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101. [Request] the Scout, back to its roots, Recon - in Feedback/Requests [original thread]
Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unread Honestly I hate how so many people are saying scouts are supposed to be shotgunners or supposed to be snipers. ...
- by Delirium Inferno - at 2013.05.13 17:50:00
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102. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
In case you were concerned about it breaking the role of the active scanner, I'll leave this here Bones McGavins wrote: The only issue with buffing the gallante scout's range increase is that you really cant make the gallante scout's passive s...
- by Delirium Inferno - at 2013.05.13 17:10:00
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103. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
KURO SHISHI wrote: yes but gallente scout have more pv. me i dont understand why scout proto basic suit are so expensive it's a shame more expensive than all other type I'm sorry, but what do you mean by pv? And ideally all proto suits shoul...
- by Delirium Inferno - at 2013.05.13 17:00:00
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104. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread]
The Gallente Scout has a few oddities when compared to it's Minmatar Scout cousin and I would like to point these out and offer suggestions. 1) The racial bonuses. Right now Minmatar Scout gets a 5% bonus to nova knife damage per level. At Level ...
- by Delirium Inferno - at 2013.05.13 15:51:00
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105. [New Weapon] Nova Sword and Hammer - in Feedback/Requests [original thread]
Since I run nova knives an smg this would be awesome, since I could basically upgrade to nova sword and smg with no real penalty other than a bit more CPU/PG. KING CHECKMATE wrote: CharCharOdell wrote: Nova sword= light weapon. Damage = 2x ...
- by Delirium Inferno - at 2013.05.13 14:51:00
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106. Logistics suits yellow. - in Feedback/Requests [original thread]
It's supposed to make it easy for teammates to identify you when they need help. Plus logistics shouldn't be leading the charge so this is a non-issue.
- by Delirium Inferno - at 2013.05.12 02:18:00
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107. (Request) Increase overview map voom in - in Feedback/Requests [original thread]
Please yes!
- by Delirium Inferno - at 2013.05.11 08:31:00
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108. [Request] Bring back nanite corpse decomposition - in Feedback/Requests [original thread]
I knew something was off but I just couldn't put by finger on it. 100% agree, plus it fits with the theme of returning to dust.
- by Delirium Inferno - at 2013.05.10 14:08:00
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109. Caldari needs a makeover.. - in Feedback/Requests [original thread]
Whats funny is the Caldari medium looks like it's stacked up with armor and the Gallente medium looks like it uses more shields.
- by Delirium Inferno - at 2013.05.10 04:39:00
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110. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
With this idea, how would ISK prices work? Because right now there is quite a difference between the price of a standard and prototype suit. Also most this stuff sounds wonderful, especially how each Tech 2 suit would get a different slot configu...
- by Delirium Inferno - at 2013.05.10 01:42:00
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111. [Request] Add more racial color to the suits - in Feedback/Requests [original thread]
It's ridiculous how all the role specific suits completely cover up the traditional colors associated with each race. Look at the Amarr Heavy for example. All that gold, you just knew it was Amarr. But once you go Sentinel it's all gone. Would be ...
- by Delirium Inferno - at 2013.05.10 01:10:00
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112. How does passive scanning work, and does it work at all at the moment? - in Feedback/Requests [original thread]
I played scout in Chromosome and I believe it only scans what is in the "cone" directly in front of you, as portrayed on your radar. And the scanner appeared to work in pulses. So it sends out a pulse and if you pick someone up they lightly appear...
- by Delirium Inferno - at 2013.05.09 00:07:00
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113. Let's talk about graphs! - in Feedback/Requests [original thread]
More graphs!
- by Delirium Inferno - at 2013.05.08 20:35:00
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114. Let's talk about graphs! - in Feedback/Requests [original thread]
The new Kill/Death over Time graph in the battle report is really neat! It gives you a much better indication of how you've done through the match. Back at Fan Fest they said they could easily put any type of graph in the battle report, so what mo...
- by Delirium Inferno - at 2013.05.08 15:50:00
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115. UPRISING: Specializations are redundant - make them differ more from basic frames - in Feedback/Requests [original thread]
No specialization should have the same fittings as the basic line. It sucks that 3 out of our 4 specializations are in this boat.
- by Delirium Inferno - at 2013.05.08 12:19:00
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116. [MUCH NEEDED REQUEST] New Armor Skill - in Feedback/Requests [original thread]
Right now I'm running a Gallente Prototype basic suit with 2 enhanced armor plates and 2 complex armor repairers (that's like having half a basic repair tool fixed on me at all times) on my low slots. That is supposed to be a 10% movement penalty,...
- by Delirium Inferno - at 2013.05.08 12:09:00
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117. Most weapons are useless now - in Feedback/Requests [original thread]
Since every weapon got a bit of a nerf relative to the new armor and shields, it's fine in my opinion. All it really does it put for focus on each engagement as more of a mini-battle (which in my opinion requires more skill, but that's for a diffe...
- by Delirium Inferno - at 2013.05.07 16:06:00
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118. Did the Devs even ride the LAVs before releasing Uprising? - in Feedback/Requests [original thread]
You got it at the end. Unlike other games, you don't hold R2 all the way to go your safe driving speed. It's more designed around Hold R2 all the way if you are really in a hurry, but apply reasonable pressure for everything else. Go in your car ...
- by Delirium Inferno - at 2013.05.07 16:02:00
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119. [Request/Feedback] refund SP spent on skills you nerf/alter in any form - in Feedback/Requests [original thread]
Give it up already, you have to be HARDCORE and accept that everything you do in a BETA is permanent But seriously CCP said it is possible they will do a reallocation, I'd even say it is more likely than not.
- by Delirium Inferno - at 2013.03.16 18:59:00
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120. A question of flowers. - in Feedback/Requests [original thread]
"Vegetation" is coming in the next build. Whether that is lush plants and trees or a few desert shrubs I have no clue.
- by Delirium Inferno - at 2013.03.16 12:16:00
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