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221. "Dust is not a True FPS" - in General Discussions [original thread]
Actually there was already a post on the playstation blog about electronic warfare months ago . . . with capacitors and draining those, rendering tanks completely defenseless and so on . . . @Tony Califf: CoD4 was "nice", but the best CoD of all ...
- by Deskalkulos Ildigan - at 2012.07.24 11:47:00
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222. Play time starts Tuesday - in General Discussions [original thread]
As said in irc, the Servers will go live at 23:00gmt today. Thats in around 12 hours and 10 minutes.
- by Deskalkulos Ildigan - at 2012.07.24 10:50:00
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223. event 3 - in General Discussions [original thread]
Sounds like impossible. . . i'd rather kill another million dropsuits . . . Problem is, that we barely got the million kills in 5 days (four if you didn't count wednesday), and that vvehicles are even more limited than clones Oo
- by Deskalkulos Ildigan - at 2012.07.23 18:26:00
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224. Remote repair tools and dropships - in General Discussions [original thread]
So there were more remote repair tools beside the AUR version introduced? Damn i need to skill a bit . . .
- by Deskalkulos Ildigan - at 2012.07.19 17:06:00
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225. New map to beta test anytime soon? - in General Discussions [original thread]
Actually i hope that there is a proper betaphase which ranges into 2013 . . . with an extra suit / item every 2 weeks (thanks to the events) i think we will get some fancy equip once the game goes online
- by Deskalkulos Ildigan - at 2012.07.19 16:37:00
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226. New map to beta test anytime soon? - in General Discussions [original thread]
me too. . . But on the other hand i'd like to test a "pure" infantry map, after this months map was quite vehicle-focused i'd like to see some heavy indoor/infantry testing going on. maybe with the sliding mechanic on top :3
- by Deskalkulos Ildigan - at 2012.07.19 16:22:00
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227. covering mechanics - in General Discussions [original thread]
Garrett Blacknova wrote: There are cover mechanics. Objects block projectiles. Stand/crouch behind a hill/wall/tank/whatever, and you have cover from things on the other side of it. That's all the cover mechanics anyone should want or need in...
- by Deskalkulos Ildigan - at 2012.07.17 13:49:00
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228. AUR for BPOs - in General Discussions [original thread]
Sephoran Griffith wrote: Sephoran Griffith wrote: Grit Breather wrote: I doubt it. CCP keep saying AUR will not be used to win. Dust is not a pay-to-win type of game. BPOs should only be prices in ISK. That's the only way to maintain bala...
- by Deskalkulos Ildigan - at 2012.07.17 13:38:00
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229. covering mechanics - in General Discussions [original thread]
I guess most of us have seen the trailer where a merc run and slide into cover, so i wanted to ask if anyone knows of a Dev saying anything about covering mechanics? Was it confirmed, demented or was nothing said by Devs so far regarding it? (I kn...
- by Deskalkulos Ildigan - at 2012.07.16 18:22:00
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230. Anyone else see a decline in #'s - in General Discussions [original thread]
some people in the beta i talked with said, that they are passing on this game until KB/M support is implemented (which should be august if i am not wrong), so there might be a slight increase in the numbers of gamers. Unless the non KB/M faction ...
- by Deskalkulos Ildigan - at 2012.07.16 17:46:00
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231. Oh **** moments - in General Discussions [original thread]
Have called in a dropship to fly to a tower so that i can take off an enemy dropship, selected Shock so that i can use my adv. swarm launcher to kill a nearby tank after doing that. Circling around while waiting for my ship since i got shot by sai...
- by Deskalkulos Ildigan - at 2012.07.16 10:07:00
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232. Keyboard/Mouse - in General Discussions [original thread]
Oh and we are basically arguing over the definition of levelled playing field. You say the more choices the better i say, same prerequisits for everyone. What is NOT philosophical about that? (not double post, the character limit of the previous ...
- by Deskalkulos Ildigan - at 2012.07.16 02:34:00
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233. Keyboard/Mouse - in General Discussions [original thread]
Yeah that draft overwriting sucks hard (have already wrote about it as a bug in the bug section), so i am feeling with you there. Also had to cut down my post to meet the 6k char limit. . . The thousands of combinations thing stems from the UT 3 ...
- by Deskalkulos Ildigan - at 2012.07.16 02:30:00
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234. Keyboard/Mouse - in General Discussions [original thread]
Geirskoegul wrote: [...other quotes deleted, did you know theres a maximum depth of quotes allowed in this forum?...] You're right, we're playing on consoles. Consoles which are nothing more than computers in a pretty box. Computers that can s...
- by Deskalkulos Ildigan - at 2012.07.16 00:08:00
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235. Keyboard/Mouse - in General Discussions [original thread]
Geirskoegul wrote: ROIZENGH wrote: If this does get KB/M controlls it would **** up things for console gamers, the difference on the control you get is just to big, lets face it you a console player wont last to a KB/M player Except this h...
- by Deskalkulos Ildigan - at 2012.07.15 22:53:00
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236. [BETA REGION] Merc pack and beta restrictions - in Technical Support/Bugs [original thread]
i doubt it, i think the op is not from australia. . . But cannot be sure. . .
- by Deskalkulos Ildigan - at 2012.07.14 10:48:00
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237. Scrambler Pistol Operation description - in Technical Support/Bugs [original thread]
who knows, maybe ccp have some wicked way to make the actual rof go lower the higher the rof variable is?
- by Deskalkulos Ildigan - at 2012.07.14 09:56:00
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238. [BETA REGION] Merc pack and beta restrictions - in Technical Support/Bugs [original thread]
One question: If all you want is the skinweave logi suit, have you tried to get a beta key from ign, then enter it using your asian account? This way you would have saved some money. On the other hand i read in the Eve forums that once you got in...
- by Deskalkulos Ildigan - at 2012.07.14 09:43:00
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239. Electronics Upgrade Skill? - in Technical Support/Bugs [original thread]
This is a known bug (for quite a long time), i think yesterday one of the Devs said, that they finally found out what produced the bug, so it will be fixed sometime Soon(TM)
- by Deskalkulos Ildigan - at 2012.07.14 09:16:00
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240. Sticky:DUST 514 IRC channel - in General Discussions [original thread]
Nick: Deskalkulos Thanks for your hard work
- by Deskalkulos Ildigan - at 2012.07.13 10:50:00
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