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1161. Give me a rainbow Laser, CCP - in General Discussions [original thread]
Cosgar wrote: Something like this? That. Exactly that.
- by Disturbingly Bored - at 2013.10.26 02:23:00
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1162. Just what does balanced mean? - in General Discussions [original thread]
Duran Lex wrote: Balance? It's quite simple. Release an arsenal of AR's and give the finger to Heavies. Balance. Don't forget that a statement saying they were going to nerf the Forge Gun "somehow" was part of that same post!
- by Disturbingly Bored - at 2013.10.26 02:06:00
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1163. Dubmatar? - in General Discussions [original thread]
Mossellia Delt wrote: more like heavy metal..... Cyrius Li-Moody wrote: GRUNGE AMIRITE?! Both. Alice In Chains 24/7.
- by Disturbingly Bored - at 2013.10.26 01:55:00
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1164. Could the Type II Scout have been the Amarr Scout placeholder? - in General Discussions [original thread]
I always figured the heavy type-II from Chomosome was Minmatar, based on the faster speed, lower total HP and slots. I have a suspicion the Caldari Heavy will end up with 4x his and 1x low... ED: By the way, can I take a moment to tell you how ...
- by Disturbingly Bored - at 2013.10.26 01:50:00
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1165. I love you HMG/skinweave heavy bpo - in General Discussions [original thread]
THUNDERGROOVE wrote: Fire of Prometheus wrote: Templar sentinel. Get on ma level Jk jk I. Terrible wearing a chubby suit It looks like a commando with mental disabilities But it's so much more effective. Templar = Heavy Command...
- by Disturbingly Bored - at 2013.10.26 01:42:00
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1166. So whats gonna be the ARs new RPM and DMG? - in General Discussions [original thread]
Cody Sietz wrote: Sorry, I meant what will the current ARs dmg and RPM be changed. Not the new rail rifle and combat rifle. My mistake. Damage and RPM will remain untouched on all ARs. Base full-auto AR is geting a 2m range buff. RAC AR is ...
- by Disturbingly Bored - at 2013.10.25 21:16:00
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1167. New Assault Rifles coming, and NO Heavy Weapon... GG! - in General Discussions [original thread]
Slag Emberforge wrote: $5 says the combat rifle (which is supposed to be an upgrade of the SMG) out performs HMG in almost every regard. Thanks guys, I mean the Assault SMG variant already was teetering on the fence and its a sidearm, if the "...
- by Disturbingly Bored - at 2013.10.25 20:35:00
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1168. @ ALL THE CRY BABIES - in General Discussions [original thread]
Anarchide wrote: REPORTED FOR OFF TOPIC SPAM You cannot report tacos! Silly![/quote] That's another problem of his. He's reporting for Spam. This thread is very clearly about tacos, not Spam. Spam is disgusting.
- by Disturbingly Bored - at 2013.10.25 20:24:00
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1169. Funniest joke in dust - in General Discussions [original thread]
Nope, it's the Sentinel: 5% reduction to weapon feedback damage per level. For what weapon?????
- by Disturbingly Bored - at 2013.10.25 19:53:00
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1170. Announcement:Weapon stats! - in General Discussions [original thread]
Aero Yassavi wrote: You also assume that during engagements you never let go of the trigger. From what I remember back when I didn't have a scrambler rifle, and what I see from streams and youtube videos, engagements with the AR usually always ...
- by Disturbingly Bored - at 2013.10.25 19:01:00
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1171. @ ALL THE CRY BABIES - in General Discussions [original thread]
I AM TacoBueno wrote: Aaaah tacos, gotta love them You need to run for president of this thread, sir. Vote for TacoBueno!
- by Disturbingly Bored - at 2013.10.25 18:02:00
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1172. Announcement:Weapon stats! - in General Discussions [original thread]
CharCharOdell wrote: No, the 0.2 charge Time will nerf it in close engagements. No, it won't nerf it. See? I supported my argument as well as you did. ... Now let me try to be more civil. I honestly hope you're correct, but I doubt it. ...
- by Disturbingly Bored - at 2013.10.25 17:55:00
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1173. Announcement:Weapon stats! - in General Discussions [original thread]
Aero Yassavi wrote: 0.2 seconds guys, not .02 seconds. There is a major difference. Tempo 300 does represent 0.2 seconds between beats though. Also, though it may not seem like much while listening, that is even time for an AR to fire two shot...
- by Disturbingly Bored - at 2013.10.25 17:40:00
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1174. Announcement:Weapon stats! - in General Discussions [original thread]
Theresa Rohk wrote: a .02 charge up time is pretty significant, as is the seizure mechanic on the scrambler, so I expect the gun is pretty well balanced around that to offset its better stats. Have faith, and wait until you see the gun in ac...
- by Disturbingly Bored - at 2013.10.25 17:23:00
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1175. Announcement:Weapon stats! - in General Discussions [original thread]
Beren Hurin wrote: I think the RoF inside of bursts is shown. What we don't know is how fast can you fire bursts. My guess is that it can't be much faster than a Scr. So rather than getting 20 rounds per second, its probably 25% to 30% less or...
- by Disturbingly Bored - at 2013.10.25 16:00:00
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1176. Announcement:Weapon stats! - in General Discussions [original thread]
Just to be clear, the stats as proposed give you the choice of: Amazing DPS at amazing range. (Rail.) Fantastic DPS at good range. (Combat.) Good DPS at okay range. (Assault Rifle.) PEOPLE ALREADY COMPLAIN ABOUT THE ASSAULT RIFLE.
- by Disturbingly Bored - at 2013.10.25 15:50:00
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1177. Announcement:Weapon stats! - in General Discussions [original thread]
Shotty GoBang wrote: Disturbingly Bored wrote: (1) Rail Rifle should equal SMG DPS (383) at excellent 70-100m range. (2) AR should remain exactly as it is: 425DPS with 40m range. (1) Looks beastly at range. How would you see it limited u...
- by Disturbingly Bored - at 2013.10.25 15:42:00
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1178. Announcement:Weapon stats! - in General Discussions [original thread]
Aeon Amadi wrote: Rail Rifle operates like a Breach Assault Rifle with a Complex Damage Mod, higher RoF and MUCH longer range. I'm just gonna put this here: Rail Rifle should equal SMG DPS (383) at excellent 70-100m range. Combat Rifle sh...
- by Disturbingly Bored - at 2013.10.25 15:25:00
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1179. Sooo about them new weapon Stats - in General Discussions [original thread]
Harpyja wrote: Regular forge guns are fine, just re-introduce shot dispersion. I don't think you're going to see that. Based on CCP's line of logic on the latest "tweaks," the FG's damage, range and/or splash is going to get touched instea...
- by Disturbingly Bored - at 2013.10.25 14:57:00
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1180. Announcement:Weapon stats! - in General Discussions [original thread]
CCP Logibro wrote: One thing you guys should be aware of is that the Rail Rifle (all variants) have a 0.2 second charge time before they start firing at full auto (so it goes charge -> fire -> fire, not charge -> fire -> charge ->...
- by Disturbingly Bored - at 2013.10.25 14:37:00
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