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1. Reduce squad size or increase player count for Instant Battles - in Feedback/Requests [original thread]
Instant battles are supposed to be a place where mercs can sit back and enjoy some casual play, but when 6 out of the 16 members of a team can be made up of one group of organized players all from the same corp rocking prototype everything it beco...
- by Delirium Inferno - at 2013.05.31 23:46:00
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2. Why is dropsuit electronics/engineering 5x - in Feedback/Requests [original thread]
Vehicle engineering doesn't give PG bonus like Dropsuit Engineering I thought. Also it's a darn good skill to have, so it's worth a 5x in my opinion. What would be the point if all the good skills were cheap skills.
- by Delirium Inferno - at 2013.05.29 19:37:00
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3. Limit Medical Revives / possible exploit - in Feedback/Requests [original thread]
Really? You want to make the nanite injector even harder to use than it currently is? And not for some reason like you cleared an enemy base only to have everyone get revived, but because you were getting constantly killed on revival and were upse...
- by Delirium Inferno - at 2013.05.29 19:32:00
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4. Motivation after cap - in Feedback/Requests [original thread]
I still play after I'm capped out for fun, but honestly I like that there is little other reward. Gives me a good chance to take a break if I need one without feeling like I'm falling behind. If you do anything for too long without a break it gets...
- by Delirium Inferno - at 2013.05.29 15:45:00
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5. 2 player co op - in Feedback/Requests [original thread]
There will be a co-op mode soon, but if what you're asking for is splitscreen then I wouldn't count on it.
- by Delirium Inferno - at 2013.05.28 18:15:00
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6. I want capes! - in Feedback/Requests [original thread]
Amarr already has butt-capes.
- by Delirium Inferno - at 2013.05.28 18:14:00
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7. When dropships go to dropship heaven - in Feedback/Requests [original thread]
Halador Osiris wrote: I don't want it to blow up in the air. I lose dropships relatively frequently (maybe one every 3 matches), but I never die in them. Why? I know when to jump out. A true captain goes down with his ship.
- by Delirium Inferno - at 2013.05.28 15:57:00
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8. Just a thought - Specialty Skill Frame Overlap - in Feedback/Requests [original thread]
bump
- by Delirium Inferno - at 2013.05.28 12:54:00
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9. Just a thought - Specialty Skill Frame Overlap - in Feedback/Requests [original thread]
My goodness, a light commando would have next to no armor or shields at all, but would be cool.
- by Delirium Inferno - at 2013.05.28 02:45:00
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10. Just a thought - Specialty Skill Frame Overlap - in Feedback/Requests [original thread]
Was thinking, why must logistics be limited to medium suits? Why must assaults be limited to medium suits? Why not have these specialties offered in other frame sizes? So for instance, a Light Logistics. It would be similar to the Scout Type 2 su...
- by Delirium Inferno - at 2013.05.28 02:16:00
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11. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I kept reading a description of a light machine gun, while heavies use heavy machine guns. Also as stated balance trumps realism.
- by Delirium Inferno - at 2013.05.27 19:57:00
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12. [REQUEST] I want a race & avatar change for AUR - in Feedback/Requests [original thread]
First race change should be free, any after that should cost AUR. Not saying this for me, I'm happy with my Gallente race. But I'd like it for the better good of the role playing community out there in Dust. Most people don't really have a good u...
- by Delirium Inferno - at 2013.05.27 18:26:00
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13. 2 person deployable equipment - in Feedback/Requests [original thread]
Draxus Prime wrote: make it take up enough pg/cpu that it would be impossible for 1 player to carry maybe Or perhaps some carrying one piece increases the PG/CPU of other pieces. SO taking this mount-and-turret example Mount - Increases PG/CP...
- by Delirium Inferno - at 2013.05.27 01:36:00
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14. 2 person deployable equipment - in Feedback/Requests [original thread]
Interesting idea, except since Logi is only class to get more than one equipment it would just give them even more power, continuing the make the point that if you are not speccing into Logi you are wasting your time.
- by Delirium Inferno - at 2013.05.27 00:35:00
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15. Non lethal weapons - support weapons - in Feedback/Requests [original thread]
CCP would just make these equipment instead of weapons, while continuing to make the logi the only class that can carry more than 1 equipment. All the power to the logis! I would love to have something like this as a light weapon. I run scout wit...
- by Delirium Inferno - at 2013.05.26 23:26:00
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16. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
What we are gaining by making them subject to your scan radius is actually being able to stage surprise attacks. Especially considering one of the best suits for carrying the uplinks is the scout suit since they can infiltrate the enemy bases unde...
- by Delirium Inferno - at 2013.05.26 18:24:00
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17. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Geirskoegul, I'm not saying making them invisible. All I'm saying is making them subject to your scanning radius. By no means should there be any drop uplink with a low profile signature, they should all be high as to be instantly detectable. But ...
- by Delirium Inferno - at 2013.05.26 17:37:00
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18. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread]
Hello again.
- by Delirium Inferno - at 2013.05.26 16:41:00
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19. Nanohives on E for Empty - in Feedback/Requests [original thread]
+1 Also equipment should automatically replenish when near a supply depot (I know you can manually do it by accessing your fittings with it but it should just happen automatically). Also it would be nice if there was some way to visually indicate...
- by Delirium Inferno - at 2013.05.24 22:47:00
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20. Game Mode Suggestion: Collection - in Feedback/Requests [original thread]
One of the biggest things Dust 514 lacks right now are game modes, so I'm going to put out a few ideas. However, since CCP does not want lists I am going to make each suggestion an individual thread. Collection The basic idea is like a many-...
- by Delirium Inferno - at 2013.05.24 22:43:00
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