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1001. Run and Reloading VOTE - in Feedback/Requests [original thread]
I vote NO. It removes a risk vs reward factor. Do you want to run away and risk bumping into someone with a small clip? Or do you want to attempt to reload risking that your pursuer may catch up to you? Makes the game more fun IMO. EDIT: If they...
- by Delirium Inferno - at 2013.02.17 11:44:00
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1002. Swarm Launcher - REAL Variants - in Feedback/Requests [original thread]
The concept of these variants are alright but the numbers are way off. Right now I'm using the advanced CRB7 Swarm Launcher that fires 5 missiles at 300 a piece, and I'm using level 5 weaponry and complex light weapon modifier. So that's 300*5*1.2...
- by Delirium Inferno - at 2013.02.17 11:38:00
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1003. Map listed prior to battle - in Feedback/Requests [original thread]
If you look on the screen with the player lists it lists the planet and district you are attacking. Right now it's not working and always displaying the same thing, but CCP does at least plan to add this.
- by Delirium Inferno - at 2013.02.17 11:18:00
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1004. Swarm Launchers, Back to manual fire. - in Feedback/Requests [original thread]
I don't think the swarm launchers need to be changed at all. If you want a dumb fire rocket wait until they add the Gallente plasma launcher. Your argument is that swarm launchers take no skill. Your fallacy is that you are using "skill" interch...
- by Delirium Inferno - at 2013.02.17 11:11:00
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1005. Bojo's School of the Trades: The Attack Methana (LAV) - in Rookie Training Grounds [original thread]
So what do you do when you need to capture a base? 170,200 ISK is a lot to just leave hanging around.
- by Delirium Inferno - at 2013.02.17 10:09:00
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1006. Do headshots matter? - in Rookie Training Grounds [original thread]
I put together a dual pistol scout. Assault Scrambler as my primary and Breach as my secondary for heavies along with a complex sidearm modifier, militia profile dampening, and level 2 light weapon sharpshooting. Died a whole bunch at first but I...
- by Delirium Inferno - at 2013.02.17 06:45:00
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1007. I realised something today... - in General Discussions [original thread]
In my opinion it has to do with the high cost fittings. I notice a huge difference in my own gameplay when using one of my personal fits versus a starter fit. With the starter fits I tend to get impatient waiting on others and run off and do my ow...
- by Delirium Inferno - at 2013.02.17 03:30:00
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1008. Snipers: simple truth - in General Discussions [original thread]
Ryanki wrote: i dunno, i tend to get maybe 150k net gain with most of my non-sniper fits.. i only use sniper to counter snipe Plus if you are after an ISK gain then you would just use your non-consumable starter fits all day, so there's more...
- by Delirium Inferno - at 2013.02.17 03:24:00
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1009. Place Your Bets! - in General Discussions [original thread]
Scheneighnay McBob wrote: Delirium Inferno wrote: [quote=danny12343331] Flailer Pistol - Sidearm that fires micro rockets. Appears to be Caldari. correction: Flaylock pistol; and it's minmatar http://dust514.com/media/wallpapers/testers-...
- by Delirium Inferno - at 2013.02.17 03:12:00
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1010. Game is Unbalanced - in General Discussions [original thread]
I will disagree as well. I started this character a month after Open Beta (had SP thrown in seemingly random spots plus wanted to change my name and race/merc HQ). Only a few days in and I already feel on par for the most part. They give you mor...
- by Delirium Inferno - at 2013.02.17 03:08:00
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1011. Place Your Bets! - in General Discussions [original thread]
danny12343331 wrote: Devs announced more weps? Only new weapons incoming I know about are from here, http://www.youtube.com/watch?v=BFOC8z0UOEM Flailer Pistol - Sidearm that fires micro rockets. Appears to be Caldari. Gallente Plasma Launc...
- by Delirium Inferno - at 2013.02.17 02:58:00
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1012. Gun types - in General Discussions [original thread]
Heimdallr69 wrote: Im going to say the scrambler rifle when it comes out but for now id say AR if you like being close but not to close, hmg if you like cqc, snipers if you can sit on a mountain for 15-20 minutes a game Do we know how this we...
- by Delirium Inferno - at 2013.02.17 02:49:00
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1013. Do headshots matter? - in Rookie Training Grounds [original thread]
Henry FitzEmpress wrote: 0 Try Harder wrote: Scrambler pistol to armor (head) = 350% Scrambler pistol to shield (head) = 450% So that's why I was 1 shot killed by a scrambler pistol while at full health. Yup! Scrambler pistols are truly ...
- by Delirium Inferno - at 2013.02.17 02:40:00
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1014. Balacs and Krins - in General Discussions [original thread]
One Billion ISK
- by Delirium Inferno - at 2013.02.16 15:40:00
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1015. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
Ah well I will never leave the tanks alone. Even if I don't kill them, just bothering them is enough for me. And the amount of damage AV grenades do make them pretty useless against anything other than LAV's or militia HAV's. Oh, and I embrace an...
- by Delirium Inferno - at 2013.02.16 14:24:00
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1016. Do we gain passive SP while offline? - in Rookie Training Grounds [original thread]
1000 SP per hour, 24000 a day. Make sure you have passive SP activated on your character.
- by Delirium Inferno - at 2013.02.16 13:02:00
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1017. Anti-Armor Specialization (plus my beginner's guide) - in Rookie Training Grounds [original thread]
I've already taken out a few really well fitted tanks (in my opinion). You can do a lot of damage with the right swarm launcher. Also the flux grenades do more damage than AV so leading with those helps. As far as people jumping ship or even putt...
- by Delirium Inferno - at 2013.02.16 12:13:00
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1018. [Request] Increase Dropship flight ceiling to at least 300 meters - in Feedback/Requests [original thread]
Nothing wrong with creating higher camping spots for snipers. In reality a sniper would go to such a place, no? Want a counter? Gun 'em down in your own dropship or counter-snipe. Dropships need higher flight ceilings.
- by Delirium Inferno - at 2013.02.16 10:56:00
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1019. Dropship Flight School - in Rookie Training Grounds [original thread]
As someone who specialized in better swarm launchers, I have to say the most annoying thing is after burners. Having a ton of HP is nice but I can crack through even the hardest shields/armor given enough shots, but I can't do anything to those pi...
- by Delirium Inferno - at 2013.02.16 09:59:00
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1020. this is annoying the kittens out of me¡ QQ inside - in General Discussions [original thread]
While spawn camping may be a valid tactic, it is boring and somewhat classless. If you're on my team farming one I'll hack it in a heartbeat. Now, what's more annoying is when I'm about to blow up a turret and some random blue dot hacks it. We do...
- by Delirium Inferno - at 2013.02.16 09:17:00
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