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1341. When will Ewar come? - in General Discussions [original thread]
When will there be weapons that can disable modules and the like? I want to be able to shut down armour reppers or slow shield recharge or movement speed and that sort of thing. Is this stuff on the roadmap at all?
- by Django Quik - at 2013.07.21 13:03:00
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1342. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Jason Pearson wrote: This is CCP, one must assume the worst, because if you don't you're going to be very disappointed. I shall simply refer you to my previous post on this: https://forums.dust514.com/default.aspx?g=posts&m=1083092#post...
- by Django Quik - at 2013.07.21 12:30:00
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1343. [QUICK FIX] HMGs - in General Discussions [original thread]
xSir Campsalotx wrote: So basically what D Hero is suggesting only I say make it a different racial weapon and keep the HMG a high rof low damage gun. 2 guns exactly opposite This is a good idea. D Hero - give up on 'fixing' the HMG.
- by Django Quik - at 2013.07.21 12:22:00
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1344. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Jason Pearson wrote: When you read the description of an Armor Repper, it reps only 1/3 of what it currently does, one would assume that the fix would be restoring that. As this is the intended armor reppage (Reppage? That's not even a real wor...
- by Django Quik - at 2013.07.21 12:19:00
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1345. Anyone notice... - in General Discussions [original thread]
Anyone notice how Eve is far more successful that either of those games and does have a leveling system? It's irrelevant how other games have done what they did - the SP system is integral to Dust 514, so if you don't like leveling systems, this ...
- by Django Quik - at 2013.07.21 12:16:00
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1346. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Stefan Stahl wrote: Django Quik wrote: And Im not complaining about complainers, Im trying to calm people down. Just remember CCP's track record with balancing decisions. Remember how Breach AR's where the only useful variant? Look at thei...
- by Django Quik - at 2013.07.21 12:13:00
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1347. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Jason Pearson wrote: CCP Cmdr Wang wrote: [BUG] Vehicle armor reps repair 3x what they should https://forums.dust514.com/default.aspx?g=posts&t=90289&find=unread Status: A defect on this has been reported and a fix planned for in...
- by Django Quik - at 2013.07.21 12:08:00
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1348. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Jason Pearson wrote: CCP has said they will fix the "bug" IF we are not vocal about how we don't want the "bug" to be fixed, how the **** will they know that this is not what they want? Honestly, people that complain about people complaining is...
- by Django Quik - at 2013.07.21 11:04:00
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1349. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
Knight Soiaire wrote: I think tankers have a right to complain. Yes, tankers do have a right to complain but what is currently happening is they are complaining about something that hasn't yet happened or even been announced as if it has been...
- by Django Quik - at 2013.07.21 10:16:00
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1350. Its 6 people Squads the problem ? - in General Discussions [original thread]
If we had the 24 vs 24 games we should at this point be getting, things would be very different but CCP is clearly not ready, despite having put it in the patch notes for Uprising 1.0. I don't think 6 man squads is in any way breaking the game th...
- by Django Quik - at 2013.07.21 10:09:00
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1351. Please stop assuming that the HAV armor repping bug will be 'fixed' - in General Discussions [original thread]
All CCP said is that a defect has been filed. This is right and correct to do but does not necessarily mean that they are going to change it to how it is described ingame and cut the reps to 1/3 the current rate. The 'defect' may well be in the de...
- by Django Quik - at 2013.07.21 10:06:00
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1352. The ignored ones. - in General Discussions [original thread]
SoTa of PoP wrote: Django Quik wrote: You think heavies got it bad? Try playing a scout sometime. You think scouts got it bad? Try being a Dropship pilot. All your proving is how bad the game is for every class that isn't assault or logi ...
- by Django Quik - at 2013.07.21 09:45:00
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1353. The 24-48 hour PC mechanic needs to be rethought. - in General Discussions [original thread]
Mobius Wyvern wrote: HowDidThatTaste wrote: It really hinders this game mode. You spend 30 minutes getting your team set. You play your battle. Let's face it we are here to play today now. Waiting a whole day slows the pace way too much and ...
- by Django Quik - at 2013.07.21 09:20:00
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1354. The ignored ones. - in General Discussions [original thread]
You think heavies got it bad? Try playing a scout sometime.
- by Django Quik - at 2013.07.21 09:09:00
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1355. [QUICK FIX] Flaylocks - in General Discussions [original thread]
D legendary hero wrote: Chunky Munkey wrote: Flaylock rounds are rockets, not grenades. A universal blast radius of 1m makes it harder to just spam this weapon when you're in a pinch, and stays true to the weapon type. just as the whole ...
- by Django Quik - at 2013.07.21 09:07:00
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1356. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Dale Templar wrote: Django Quik wrote: Nah, you're a bit off the mark on this one - the problem with flaylocks is the splash radius is large but the splash damage massive. Splash should fall off significantly as you get further from the impa...
- by Django Quik - at 2013.07.21 09:05:00
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1357. [QUICK FIX] HMGs - in General Discussions [original thread]
ER-Bullitt wrote: Here are some quick points regarding PC battles. Your enemy will flood the field with shield tanked suits. HMGs are very weak against shields It takes 1 second before the HMG reaches optimal dispersion, meaning it takes 1 sec...
- by Django Quik - at 2013.07.21 08:58:00
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1358. Pilot suits - in General Discussions [original thread]
What have you seen that makes "it's looking like that pilot suit might just stay the same"?
- by Django Quik - at 2013.07.20 17:29:00
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1359. The 24-48 hour PC mechanic needs to be rethought. - in General Discussions [original thread]
It's a difficult one this - it's annoying that you have to plan your attacks at least 24 hours in advance but if you could just attack someone at a moment's notice, it would give defenders too little time to prepare. It sounds like future iterati...
- by Django Quik - at 2013.07.20 17:25:00
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1360. [QUICK FIX] Flaylocks - in General Discussions [original thread]
Nah, you're a bit off the mark on this one - the problem with flaylocks is the splash radius is large but the splash damage massive. Splash should fall off significantly as you get further from the impact, so at half the radius you get 50% damage ...
- by Django Quik - at 2013.07.20 17:21:00
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