship HP by 50% and shield / armor resist by 15% - in General Discussions [original thread]
Judge Rhadamanthus wrote: Yeah AV is so fair in every way..or NOT . What does a render bug have anything to do with balance? Thats like saying shotguns should get buffed because half the shots dont register.
- by Doc Noah - at 2013.09.22 22:57:00
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549. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
Doc Noah wrote: That would remove the attack and defense mentality of a well established game mode. If you move up on a hack point, you're gonna have to get through the 'defending' team first, after you hack the point, you'll have to deal with ...
- by Doc Noah - at 2013.09.22 22:50:00
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550. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
Aero Yassavi wrote: True Adamance wrote: It wouldn't be so bad if we dropped in from say an orbital barge every 10-15 seconds via inertial dampeners, that way players cannot invisibly camp the point, nor surprise the other team since they ...
- by Doc Noah - at 2013.09.22 22:05:00
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551. .... Why do we accept null cannon hack points as spawn locations? - in General Discussions [original thread]
Normally they're suppose to spawn a fair bit of distance away and not directly behind you while you hack the panel. I'm sure its just because the map designer or whoever programmed the spawn points got lazy and shoved the spawn points randomly nea...
- by Doc Noah - at 2013.09.22 21:41:00
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552. To non-pilots making tank threads - in General Discussions [original thread]
If CCP only takes input from tankers, we'll have god mode tanks where the only counter for a tank is another tank. Infantry are not only on the recieving end of a tanker, but they carry the AV that is meant to take down tanks, they should definate...
- by Doc Noah - at 2013.09.22 21:32:00
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553. Tankers- mabe high ISK cost for tanks= high KDR - in General Discussions [original thread]
Maybe they cost a lot because CCP doesnt want them being spammed in every single match? Its not much different than going from a STD suit to a PROTO dropsuit, price skyrockets so they're less sustainable but gain high efficiency. Going from proto ...
- by Doc Noah - at 2013.09.22 21:23:00
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554. what do you drink while playing dust? - in General Discussions [original thread]
Tea with honey
- by Doc Noah - at 2013.09.22 03:32:00
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555. There is a lot of water in certain planets - in General Discussions [original thread]
Only jovians can survive around water which is why they live on a planet where the only land is a small island surrounded by miles and miles of water. Anyone else that touches water suffocates and dies in the most horrifying and painful way imagin...
- by Doc Noah - at 2013.09.22 02:17:00
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556. What's the point of factional warfare? - in General Discussions [original thread]
Eventually they're gonna allow price discounts based on which faction is winning and add a faction shop or "loyalty rewards" and allow FW to affect the EVE universe. Dont know if they're keeping record of current FW wins/losses for when they fully...
- by Doc Noah - at 2013.09.22 02:10:00
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557. Hey Assaults - in General Discussions [original thread]
Whats your suit? Playstyle? Are you a solo runner? If you work in a team, does anyone else bring a nanite injectors? Do you feel helpless when a guy gets dropped in front of you or are you aggressive laying down hellfire? Are you support or are y...
- by Doc Noah - at 2013.09.21 22:13:00
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558. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Then why do you guys use our symbol when advertsising uplinks on my small TV? :( Copyright infringment
- by Doc Noah - at 2013.09.21 21:06:00
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559. What if Uplinks had a risk associated with them? - in General Discussions [original thread]
Caldari scum, do not question the reliability of Gallente tech. These 4 eyes show we study twice as hard as a nerd.
- by Doc Noah - at 2013.09.21 20:58:00
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560. Gallente Logi vs. Assault - in General Discussions [original thread]
For competitive play, I would say logi offers far more versatility, being able to tank more than assault, get more fitting space and slots, more equipment slots so you can resupply, revive, and repair. With the reduced armor penalty, logis wont be...
- by Doc Noah - at 2013.09.21 20:13:00
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