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2601. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
Jakob Evhin wrote: I think it should be optional, I think it's interesting, but it has also added to the confusion with the "fix" to reviving and calling for help. I think the old system, square for help call, circle for respawn, and the adde...
- by Django Quik - at 2013.05.07 11:57:00
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2602. Move Fittings Selection on Spawn Screen - in Feedback/Requests [original thread]
At the moment it's quite cumbersome to change fitting before spawning and adds several seconds and multiple button presses to the whole process. Instead of making the fitting selection a separate pop up menu, put it on the left side of the screen...
- by Django Quik - at 2013.05.07 11:55:00
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2603. The Killscreen is too Obtrusive - in Feedback/Requests [original thread]
I don't particularly care to see info on who killed me but I don't mind it enough to say get rid of it. What I will say though, is that it's far too large and obtrusive. Put it to the side or bottom and make it a bit smaller without the huge unnec...
- by Django Quik - at 2013.05.07 11:48:00
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2604. CCP didnt you say that you would let us reset our character's stuff? - in General Discussions [original thread]
Average Joe81 wrote: Deadeye Dic wrote: Read the bottom of this Dev Blog, to my knowledge this is the only thing they have said that even comes remotely close to what you are talking about: http://dust514.com/news/blog/2013/05/uprising-ski...
- by Django Quik - at 2013.05.07 11:41:00
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2605. Do things look kind of...cartoony? - in General Discussions [original thread]
The problem is that now everything is way too sharp. It's like when you see really poor CGI in movies and it's too clean cut and sticks out like a sore thumb. All the models need to be way less sharp and a bit dirtier, so there are less clean outl...
- by Django Quik - at 2013.05.07 11:31:00
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2606. Swarm Launcher Pathfinding Improved? - in General Discussions [original thread]
I've found some problems hitting LAVs with swarms this morning in a couple of games but this may only be because they had some clued in drivers who knew how to hide behind cover soon enough to avoid the swarm tracking.
- by Django Quik - at 2013.05.07 11:28:00
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2607. CCP didnt you say that you would let us reset our character's stuff? - in General Discussions [original thread]
They said no such thing.
- by Django Quik - at 2013.05.07 11:25:00
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2608. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
This is the best post that's been made so far on the suit specialisation aspect. The current scout/assault/sentinel suits are not specialised at all - the skill is. We don't want/need a 10x skill to gain a small passive buff. We might actually use...
- by Django Quik - at 2013.05.07 07:23:00
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2609. [Feedback] Starmap lacks District info. - in Feedback/Requests [original thread]
Arg, I was really looking forward to getting a more firm plan ready based on timers and SIs. This info should be available before PC launches - please make it so CCP.
- by Django Quik - at 2013.05.07 06:57:00
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2610. Suit Specialisations - in Feedback/Requests [original thread]
Totally agree - when I saw the pre-reqs for the specialisations my first thought was 'why would anyone spend that SP just to get a bit of a bonus to a single assault skill?' and then a little later I though about the lower level assault suits and ...
- by Django Quik - at 2013.05.07 06:47:00
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2611. scrambler pistol nerfed, make the pistol how it used to be - in Feedback/Requests [original thread]
Oh noes! They touched my lovely scramblers!? What changed? So glad I waited to spend any of my SP... But seriously, any idea what's been changed?
- by Django Quik - at 2013.05.07 06:33:00
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2612. "Assault" spec now worthless - in General Discussions [original thread]
Val'herik Dorn wrote: Django Quik wrote: So just managed to get in and here are the slot layouts for the assault variants: Minmatar Medium 1 - 3 High 1 Low 160 CPU 32 PG 150 Shield 135 Armor Caldari Medium 1 - 2 High 2 Low 150 CPU 30 PG 210...
- by Django Quik - at 2013.05.06 19:21:00
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2613. "Assault" spec now worthless - in General Discussions [original thread]
So just managed to get in and here are the slot layouts for the assault variants: Minmatar Medium 1 - 3 High 1 Low 160 CPU 32 PG 150 Shield 135 Armor Caldari Medium 1 - 2 High 2 Low 150 CPU 30 PG 210 Shield 120 Armor Amarr Medium 1 - 2 High 1 Low...
- by Django Quik - at 2013.05.06 18:55:00
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2614. Factional Warfare Changes - in General Discussions [original thread]
In PC the ships need to be above your district and in your alliance when the battle is going on.
- by Django Quik - at 2013.05.06 17:43:00
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2615. "Assault" spec now worthless - in General Discussions [original thread]
What are the slot layouts of the various assault variants?
- by Django Quik - at 2013.05.06 17:33:00
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2616. Factional Warfare Changes - in General Discussions [original thread]
They still need to be enrolled in FW on EvE. Also, they're not corp contracts anymore - the battles are generated based on the FW action happening EvE side.
- by Django Quik - at 2013.05.06 17:28:00
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2617. wasnt aurum suppose to be reimbursed - in General Discussions [original thread]
crazy don't confuse people - that statement only applies to Merc Pack items/aurum. Aurum items that have not been used should be removed and refunded (except for militia BPOs!)
- by Django Quik - at 2013.05.06 17:27:00
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2618. R.I.f.t - 1 million isk for our 200th merc - JOIN NOW and WIN - in Corporation Recruitment [original thread]
Uprising is here and we'll be in and playing as soon as the small hand reaches the top of the clock! We cater to all play styles and levels of skill and experience. Send in your app as soon as you get online and we'll be playing together in no time!
- by Django Quik - at 2013.05.06 14:18:00
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2619. Playing the singleplayer until servers to go online - in General Discussions [original thread]
Cool story bra. (actually not sarcasm - I really like it)
- by Django Quik - at 2013.05.06 14:12:00
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2620. The unofficial 'What I'm Doing While Waiting For Dust Server To Open'... - in General Discussions [original thread]
Aesiron Kor-Azor wrote: Is ANYONE actually ON yet? No because the servers don't come back online until 3pm GMT and it's only 2pm GMT (3PM BST).
- by Django Quik - at 2013.05.06 14:09:00
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