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401. Rifle Changes: Variations - in Feedback/Requests [original thread]
I'll be honest, I hope CCP steals all of your ideas on rifles and plays it off as their own. Please, tho, add how much Damage per individual shot/burst one should expect from these weapon variants. Your last couple of posts have been kind of mir...
- by Denn Maell - at 2014.01.21 23:02:00
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402. [Request]CCP Wolfman-About Us heavy - in Feedback/Requests [original thread]
A light weapon on a heavy suit is something CCP has pushed for with all their Sandbox RPG talkGǪ But the Rail Rifle is a real problem. Greater range and DPS than an actual heavy weapon? I'm with you sir, but the suit isn't the problem its the w...
- by Denn Maell - at 2014.01.21 22:55:00
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403. Rifle Changes: Range and Damage Applications - in Feedback/Requests [original thread]
Good thoughts. Of courses, there are other considerations such as Effective vs. Optimal range. Weapons with very low Optimum Ranges should have a higher theoretical DPS than weapons with much higher optimum ranges.
- by Denn Maell - at 2014.01.21 22:43:00
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404. Punishment for FW traitors needs to be harsher - in Feedback/Requests [original thread]
What's to stop Revive chaining Team Kills? Nothing, if you are revived you don't have a chance to punish. This isn't sabotage its Cyber Bullying.
- by Denn Maell - at 2014.01.21 21:18:00
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405. [Feedback/Request] Basic frames & specializations: differentation & cost - in Feedback/Requests [original thread]
I believe originally I heard that the Frames were sort of general-purpose suits with no bonuses but possibly more base stats and slots to make up for the lack of bonuses. What we have now is a pale (yet unfathomably more expensive) watered down ve...
- by Denn Maell - at 2014.01.21 21:11:00
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406. Jet Bikes - in Feedback/Requests [original thread]
Or at least, for defenders have a motor pool/garage the vehicles just roll out of. At least in non-public matches. They are defending they should have the advantage. Until the attackers take it from them.
- by Denn Maell - at 2014.01.21 21:05:00
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407. FW TEAM KILL: Revive kills - in General Discussions [original thread]
My Corpmate got auto-kicked because a scout was caught in an OB. It hit all the enemies but the over-damage kicked him. Thing is, it was a Minmatar OB (EMP Shells only) no damage whatsoever to armor. But, maybe someone should make a Grief-Offen...
- by Denn Maell - at 2014.01.21 20:50:00
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408. Can the caldari scout get a bonus to sniper rifles - in General Discussions [original thread]
I think the cloak is a big enough bonus to sniping as it is. If you want reduced sway, increased optimalGǪno any bonuses to sniping would make it so boringly easy everyone would do it and say "My K/D is great!" Correct hit detection/distance re...
- by Denn Maell - at 2014.01.21 20:45:00
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409. Tanks are 100% balanced right now - in General Discussions [original thread]
Tanks are in better shape now then they have been beforeGǪbut balanced? Tanks require multiple coordinated efforts to take down a lone wolf wrapped in bubble wrap and titanium plating. Not balanced. Tanks should require more players to be active...
- by Denn Maell - at 2014.01.21 19:56:00
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410. Profile dampener Question(s) - in General Discussions [original thread]
PD's don't "Stack" in the same way. Starting from your suit's Profile, you then take away your Profile dampener's passive bonus. After that then your Complex PDs take their percentage of the remaining. And subsequent modules take a percentage of ...
- by Denn Maell - at 2014.01.21 19:22:00
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411. Standardizing ARs - in Feedback/Requests [original thread]
These sound good. If each variant remains just that, a variant. The assault Rail Rifle should retain lower RoF than the base Blaster Rifle, but retain a greater Optimal Range. This way there would be sufficient reason to use a Breach AR vs. a base...
- by Denn Maell - at 2014.01.21 14:59:00
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412. Contents of 1.8 - in General Discussions [original thread]
Huh? Wuh? Rail Nerf? Please?
- by Denn Maell - at 2014.01.21 03:32:00
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413. request: remove kill to death ratio - in Feedback/Requests [original thread]
KDR Has never been a useful metric in Dust, to a Logi or anyone, not with the TTK being so low. A better metric would be a ledger subtracting total fitting cost (in Isk) subtracted from the earnings of that match.
- by Denn Maell - at 2014.01.21 03:24:00
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414. [Video] Tac AR vs Scrambler Rifle - in Feedback/Requests [original thread]
All of the Blasters just plain underperform. And the DPS increase from STD, ADV, and PRO is one of the lowest increases in the game atm. Really there is nothing to recommend the Duvolle versus the Basic right now.
- by Denn Maell - at 2014.01.21 02:59:00
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415. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
With TTK being what it is, those Resistance bonuses built in to the sentinel will beGǪcute . Any Assault bonus to weapons is a simultaneous partial buff but also a hard-felt nerd to eHPs. You'll see the Assualts trying out their shiny new 'buffs'...
- by Denn Maell - at 2014.01.20 18:10:00
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416. [Feedback] Nanite Injector glitch - in Feedback/Requests [original thread]
I've revved a lot of people and have seen a phenomena pop up where when I use the nanite injector I get 'stuck' as the person is getting up. Is there supposed to be an animation of my Merc helping the guy to his feet or is this just a clipping issue?
- by Denn Maell - at 2014.01.20 17:10:00
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417. Dust 514 vs Battlefield 4 - in Feedback/Requests [original thread]
Stats wise there is very little difference between the Militia AR and the Duvolle AR. If your skills are high enough to us a Duvolle then for the love of ISK save your money, they are not worth it. AR's have the notoriety of being the worst scale...
- by Denn Maell - at 2014.01.20 16:47:00
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418. Mining - in Feedback/Requests [original thread]
Maken Tosch wrote: Ulysses Knapse wrote: Denn Maell wrote: The materials harvested from Planetary Interaction are very different from mining asteroids. If CCP ever decides to let Dust compete with Eve over these resources (which are requi...
- by Denn Maell - at 2014.01.20 04:51:00
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419. Why a low average TTK bad. - in General Discussions [original thread]
The TTK was good IMHO until 1.7. Well I mean after we started seeing matches that lacked tank spamming once more. The balance of the Rifles needs a look over. Assault Rifle, aka Plasma Rifle Based off of Blasters in Eve they are supposed to have...
- by Denn Maell - at 2014.01.20 03:04:00
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420. i worry for the new logi - in General Discussions [original thread]
While I do appreciate CCP making an effort to redesign role bonuses to benefit direct actions on the battlefield, as opposed to passive tankiness. They need to take a serious look at the overall DPS that happens on the battlefield. At level 5 Prof...
- by Denn Maell - at 2014.01.20 01:23:00
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