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Django Quik
Dust2Dust.
2941
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Posted - 2014.04.22 13:45:00 -
[31] - Quote
Spkr4theDead wrote:You said there'd be no difference in the numbers between passive and active reppers. That would make active useless, and you trying to shaft pilots by giving us another active module back.
It's not an "option," it's a burden. No - I quite clearly said (and it's the very title of the thread) that I'd give back active reppers but reduce passive reppers. That there is a definite option. You can still have your super repping but not constantly, or you can have constant lesser reps.
Active modules are more difficult to use but for that you get a bigger payoff from them.
Are you saying that you'd rather have less modules? That completely contradicts your desire for less vanilla fitting options.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Harpyja
Molon Labe. General Tso's Alliance
1625
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Posted - 2014.04.22 13:47:00 -
[32] - Quote
Don't feed Spkr. He's talking out of his ass
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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NAV HIV
The Generals General Tso's Alliance
1532
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Posted - 2014.04.22 13:48:00 -
[33] - Quote
Spkr4theDead wrote:And oh boy, I know nothing about active modules. LOL
Best heavy rep, PG expansion, best plate, and 2 of the 15% armor hardeners. I forget their names because it's been a long time.
I love how you fully believe you know everything about me, when we've never even played together. I would annihilate you.
Oh, and LOL at your corp being so bad that they need to use Jihad Jeeps because they're too bad with vehicles.
LOL Red star is a great CORP, but they let you run your scrub mouth too much... JLAVs are for tanks which hide on the redline..
Taka fights wioth proper tanks and he tries to push with the tank... You however are a no match... Must be nice to hide under his shadows... Can't blame you, he is a good tanker, I know you'll call that a teamwork but w/e... The last time i saw you in enemies redline was because of the scrub me and my scrub corpmates redlined them... lol
The last time i faced you, you didn't even come out of the redline... Taka was all over the place with his tanks trying to push the objective... Must be nice
Btw, i never specced into Rail turrets... I was and am a Blaster tanker... lol Some redlining i do with those lol...
About you ?! Well you are the scrub who would put claymores of Friendly turrets on MAG so that the gunner would die and you can get some points for repping it... So as you can see, scrubbery never wears off no matter what tag you wear... |
Django Quik
Dust2Dust.
2945
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Posted - 2014.04.22 13:50:00 -
[34] - Quote
Keep the flame wars for the war room guys - this is a place for civil discussion and if we keep it that way, we might just be able to reach a reasonable consensus.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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NAV HIV
The Generals General Tso's Alliance
1533
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Posted - 2014.04.22 13:50:00 -
[35] - Quote
Spkr4theDead wrote:Django Quik wrote:Spkr4theDead wrote:LOL You wanted CCP to make the changes! You FORCED them to make changes! They put vehicles in a place where they like them, and that's not good enough for you, now you want 1.6 back.
Guess what... YOU CAN'T NERF OUR INTELLIGENCE! Don't know who you're talking about but I never asked for active reps to be swapped with passive ones and I don't recall ANYONE EVER asking for that change. And I never said anything about wanting 1.6 back - don't put words in my mouth - I'm happy for vehicles to stay as they are if they get this really rather small change. If anything, I'd want hardeners buffed back to what they used to be but with a large rep penalty attached. We don't tell you how to fit your dropsuit, you have no place to tell us how to fit our tank. Stop with this BS. With infantry, regarding tanks, it's all take, and no give.
We ?! You call yourself a tanker ?! lol
I don't think any other tanker in the history of dust has cried as much as you |
NAV HIV
The Generals General Tso's Alliance
1533
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Posted - 2014.04.22 13:55:00 -
[36] - Quote
Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:Spkr4theDead wrote:Django Quik wrote:@Spkr4theDead - you'll also note that I clearly asked for vehicle users opinions in the OP, so definitely not telling you what to do.
Furthermore, about the wheel, yes it's horrible; I don't doubt it's a royal pain for vehicle users but keep in mind that I'm not talking about getting rid of passive reps altogether - the intention being that running plates and reps would still be a viable use for passive reps. And would we get huge active numbers? The idea is that you'd be able to active rep as fast as you can currently passive rep; would you ever really need more than that? If it's active and has appropriate cooldown vs active time, I see no reason why it couldn't be more than that if really necessary. So there's literally no point to having active reppers back, you just want it to be one more module we have to worry about. Your thread is invalidated by that. I don't understand why what I've said makes active reppers pointless... if passive reps are reduced but active reps take their place, where's the problem? This doesn't reduce vehicle users to less diversity - it actually does the exact opposite by giving armor tankers options between passive repping and active repping. There's some of your coffee mocha latte right there.
You are trying to argue with Spkr about tanks... Waste of time...
Your idea however is good... Numbers were there... The Heavy armor repers (the old ones) they were good and the cooldown and duration was good too... Combined with the active hardeners, it'd be more interesting than sitting and insta reping tanks at all times...
Active - Duration, cool down timer, std/adv/proto variations, Skill tree bonus, high repair rate Passive - low repair rate Hardener : well it depends on the AV situation.... i don't think anyone wan't infinite hardeners back |
Echo 1991
WarRavens League of Infamy
222
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Posted - 2014.04.22 14:30:00 -
[37] - Quote
He just doesnt want to use his brain. |
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