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Bojo The Mighty
Bojo's School of the Trades
432
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Posted - 2013.01.07 19:30:00 -
[31] - Quote
Noc Tempre wrote:http://www.youtube.com/watch?v=i2cFOx5NCWk&feature=related ^^^^^^ This is how you make the swarm launcher a skill weapon. Sir, this is one of the best yet. But those missiles are crazy fast, maybe keep them as is in term of speed, but with the skill comes more damage.
Frigwamp the Like Button. I can't hit it enough times. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.07 20:36:00 -
[32] - Quote
Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "god mode" in tanks. Swarms and Forges are fine just how they are. I have run around many times with a forge gunner and another swarmer or two trying to kill a tank just to watch it still roll off to the redline. Swarms and Forges are working as intended and dont need to be nerfed. |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2013.01.07 21:47:00 -
[33] - Quote
RECON BY FIRE wrote:Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "god mode" in tanks. Swarms and Forges are fine just how they are. I have run around many times with a forge gunner and another swarmer or two trying to kill a tank just to watch it still roll off to the redline. Swarms and Forges are working as intended and dont need to be nerfed.
It's a game. You want real life go enlist. No skill weapons are pathetic. Furthermore, describing vehicles as "god mode" in their current state reveals your ignorance on the current dynamic. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.07 22:30:00 -
[34] - Quote
Noc Tempre wrote:RECON BY FIRE wrote:Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "god mode" in tanks. Swarms and Forges are fine just how they are. I have run around many times with a forge gunner and another swarmer or two trying to kill a tank just to watch it still roll off to the redline. Swarms and Forges are working as intended and dont need to be nerfed. It's a game. You want real life go enlist. No skill weapons are pathetic. Furthermore, describing vehicles as "god mode" in their current state reveals your ignorance on the current dynamic.
Been there, done that. Thats how I know about the Javelin. And youre the one that wanted to bring real life into this to make it more "skilled", dont become rude with me when I throw better real life into your face.
I also know all to well the current dynamic with vehicles. Everytime I see one I start to drool as I pick up my swarm. LAVs are usually pretty easy, but the tanks are really hard. Taking down a good tank with a skilled driver is especially hard and requires more skill than you give AV guys credit for. Especially with swarms you have to make sure they are in an area that when you start hitting them and they go to roll for the redline they wont have time to get there or get behind cover or else youll waste all 6 salvos for nothing. Dear lord help you if you dont have at least a Forge Gunner helping you. A good tanker can then just sit there and laugh at you as you launch salvo after salvo sitting on a nanohive. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.01.07 22:50:00 -
[35] - Quote
RECON BY FIRE wrote:Noc Tempre wrote:RECON BY FIRE wrote:Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "god mode" in tanks. Swarms and Forges are fine just how they are. I have run around many times with a forge gunner and another swarmer or two trying to kill a tank just to watch it still roll off to the redline. Swarms and Forges are working as intended and dont need to be nerfed. It's a game. You want real life go enlist. No skill weapons are pathetic. Furthermore, describing vehicles as "god mode" in their current state reveals your ignorance on the current dynamic. Been there, done that. Thats how I know about the Javelin. And youre the one that wanted to bring real life into this to make it more "skilled", dont become rude with me when I throw better real life into your face. I also know all to well the current dynamic with vehicles. Everytime I see one I start to drool as I pick up my swarm. LAVs are usually pretty easy, but the tanks are really hard. Taking down a good tank with a skilled driver is especially hard and requires more skill than you give AV guys credit for. Especially with swarms you have to make sure they are in an area that when you start hitting them and they go to roll for the redline they wont have time to get there or get behind cover or else youll waste all 6 salvos for nothing. Dear lord help you if you dont have at least a Forge Gunner helping you. A good tanker can then just sit there and laugh at you as you launch salvo after salvo sitting on a nanohive.
FGs take skill Swarms do not |
Magpie Raven
ZionTCD Legacy Rising
161
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Posted - 2013.01.08 00:51:00 -
[36] - Quote
Love these variants! |
Hexen Trickster
The Southern Legion
10
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Posted - 2013.02.17 11:17:00 -
[37] - Quote
The swarm launcher does need work, 3 milita swarms being used on my tank is only just bearable if i get out fast enough
WTB Automated Defender missile launchers (defender missiles in eve are missiles that are shot at other missiles to detontate them to reduce damage.. they arnt used much) |
Delirium Inferno
Chernova Industries
34
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Posted - 2013.02.17 11:38:00 -
[38] - Quote
The concept of these variants are alright but the numbers are way off. Right now I'm using the advanced CRB7 Swarm Launcher that fires 5 missiles at 300 a piece, and I'm using level 5 weaponry and complex light weapon modifier. So that's 300*5*1.2 = 1800 HP if I can get them all to hit. I still have to pursue a target like crazy and get several shots to land before he is destroyed.
What you are suggesting though? Standard 4 missiles at 150? So I used that I would have 150*4*1.2 = 720 HP. That is useless even with the flight speed. The breach would do the same amount of damage I can already do minus the lock. Shouldn't a breach be more powerful, especially at that trade off? Specialists at 5*200*1.2 = 1200 HP, again pretty useless. And you see where this is going.
I specialize in anti-armor and have that fitting as my main fitting, I'm not just some guy who uses the starter fit or invests maybe one days worth into it. From my experience, I can tell you that additional flight speed would mean nothing and that seems to be the basis of your variants.
Here's my thoughts on what we need, minus the actual numbers:
One version that can lock onto two targets at once. This version is already there but the feature doesn't work yet. One version that is a little weaker but can track targets at long ranges and has a long maximum flight length. One version that is a little weaker but can lock onto targets faster. One version that is stronger but has a lower range and lower maximum flight length.
That is it. As far as the number of swarms go, the current system is perfect already. 4 for standard, 5 for advanced, and 6 for prototype. You can't have a single shot swarm launcher as that doesn't even make sense plus it removes the challenge of making sure all your swarms hit (which isn't always a given). And they all need to be lock-on fire and forget weapons. The skill challenge of swarm launchers don't come from aiming, they come from the player's pursuit of the vehicle. |
Arron Rift
Commando Perkone Caldari State
73
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Posted - 2013.02.18 20:14:00 -
[39] - Quote
+1 sounds great |
Alex Bradshaw
Carbon 7
3
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Posted - 2013.02.19 01:01:00 -
[40] - Quote
RECON BY FIRE wrote:Ever hear of a Javelin? You lock on the target, fire, the missile flys up in the air, and then comes down and destroys the target in one hit. Completely fire and forget, one hit kill every time. The changes you propose are simply to help promote "god mode" in tanks. Swarms and Forges are fine just how they are. I have run around many times with a forge gunner and another swarmer or two trying to kill a tank just to watch it still roll off to the redline. Swarms and Forges are working as intended and dont need to be nerfed.
Well said
There seems to be a hardcore group of ****** tank drivers who want to nerf swarms, because they cannot do teamwork properly & dont have any situational awareness. If you start nerfing swarms, tanks are going to get very overpowered. My own experience of using swarms is that tanks need at least 4 direct hits. That is hard to do when you are being shot at by the tanks 3 turrets and other infantry. Swarms are only easy if the tank driver is on his own with no infantry support, and is too stupid to retreat. |
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