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41. What is an HMG? - in General Discussions [original thread]
I ask this question, because it is clear that CCP has no idea. They want the HMG to be a short range weapon, but this is simply not the role an HMG actually plays, and I feel is a major source of confusion about this weapon. Let's take a general...
- by Dis Cord - at 2013.05.10 21:39:00
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42. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
Driftward wrote: I like how everyone ignored the 5% dispersion decrease for the HMG. I fairly certain this will have as large an impact as the damage. It effectively increases the range of the HMG (which is a good thing in my opinion) from the ...
- by Dis Cord - at 2013.05.10 16:15:00
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43. CCP do you not fully look at your **** before you do it. - in General Discussions [original thread]
NOT slap26 wrote: Everyone was saying that the range was the problem, so what does CCP do? They buff damage, where were people complaining about damage. CCP is bad and they should feel bad. This is MAG 1.3 all over again. Indeed. CCP act...
- by Dis Cord - at 2013.05.10 16:03:00
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44. Why sharpshooter wasn't a mistake ccp - in General Discussions [original thread]
SS worked because there was a better range overlap. They have completely eliminated that with their range nerf. However, SS was the best solution to a simply broken mechanic: Hard Range. The better solution is to rework range to realistic leve...
- by Dis Cord - at 2013.05.10 15:28:00
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45. Thoughts on new HMG buff? - in General Discussions [original thread]
Increase in damage is a good thing, but if that increased dps still can't reach across a street, then effectively there has been no fix.
- by Dis Cord - at 2013.05.10 15:15:00
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46. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Himiko Kuronaga wrote: With the exception of the Assault HMG, it handles like a flame thrower currently. That said, it's a damn effective flame thrower. Not the way I want it balanced, but I can't deny the results it yields... See, if they ...
- by Dis Cord - at 2013.05.10 14:32:00
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47. Thoughts on new HMG buff? - in General Discussions [original thread]
Jack McReady wrote: Dis Cord wrote: Exactly. Your longest kill is about the length of a casual game of catch with a football. Makes NO sense, lol. you are not supposed rto touch the domain of other weapons with HMG. hmg => close rang...
- by Dis Cord - at 2013.05.10 14:17:00
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48. Thoughts on new HMG buff? - in General Discussions [original thread]
Jack McReady wrote: Dis Cord wrote: Since range has not been addressed, this fixes nothing. I can kill stuff up to 35m reliable. my longest kill was 40m. I am using standard HMG. Exactly. Your longest kill is about the length of a cas...
- by Dis Cord - at 2013.05.10 14:09:00
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49. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Disturbingly Bored wrote: Dis Cord wrote: I disagree. I think that this game's concept of range is the core problem. It is unique to this game, and there's a reason for that. Hard range is a terrible mechanic for weapon differentiation. I kn...
- by Dis Cord - at 2013.05.10 14:06:00
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50. Optimals, dispersion, and falloff question? - in General Discussions [original thread]
Beren Hurin wrote: It would be nice to know how dispersion interacts with falloff, now or with the patch... Is it a direct cone of spread? My MD doesn't care so much, but I think others might. Could your dispersion be such that even inside your...
- by Dis Cord - at 2013.05.10 14:03:00
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51. Thoughts on new HMG buff? - in General Discussions [original thread]
Since range has not been addressed, this fixes nothing.
- by Dis Cord - at 2013.05.10 13:51:00
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52. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Disturbingly Bored wrote: Dis Cord wrote: If they haven't addressed the problem of range, then the HMG is still broken. The stats make it a lumbering bruiser now, dying at long range. Which is probably the only role for heavy that's actua...
- by Dis Cord - at 2013.05.10 13:42:00
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53. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
I have to say, these changes do not address the core problem of range for the HMG (and indeed, all weapons ). This is by far the biggest issue. You're going to release PC with heavies and tanks still non-viable??? This is an enormous mistake. I...
- by Dis Cord - at 2013.05.10 13:31:00
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54. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
If they haven't addressed the problem of range, then the HMG is still broken.
- by Dis Cord - at 2013.05.10 13:24:00
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55. The Heavy Gathering - in General Discussions [original thread]
My problem with the Heavy (and a fundamental problem with all classes) is CCP using Hard Range as a way to define weapons.
- by Dis Cord - at 2013.05.10 02:28:00
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56. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
General Tiberius1 wrote: i liked being a lumbering heavy, list i could hit **** back then I totally accept the *normal* drawbacks of an HMG: -Difficult Maneuverability (normally due to weapon weight, in DUST weapon and suit weight) -Diffic...
- by Dis Cord - at 2013.05.09 22:00:00
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57. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Lance 2ballzStrong wrote: Superhero Rawdon wrote: lance - i have 1.3 mil SP left......and im waiting. for what, i dont know. maybe ccp to fix the problem they created? beoulve - exactly. everyone QQ about everything EXCEPT the damage b4.......
- by Dis Cord - at 2013.05.09 21:05:00
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58. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
martinofski wrote: Just played a game where there was Radar from PFBHz and he killed my 1300hp heavy in 2 hitts, with nova knifes... not like i didn't see him coming. Not sure I can do close to that with my HMG lol This verifies my theory...
- by Dis Cord - at 2013.05.09 20:25:00
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59. HMG Review (as unbiased as possible...I promise :D ) - in General Discussions [original thread]
Caineghis Beoulve wrote: Master Jaraiya wrote: Caineghis Beoulve wrote: We are forgetting the most important part here, is that the HMG is not fixed, we need the HMG to be able to perform our job, be it as a defender or as an attacker. W...
- by Dis Cord - at 2013.05.09 20:13:00
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60. Orin's list of urgent necessary changes to DUST - in General Discussions [original thread]
Orin the Freak wrote: Dis Cord wrote: Need better ranges than that, Orin. They also need to not be blinded by 5-14, and hold PC if the game isn't fixed before then. Dis, those are unrealistic ranges, and far too game-changing for what ...
- by Dis Cord - at 2013.05.09 18:50:00
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