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Driftward
Subdreddit Test Alliance Please Ignore
54
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Posted - 2013.05.13 17:38:00 -
[1] - Quote
Requesting a stronger FRAME bonus to passive scan beyond just the Gallente racial bonus. Scout suits in general should have a lower precision and longer range of scanning to perform their battle field function. SCOUT. We find the enemies. We're not made to engage one v one, the shotgun scout is supposed to be only for the rare (ish) occasion that we can sneak up on enemies, scouts (again emphasis on SCOUT) should be your front EWAR personnel. Reconnaissance should be our game.
TL/DR, I'd like boost to passive range and passive precision in scout frames.
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Delirium Inferno
Edoras Corporation
245
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Posted - 2013.05.13 17:50:00 -
[2] - Quote
Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unread
Honestly I hate how so many people are saying scouts are supposed to be shotgunners or supposed to be snipers. Neither of these are what a scout really is. Though I think part of the problem is people are using scout and light frame like they are one and the same. I'd love to see the scout get a better scan radius and then add a couple more customizations to the light frame, "Marksman" and "Flanker" or something a long those lines for people who want to snipe or people who want to be a speedy assault player. But let those who actually want to be a scout have the tools to actually do the role. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
847
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Posted - 2013.05.13 17:53:00 -
[3] - Quote
Delirium Inferno wrote:Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unreadHonestly I hate how so many people are saying scouts are supposed to be shotgunners or supposed to be snipers. Neither of these are what a scout really is. Though I think part of the problem is people are using scout and light frame like they are one and the same. I'd love to see the scout get a better scan radius and then add a couple more customizations to the light frame, "Marksman" and "Flanker" or something a long those lines for people who want to snipe or people who want to be a speedy assault player. But let those who actually want to be a scout have the tools to actually do the role. You have to admit though, they really make the TAR shine more than any other class. |
Driftward
Subdreddit Test Alliance Please Ignore
54
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Posted - 2013.05.13 17:56:00 -
[4] - Quote
Cosgar wrote: You have to admit though, they really make the TAR shine more than any other class.
As much as that may be true, I'd like to get the class back to a different role within the game rather than provide *yet another* assault variant. The more dynamic and diverse the game the more interesting and varied our play experience will become. Immersion ho.
EDIT: spelling...it's an issue |
Delirium Inferno
Edoras Corporation
245
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Posted - 2013.05.13 17:57:00 -
[5] - Quote
Cosgar wrote:Delirium Inferno wrote:Agreed. Check this out. Same point, a little more detail https://forums.dust514.com/default.aspx?g=posts&t=76704&find=unreadHonestly I hate how so many people are saying scouts are supposed to be shotgunners or supposed to be snipers. Neither of these are what a scout really is. Though I think part of the problem is people are using scout and light frame like they are one and the same. I'd love to see the scout get a better scan radius and then add a couple more customizations to the light frame, "Marksman" and "Flanker" or something a long those lines for people who want to snipe or people who want to be a speedy assault player. But let those who actually want to be a scout have the tools to actually do the role. You have to admit though, they really make the TAR shine more than any other class. Oh yes by far! Even in Chromosome when the TAR wasn't godly I was having great success with it on my scout builds. I still think the scout suit needs a buff to scanning range though because right now it's pitiful, it's only useful enough if you are a sniper on a hill and can spot someone right before he sneaks up on you. But again, that isn't playing the scout role, that is playing as a marksmen. Scouts are more mobile and spend a lot of time infiltrating bases, we need a larger scan radius.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
848
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Posted - 2013.05.13 18:04:00 -
[6] - Quote
Yeah, I get what you guys are getting at. The scout needs some more love in scanning. On topic: I've only been able to equip 2 enhanced range amplifiers. I can use complex but I don't have my core skills up to stack them yet, let alone equip a single one. What do you think the maximum range we can get is?
(I really wish there was a visible stat that shows the range increase) |
Delirium Inferno
Edoras Corporation
247
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Posted - 2013.05.13 18:07:00 -
[7] - Quote
Cosgar wrote:Yeah, I get what you guys are getting at. The scout needs some more love in scanning. On topic: I've only been able to equip 2 enhanced range amplifiers. I can use complex but I don't have my core skills up to stack them yet, let alone equip a single one. What do you think the maximum range we can get is?
(I really wish there was a visible stat that shows the range increase) Check out my thread I linked on post #2 in this topic, I have the maximum range calculated and a chart labeling where the distance indicators are on your radar
It's nice to agree with you on something Cosgar, though arguing is really fun as well! |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
187
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Posted - 2013.05.13 18:40:00 -
[8] - Quote
It's not just the Gallente Scout though, the entire GAME needs a bump to scanning range. Right now, with most people scanning under 20m. This means all of EWAR suffers. Nobody gains value from using their minimaps, since the only people inside of 20m are already within Close Quarters. Thus "tricking" the minimap with EWAR skills is a pointless waste. Nobody has the range to see you sneaking up anyway, even if they wanted to.
On the flip side, almost everyone is constantly shooting at targets well outside their natural scanning range: 40m, 60m, or 80m away. At this distance is easy to see anybody, even a scout, but your minimap wasn't "tricked" simply by the fact that it doesn't reach that far to begin with. All those dampeners and skills are pointless to the scout. He could be just as clever and use cover or back routes without any investment at all. Or by the time the scout sees he is in hot water by pinging 4 or 5 enemies, he is already too close to get away.
THE FIX:
Base scanning for Medium Frames and derivatives should be 30m, with the ability to increase that through EWAR skills to 60m.
Base scanning for Light Frames can match that, while Scout gets a bonus bump to 40m to start. That means scouts could get up to 80m, and the Gallente even further than that.
What this does is it puts the scanning radius of most individuals in line with the effective range of most AR, LR, Pistol, and SMG weapons. Basically, if you can see them on your minimap, they can most likely shoot you and you can most likely shoot them. This obviously doesn't mesh with super short range Shotgun or super long range Sniper Rifle, but it doesn't need to.
With this simple change, people will use the minimap to inform their offensive and defensive choices. That in turn will make "tricking" the minimap with EWAR more valuable. Scouts will have to specialize in dampening, or else enemies with even moderate observation speccing will pick them up a mile away. In turn, Scouts will actually be able provide intelligence. They will also be able to sense targets outside of effective weapon range, and change their direction before getting slaughtered. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
510
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Posted - 2013.05.13 19:43:00 -
[9] - Quote
Lack of Scout flexibilty is further exacerbated by having only one equipment slot. We are stuck in whatever equipment we spawn with: scanning, killing or AV (nanos), and the upcoming cloaker (assuming it takes up an equipment slot). |
Delirium Inferno
Edoras Corporation
254
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Posted - 2013.05.13 20:27:00 -
[10] - Quote
Agreed, scouts should be a 2 equipment slot class. |
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Driftward
Subdreddit Test Alliance Please Ignore
74
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Posted - 2013.05.14 16:52:00 -
[11] - Quote
Delirium Inferno wrote:Agreed, scouts should be a 2 equipment slot class. I'm certainly hoping this will be included in at least one of the two other racial variants. |
Driftward
Subdreddit Test Alliance Please Ignore
99
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Posted - 2013.05.21 21:08:00 -
[12] - Quote
I'm going to bump my own thread (I know classy right?) seeing as we've heard nothing from devs on whether they're even considering rebalancing the scout/light frame classes. I'd really like to hear from a Dev, even if they say no, just to know what they're thinking and their reasoning behind such. |
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