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Nomed Deeps
482
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Posted - 2015.05.07 15:25:00 -
[1] - Quote
I think this should be simple enough to be implemented easily as is a mid-step to giving money but I think this has been suggested before. Let's say I get tired of a sniper, protostomper, or any other player in match who had killed me multiple times. I go to the match player list, click their name, select an option like to "Add Bounty" that opens a dialog similar to Give Money, select amount, confirm, and head back in game. A notification is then displayed in the feed to all players that there is active bounty for the selected character. Whoever kills that player next (one kill per bounty) would get the bounty amount set from my wallet. This could add a whole new dynamic to the game especially if you select someone on your team in pubs or select an enemy in FW where friendly fire is in play.
I cannot be bought, but I can be leased.
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Nomed Deeps
482
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Posted - 2015.05.07 15:42:00 -
[2] - Quote
I guess this was discussed previously: In Match Bounty's In this age of DUST, we need to strive for simple if a new feature has any chance of being implemented. Hence, my idea on match bounties.
I cannot be bought, but I can be leased.
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Nomed Deeps
482
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Posted - 2015.05.07 15:47:00 -
[3] - Quote
Found another: Idea for Dust Bounty system This proves there is obviously a want for such a feature. I think there just has to be enough support for CCP to take notice.
I cannot be bought, but I can be leased.
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The Lion ElJonson
1st Legion The Dark Angels Learning Alliance
184
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Posted - 2015.05.07 16:05:00 -
[4] - Quote
i put a 2 mill bounty on you, you and your friend join a factional in a free suit, friend kills you, gets bounty, split both ways, jokes on me. Ever idea as good as this one needs an exploit free way of working or its broken. I'd love to say you know what boom i put 5 mill on your main and every battle you join your marked as a high value target, or even have the biggest price on my own head but its being able to do it without some fool trying to exploit the way it opperates. Sadly theres to many special cases with too much free time on there hands.
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
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Nomed Deeps
483
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Posted - 2015.05.07 17:57:00 -
[5] - Quote
Quote:i put a 2 mill bounty on you, you and your friend join a factional in a free suit, friend kills you, gets bounty, split both ways, jokes on me. Ever idea as good as this one needs an exploit free way of working or its broken. I'd love to say you know what boom i put 5 mill on your main and every battle you join your marked as a high value target, or even have the biggest price on my own head but its being able to do it without some fool trying to exploit the way it opperates. Sadly theres to many special cases with too much free time on there hands. The bounty I am requesting is during match. If the targeted person leaves match, the bounty will not long be an active in match bounty. You can't really exploit something actively going on as you don't even know if someone will put a bounty on you in match. Now in faction, a targeted player could go to a supply depot, switch to free suit, and then have a friend on the same team kill them to split the ISK but that would not really be a problem in pub matches. Plus, I am not sure how many would go through the trouble to take a bounty themselves especially with a chosen few intensely caring about their KDR. Plus, there's no guarantee the targeted player will survive the trip to a supply depot to do such.
I cannot be bought, but I can be leased.
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
22
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Posted - 2015.05.08 04:42:00 -
[6] - Quote
*sniff*sniff* What's that i smell???? *sniff*sniff*..... Ahhh i smell..... Potential. LOTSsss of potential.
Just doing merc stuff
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Jackie Chang Lee
Edimmu Warfighters Gallente Federation
10
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Posted - 2015.05.08 05:25:00 -
[7] - Quote
The Lion ElJonson wrote:i put a 2 mill bounty on you, you and your friend join a factional in a free suit, friend kills you, gets bounty, split both ways, jokes on me. Ever idea as good as this one needs an exploit free way of working or its broken. I'd love to say you know what boom i put 5 mill on your main and every battle you join your marked as a high value target, or even have the biggest price on my own head but its being able to do it without some fool trying to exploit the way it opperates. Sadly theres to many special cases with too much free time on there hands.
It's an understandable line of thought you have, but that implies that the matchmaking is sophisticated enough to put him and a friend in the same match on opposing sides. Also that somebody else wouldn't murder him in the process. There is already and existent bounty system in EvE online that would work well with this each payout is a portion of the value of his fitting lost, militia gear is free so no pay out. In dust that method can work even better due to the fact there is no insurance. |
Nomed Deeps
485
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Posted - 2015.05.12 18:01:00 -
[8] - Quote
I rather have players put up amounts they set for for other players. Besides, the simpler it is, the more of a chance of getting coded.
