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1421. 300 Death record. - in General Discussions [original thread]
Wow I'm surprised anyone gets nearly half of their deaths from snipers - they're not that hard to avoid, especially after the first death from them so you know where to avoid. The LAVs are a huge problem though and everyone knows it - CCP must be...
- by Django Quik - at 2013.07.12 12:26:00
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1422. Does anyone really play the risk/reward strategy? - in General Discussions [original thread]
Telleth wrote: It's difficult to run a risk vs reward idea with my tanks. If I only called in tanks until I couldn't recoup the losses from 1 match, I'd never call one out. It turns into a gamble on how many matches I can go without seeing prot...
- by Django Quik - at 2013.07.10 22:14:00
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1423. The people who die by LAV are the ones who already suck. - in General Discussions [original thread]
Upper Deckin wrote: Best way to kill a game .... Is listen to the forum heads Because CCP have listened to Eve players for 10 years and that games dead...
- by Django Quik - at 2013.07.10 21:14:00
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1424. Does anyone really play the risk/reward strategy? - in General Discussions [original thread]
It'd be really interesting to see how people played if everyone's isk was reset to zero. You'd have to run a few games in free stuff just to afford some decent gear and then you'd really have to watch your PLs to stay playing proto gear.
- by Django Quik - at 2013.07.10 21:05:00
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1425. Does anyone really play the risk/reward strategy? - in General Discussions [original thread]
The latest PC dev blog clearly shows that very few people actually care about losing isk - many teams apparently go deeply negative on isk in efforts to win a PC match. I see people in every single pub game running proto suits with proto weapons ...
- by Django Quik - at 2013.07.10 18:58:00
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1426. The people who die by LAV are the ones who already suck. - in General Discussions [original thread]
Oh it's a troll - I see. I feel dumb for responding sensibly now.
- by Django Quik - at 2013.07.10 18:45:00
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1427. The people who die by LAV are the ones who already suck. - in General Discussions [original thread]
Shadowswipe wrote: Here is a simple list of rules to help you not get hit by an LAV. I found them on a kids safety site. Excerpt "Each year, children are injured and killed by cars. Kids can be hit by cars when crossing the street, while playi...
- by Django Quik - at 2013.07.10 18:44:00
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1428. 7/10 of the people don't care about PC - in General Discussions [original thread]
Shadowswipe wrote: shaman oga wrote: Imho only a few people will play PC even if entrance costs are lowered. The original corp battles were more user friendly. NPC corps have no way to play PC. Why not spend resources to implement a PVE for ...
- by Django Quik - at 2013.07.10 18:41:00
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1429. The people who die by LAV are the ones who already suck. - in General Discussions [original thread]
That is a very narrow minded view. Anyone can die from a LAV - it only takes a second for one to come around a corner and mow you down while you're trying to avoid being shot by someone. Also heavies (and armor tanking assaults) don't have the s...
- by Django Quik - at 2013.07.10 18:08:00
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1430. 7/10 of the people don't care about PC - in General Discussions [original thread]
7/10 is pretty low from the way I see it - I'd reckon probably more like 19/20 (we did some rough numbers on another thread a couple of weeks ago and 1/20 seemed a realistic number playing PC at present). But from the sounds of the latest devblog...
- by Django Quik - at 2013.07.10 18:03:00
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1431. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
Void Echo wrote: all this thread was is a view at what could be a big part of the problem, seriously, to you guys that are insulting me for this thread, I don't see any of you coming up with ideas on how to get this game to be successful, serio...
- by Django Quik - at 2013.07.10 08:46:00
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1432. 1 major reason Why Dust 514 isnt so successfull at the moment - in General Discussions [original thread]
Oh yay, another know-it-all who has no knowledge of the current state of the games industry. F2P can be a very profitable model and is especially suited to long-term style games. The one-off purchase model is only suited to short term games that ...
- by Django Quik - at 2013.07.10 07:36:00
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1433. A little common sense goes a long way - in General Discussions [original thread]
CCP have reams and reams of stats showing all sorts of things including what weapons are being used by how many people as well as how many kills are gained with what weapons. It's obvious to anyone who goes up against them how OP flaylocks are and...
- by Django Quik - at 2013.07.05 13:09:00
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1434. LOS - making precision and profile matter - in General Discussions [original thread]
Aero Yassavi wrote: Django Quik wrote: Really? Nothing? Not even a 'terrible idea, Django, go home'? I used to fight to make precision, profile, and scan radius matter. But no matter how many solutions I posted I never got feedback from an...
- by Django Quik - at 2013.07.05 12:09:00
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1435. Speculation: Amarr Heavy Weapon... - in General Discussions [original thread]
Aero Yassavi wrote: KAGEHOSHI Horned Wolf wrote: Here is an image http://i.imgur.com/flTzL2v.png between the pecision rifle and the Caldari SMG is the heavy laser weapon. That sort of looks like Caldari work, perhaps the Caldari Heavy an...
- by Django Quik - at 2013.07.05 12:07:00
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1436. LOS - making precision and profile matter - in General Discussions [original thread]
Natu Nobilis wrote: Snipers 514 A war won without battles, because no one can see each other nor move from their spot. Did you miss the part where I said you can still see them, they just don't get a red chevron on them? Snipers would be he...
- by Django Quik - at 2013.07.05 11:58:00
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1437. LOS - making precision and profile matter - in General Discussions [original thread]
Matticus Monk wrote: Krom Ganesh wrote: How about also changing the radar so that inside the smallest circle is your passive scan range (also make it a bigger circle), add a medium circle that covers max passive range to 100m, and the rest o...
- by Django Quik - at 2013.07.05 11:53:00
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1438. How would you fix Scout? - in General Discussions [original thread]
I think my idea of making LOS affected by profile/precision would go a long way to helping scouts in particular. Check it out and give me your thoughts: https://forums.dust514.com/default.aspx?g=posts&t=91859&find=unread
- by Django Quik - at 2013.07.05 09:24:00
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1439. LOS - making precision and profile matter - in General Discussions [original thread]
Matticus Monk wrote: I like this idea alot, actually. Infact, I want to SWEAR that this was how it was in Chromosome.... there were so many times I would look directly at someone, often down the sight/scope of my gun and get nothing - no chevr...
- by Django Quik - at 2013.07.05 09:20:00
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1440. Speculation: Amarr Heavy Weapon... - in General Discussions [original thread]
Laser cannon - simple.
- by Django Quik - at 2013.07.05 09:17:00
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