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81. CCP please answer this short question about reset - in General Discussions [original thread]
the game will be practically released once it hits open beta , so the difference is a mere 10 days or so if i remember correctly. not that imbalanced if you ask me. . .
- by Deskalkulos Ildigan - at 2013.01.14 19:22:00
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82. Ventrilo / Mumble / TS PS3 Integration - in General Discussions [original thread]
actually i'd like to see something like this too. Since a PS3 is normally meant to be in the living room (where the tv is) its a bit unpractical to have a pc next right to it. Not impossible, just impractical for many many people.
- by Deskalkulos Ildigan - at 2013.01.14 19:02:00
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83. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
Joseph it would be nice if you could name the Roccat products you tested/used. Just stating "all wired Roccat Products" is a bit broad to say the least.
- by Deskalkulos Ildigan - at 2013.01.13 11:15:00
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84. Strange number in my Char name... - in Technical Support/Bugs [original thread]
My completely random guess would be, that you got renamed because your names where already taken in TQ. But then again it is just a shot in the dark.
- by Deskalkulos Ildigan - at 2013.01.10 13:42:00
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85. Last day on SiSi, what is everyone doing? - in General Discussions [original thread]
It's weird, the only thing i have done today is to finally get around to "thank" everyone who helped at the Supported Keyboard thread by providing infos about keyboards/mice with a like and also added missing posts in the list (Apparently i just r...
- by Deskalkulos Ildigan - at 2013.01.09 18:15:00
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86. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
Maranas Nexdine, what system language is your ps3? In case it is not english, try to change it to that, maybe it helps.
- by Deskalkulos Ildigan - at 2013.01.09 17:49:00
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87. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
Hummm Millifara, do you use the english system setting for PS3? Maybe the Z-Board works with the english setting.
- by Deskalkulos Ildigan - at 2013.01.05 09:44:00
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88. Sticky:Supported Mouse/Keyboard list - in Technical Support/Bugs [original thread]
riverini 2 is there any possibility to add a more specific name for the apple keyboard? A link would be good enough too.
- by Deskalkulos Ildigan - at 2012.12.20 11:36:00
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89. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
G-SLicK wrote: Deskalkulos Ildigan wrote: Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there ...
- by Deskalkulos Ildigan - at 2012.12.20 09:45:00
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90. A great build is horrible because of this one thing!!!! - in General Discussions [original thread]
Actually Heavies are supposed to win a 1v1 match (to my knowledge), it should be the case that multiple people have to band together to take one heavy down not the other way around. Of course there are things like maneuverability that might allow...
- by Deskalkulos Ildigan - at 2012.12.20 09:23:00
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91. ISK reimbursement for SSS EVENT - in General Discussions [original thread]
Also please do keep note, that EVE is a released game, which can be expected not to crash, whereas Dust is currently in Beta so it is completely possible and expectable that the game will crash/ dc / fry your ps3. Arguing with "EVE does reimburses...
- by Deskalkulos Ildigan - at 2012.12.02 11:48:00
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92. This game makes decent players good, and average players bad. - in General Discussions [original thread]
Shayz don't underestimate the impact of increased range / ammo. I used to be shot by people who had higher ranges with their AR, so i increased the range, and now i am able to pick people off that can't shoot back because i am too far away. Increa...
- by Deskalkulos Ildigan - at 2012.12.02 11:36:00
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93. No Reset for Next Build - in General Discussions [original thread]
i think tq means tranquility
- by Deskalkulos Ildigan - at 2012.11.10 13:28:00
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94. [Request] Reloading amplification - in Feedback/Requests [original thread]
Sounds interesting on paper, but i wonder if it will be feasible. If you have a downtime before you start this automatic reloading you could just reload it normally, if it is constantly reloading it will probably be just like a mag extension .
- by Deskalkulos Ildigan - at 2012.11.09 12:20:00
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95. Oceanic Combat on oceanic planets? - in Feedback/Requests [original thread]
I wouldn't have anything against marine combat, but i remember some people opposing this suggestion earlier for whatever reasons they had.
- by Deskalkulos Ildigan - at 2012.11.09 08:14:00
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96. [Request] EVE like skill system - in Feedback/Requests [original thread]
Azraen Kador wrote: Deskalkulos Ildigan wrote: You do know that starting two years later you won't be able to catch up ever, because you . .. well started 2 years later than the other? Aside from that, actually you do earn SP even when you'...
- by Deskalkulos Ildigan - at 2012.11.09 08:11:00
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97. [Request] EVE like skill system - in Feedback/Requests [original thread]
You do know that starting two years later you won't be able to catch up ever in eve, because you ... well started 2 years later than the other? Aside from that, actually you do earn SP even when you're failing hard. And even if you wouldn't get a...
- by Deskalkulos Ildigan - at 2012.11.08 16:16:00
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98. [Request] EVE like skill system - in Feedback/Requests [original thread]
Okay try to imagine this: Dust uses EVE skilling and you start the game 2-4 years after release. Many people you meet will ohk you, only because they started the game earlier.
- by Deskalkulos Ildigan - at 2012.11.08 16:08:00
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99. Not spawning next to team mates - in General Discussions [original thread]
m621 zma wrote: Deskalkulos Ildigan wrote: As Garrett said, Droplinks or mobile CRU's. If there are no such things in your squad then tough luck, this is no battlefield / CoD (i dont know if CoD supports said spawning behaviour and just adde...
- by Deskalkulos Ildigan - at 2012.11.08 16:01:00
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100. Health and shield meter are too slow - in Feedback/Requests [original thread]
Hadlii Mur wrote: That doesn't make sense. Sometimes, you act differently based on how much health/shields you have. Knowing what they actually are at the moment allows you to make better split decisions. For example, if I knew that my shields ...
- by Deskalkulos Ildigan - at 2012.11.08 15:58:00
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