I cannot be bought, but I can be leased.
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Nomed Deeps
486
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Posted - 2015.05.13 13:11:00 -
[9] - Quote
I updated the description to be a little more obvious.
I cannot be bought, but I can be leased.
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The Lion ElJonson
1st Legion The Dark Angels
216
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Posted - 2015.05.14 11:32:00 -
[10] - Quote
Jackie Chang Lee wrote:The Lion ElJonson wrote:i put a 2 mill bounty on you, you and your friend join a factional in a free suit, friend kills you, gets bounty, split both ways, jokes on me. Ever idea as good as this one needs an exploit free way of working or its broken. I'd love to say you know what boom i put 5 mill on your main and every battle you join your marked as a high value target, or even have the biggest price on my own head but its being able to do it without some fool trying to exploit the way it opperates. Sadly theres to many special cases with too much free time on there hands. It's an understandable line of thought you have, but that implies that the matchmaking is sophisticated enough to put him and a friend in the same match on opposing sides. Also that somebody else wouldn't murder him in the process. There is already and existent bounty system in EvE online that would work well with this each payout is a portion of the value of his fitting lost, militia gear is free so no pay out. In dust that method can work even better due to the fact there is no insurance. duel q-sinc is possible in the gal/cal and is our main way of kick starting FW itself, its extremely easy just because so few people play FW as it starts rolling
The chat channel 'player trade' is open for adding contacts and placing item advertisements in game.
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Nomed Deeps
487
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Posted - 2015.05.15 15:45:00 -
[11] - Quote
Maybe bounties should only be available in non-friendly fire modes (all pub matches) for simplicity. Still, if I were CCP and there was a heavily requested feature, I would simply code it to cover the biggest exploits (already discussed in previous posts) and see how players use it to tweak from there if needed.
I cannot be bought, but I can be leased.
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Boot Booter
Titans of Phoenix RUST415
1334
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Posted - 2015.05.15 15:52:00 -
[12] - Quote
The Lion ElJonson wrote:i put a 2 mill bounty on you, you and your friend join a factional in a free suit, friend kills you, gets bounty, split both ways, jokes on me. Ever idea as good as this one needs an exploit free way of working or its broken. I'd love to say you know what boom i put 5 mill on your main and every battle you join your marked as a high value target, or even have the biggest price on my own head but its being able to do it without some fool trying to exploit the way it opperates. Sadly theres to many special cases with too much free time on there hands.
Simple, just make it so only the friendly team recieves a notification that there is a bounty for player x, placed by player y. Upon being killed player x recieves a notification that bounty has been payed to player z by player y.
I think that's exploit free...
Overall I like the idea, not sure how much it would actually be used... But nonetheless would be very unique and cool |
Derpty Derp
Dead Man's Game
1063
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Posted - 2015.05.15 16:09:00 -
[13] - Quote
Would be great, if friendly fire issues were fixed...
You need to be able to shoot back at the greedy bastard on your team. If someone shoots you on your own team, they should become a "yellow" (or some other unused colour) target, with a bounty put on their head by the faction.
If killed, they should also be kicked from the battle (without pay) if and when the faction bounty is taken... This means you gotta think about if you can survive the rest of the match after taking the "friendly fire bounty" else you get nothing and the bounty money is added to the pot for the rest of the team.
Giving friendly fire a purpose would be great, rather than the pointless poop of a system we currently have, which is pretty much just for poops and giggles. |
Marcus Stormfire
G.R.A.V.E The Ditanian Alliance
97
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Posted - 2015.05.15 16:49:00 -
[14] - Quote
Perhaps Dust should look at the Bounty Mechanics of EvE. Let's say you put a 2 million isk bounty on a person. Someone else kills that person. But instead of getting the 2 million isk they get a percentage of what the suit was worth. let's say 15% of a 100k isk suit = 15k. That 15k gets taken out of the bounty pool and now there is 1,985.000 isk left. That way some guy who wants to split the loot with a friend will have to loose something like 133 suits @ 100k isk. Making it nowhere near viable to scam the bounty system.
