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1761. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
KEROSIINI-TERO wrote: An oversimplified example: Assume all guns need two bullets to kill a dropsuit. Damage buff given to all guns. Some guns reach a point where a single bullet kills a dropsuit - Those guns gain a HUGE edge over others, way...
- by Disturbingly Bored - at 2013.05.10 18:03:00
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1762. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
David Spd wrote: Tac rifle will be insanely OP now... The TAC rifle will be exactly as OP as it was beforehand. If every weapon gets a 10% damage buff, the relative balance doesn't change at all. Only HMG is getting more damage over the bas...
- by Disturbingly Bored - at 2013.05.10 15:49:00
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1763. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Dis Cord wrote: I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I know they said they will fix th...
- by Disturbingly Bored - at 2013.05.10 14:04:00
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1764. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Dis Cord wrote: If they haven't addressed the problem of range, then the HMG is still broken. The stats make it a lumbering bruiser now, dying at long range. Which is probably the only role for heavy that's actually balanced and still fun to...
- by Disturbingly Bored - at 2013.05.10 13:31:00
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1765. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Thanks for listening CCP! The gun game is going to feel much more like the last build this way. (Sans sharpshooter.) Honestly, I sorely missed the 10% Weaponry bonus. Guns just felt squishy and less lethal overall in Uprising, and this will help ...
- by Disturbingly Bored - at 2013.05.10 13:28:00
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1766. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Morathi III wrote: A tiny buff to the HMG appear enough, if its buffed too high the heavy become too powerfull against cqc scout CQC Scout was the most efficient Heavy murderer there was last build, second only to skilled Mass Driver users....
- by Disturbingly Bored - at 2013.05.10 03:41:00
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1767. Those who argue for no reset: what are your points? - in General Discussions [original thread]
The Robot Devil wrote: You can re allocate attributes that influence skill training but you cannot reallocate SP. Very good point. I think I'm starting to come around to another respec being a bad idea...
- by Disturbingly Bored - at 2013.05.10 01:39:00
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1768. Match test data for HMG - in General Discussions [original thread]
Since I hate the never-ending stream of kneejerk reactions, I thought I'd record some match data to put behind my belief that HMG was nerfed far too severely. First some base line info about me: prior to Uprising, I played HMG Heavy almost exclus...
- by Disturbingly Bored - at 2013.05.10 01:31:00
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1769. Those who argue for no reset: what are your points? - in General Discussions [original thread]
Joseph Ridgeson wrote: Skittles McDuckett wrote: Are we talking about respec or reset? The post title says respec, but the OP says reset.... OP is sick and an idiot. OP meant respec ("Here, have your points back and respend") and not res...
- by Disturbingly Bored - at 2013.05.09 22:09:00
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1770. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Okay, some new data from playing tonight. Furthest kill: 28m Usual kill range: 12-15m Average range I died at: 19m Weapon that killed me most: GEK-38 AR Suit that killed me most: Caldari Medium Frame ck.0 KDR for the night: 2.1 (underwhelming com...
- by Disturbingly Bored - at 2013.05.09 05:57:00
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1771. SP reset for launch on the 14th: Yay or Nay - in General Discussions [original thread]
Yay. Because even if you read the skill bonus labels thoroughly, some of them are labeled wrong/don't do what they say. Respec and have CCP hire a good editor.
- by Disturbingly Bored - at 2013.05.08 21:58:00
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1772. Heavies seem fine - in General Discussions [original thread]
SoTa of PoP wrote: And you must be new to the forums. If his mild statement upset you this much the rest of the forums are going to bring you to your knees. Exactly. Good luck finding a reasonable, calm forum poster sitting at the #1 killer...
- by Disturbingly Bored - at 2013.05.08 19:55:00
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1773. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Superhero Rawdon wrote: not an effective class at ANYTHING atm, tbh functioning as a heavy is, to say the least, difficult now. If the HMG is changed how Remnant is describing, it'll be fine. The problem now is that it's crap at mid-range ...
- by Disturbingly Bored - at 2013.05.08 17:56:00
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1774. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
ZDub 303 wrote: Things that are drastically needed: Higher turn speed for heavies
Higher movement speed for heavies
Drastic changes to HMG damage and range
More slots for heavies (I mean come on, its a giant heavy suit, yet scouts get...
- by Disturbingly Bored - at 2013.05.08 16:29:00
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1775. So Who's Still Fat? - in General Discussions [original thread]
Been a fattie since the start, got in on the PSPlus beta round. I stuck it out for Uprising. The new Heavy Suit changes are interesting, the new HMG feels pretty pitiful. I can only reliably kill people now after fluxing their shields off. Forg...
- by Disturbingly Bored - at 2013.05.08 14:33:00
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1776. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
Arramakaian Eka wrote: edit: as someone who works in corporate finance for a living, refunding AUR items at their current price would inflate CCP's liability to their customers (players). Depending on how many of these BPOs are out there, we co...
- by Disturbingly Bored - at 2013.05.08 13:31:00
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1777. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
Stexn byd wrote: lol... yeah. Keep telling yourself that. I don't need to convince myself of anything. I'm not QQing over a lost AUR goldmine. I'm happy with the BPOs I have. Winsaucerer wrote: And deflated ISK value translates into ...
- by Disturbingly Bored - at 2013.05.08 05:43:00
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1778. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Mr Zitro wrote: Alldin has spec every suit and vehicle and dominated, it just happens that you aren't that good with a heavy so sad. Lets just say his gear is black and his gun should say Alldin's Gastun HMG. Lol at how sensitive heavy players ...
- by Disturbingly Bored - at 2013.05.08 02:41:00
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1779. What should be the role of Player Versus Enviroment - in General Discussions [original thread]
Honestly, I think there should be no strict PvE in DUST. Instead, I'd like to see PvEvP. Two teams competing to accomplish something, and the environment/drones doings its best to make sure your life is hell while you try it. That way it's anoth...
- by Disturbingly Bored - at 2013.05.08 02:25:00
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1780. AUR Refund - huge advantage? CCP Economics - in General Discussions [original thread]
DUST Fiend wrote: It is funny that their argument basically says "AUR gives too much of an advantage" Whatever the stated argument is, it boiled down to a simple calculus on the back end. Having several players with millions of AUR in th...
- by Disturbingly Bored - at 2013.05.08 02:10:00
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