Let other players know there is a bounty on somebody's head by having a bounty Icon appear on your Hud Next to the person's name.
-Gives something more for snipers to do in pubs. -Gives blueberries more reason to be aggressive instead of hide in the back. -Gives incentives to place bounties on the redline tanks. -But Most of all, Gives you the warm and cozy feeling that people hate you so much that they are willing to put a bounty on you
-Marcus
-I don't always kill Mercs with a sidearm, But when I do I use militia.
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Maken Tosch
DUST University Ivy League
11681
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Posted - 2015.05.15 18:13:00 -
[15] - Quote
Marcus Stormfire wrote:Perhaps Dust should look at the Bounty Mechanics of EvE. Let's say you put a 2 million isk bounty on a person. Someone else kills that person. But instead of getting the 2 million isk they get a percentage of what the suit was worth. let's say 15% of a 100k isk suit = 15k. That 15k gets taken out of the bounty pool and now there is 1,985.000 isk left. That way some guy who wants to split the loot with a friend will have to loose something like 133 suits @ 100k isk. Making it nowhere near viable to scam the bounty system. Let other players know there is a bounty on somebody's head by having a bounty Icon appear on your Hud Next to the person's name. -Gives something more for snipers to do in pubs. -Gives blueberries more reason to be aggressive instead of hide in the back. -Gives incentives to place bounties on the redline tanks. -But Most of all, Gives you the warm and cozy feeling that people hate you so much that they are willing to put a bounty on you -Marcus
I thought about that already.
https://docs.google.com/document/d/1ussyRqbo5dUYEPrdFsTghXXMEZsaOgnZ2glsS7GDFj8/edit?usp=sharing
Maken Tosch wrote: Payout
Considering that the value of a dropsuit in Dust is vastly different to the value of a spaceship in Eve Online, the percentage that affects bounty payout based on assets destroyed would have to be increased in Dust compared to Eve. In Eve, the percentage is 20% of the value of the assets destroyed. If I were to destroy a spaceship worth 5,000,000 ISK belonging to a bounty, then I would get 1,000,000 ISK as a payout for that destruction. The bounty then loses his bounty value by 1,000,000 ISK. However, a dropsuit destroyed in Dust might cost only 50,000 ISK. For a bounty with a 100,000,000 ISK prize on his/her head and with a 20% payout rate, that amounts to only 10,000 ISK for bounty kill and the bounty only loses his bounty value by that same amount. 10,000 ISK is a drop in the bucket to 100,000,000 ISK. I would have to kill that bounty 20 times in one match in order to collect the same amount of money I would get from doing a 7-minute match of Ambush. That is not feasible and itGÇÖs certainly not profitable given the fact that I also might lose my own suits in the effort and I would have to kill the target 10 times to cover the cost of one proto suit I lose. The percentage would need to be adjusted for Dust 514.
If the percentage was 100% of the value of the suit lost, that would make it interesting. If I killed a bounty who was wearing a 50,000 ISK suit, then I would get the same amount as a payout and the bounty loses his/her value by that same amount. I would only have to kill that player 4 times to make the same amount of ISK earned in a 7-minute match of Ambush. This also means a much higher payout for the hunter if the bounty happens to lose his vehicle. This also means the bounty can clear his/her bounty from their head faster.
So instead of being paid 100% of the value of the bounty upon killing, you get paid 100% of the combined value of the suit plus any fitted gear that target was wearing upon Clone Termination rather than normal death.
EDIT:
Also, if you read the rest of the link I provided, you will see my recommendation on how a bounty can find his/her target. This makes it more random and very difficult the game the system when only third-party neutral players in a match can claim the bounty.
Eve Online Invite
https://secure.eveonline.com/trial/?invc=ed64524f-15ca-4997-ab92-eaae0af74b7f&action=buddy
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Nomed Deeps
490
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Posted - 2015.05.21 15:57:00 -
[16] - Quote
As stated, I think simplicity would be best. Plus, in EVE you get logs to check for amounts but in DUST you don't (besides simple amounts) so that is why it is best to keep it simple where mercs don't need to question if they received the right bounty amount or not.
I cannot be bought, but I can be leased.
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