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        | 41. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread] Bumping for common sense!
 - by Delirium Inferno - at 2013.05.20 14:37:00
 
 
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        | 42. Drop Uplink should only appear on mini-map within scan radius - in Feedback/Requests [original thread] Like the title says. Makes no sense that anyone can see them on the edge of their mini-map. It should be subject to your scan radius.
 - by Delirium Inferno - at 2013.05.20 04:20:00
 
 
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        | 43. Increase walking speed of scouts, reduce jump stamina drain - in Feedback/Requests [original thread] I say yes to more speed but no to jump stamina. Scouts are only a little faster than assaults and have to pay for that with a considerable loss of armor, shields, CPU, PG, and slots. If the speed is going to make up for all of that then it needs t...
 - by Delirium Inferno - at 2013.05.20 00:18:00
 
 
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        | 44. new feature : Field commander - in Feedback/Requests [original thread] Sort of skimmed through so forgive me, but are you aware that there are the following features currently in the works  Crusader Specialization: This would be a new specialization branching off of the medium frame suit (so instead of Assault or Log...
 - by Delirium Inferno - at 2013.05.19 20:24:00
 
 
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        | 45. [request/feedback] Plasma cannon operation skill - in Feedback/Requests [original thread] Severance Pay wrote:    Delirium Inferno wrote:  The Scrambler Pistol Operations skill increases clip size by 1 per level, not by a percent. That would be too much for the plasma cannon. Projectile velocity sounds good but I feel its good where ...
 - by Delirium Inferno - at 2013.05.19 20:18:00
 
 
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        | 46. [request/feedback] Plasma cannon operation skill - in Feedback/Requests [original thread] The Scrambler Pistol Operations skill increases clip size by 1 per level, not by a percent. That would be too much for the plasma cannon. Projectile velocity sounds good but I feel its good where it's add. Plus 5% to splash damage radius per level...
 - by Delirium Inferno - at 2013.05.19 20:10:00
 
 
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        | 47. [Request] Scout Colour change - in Feedback/Requests [original thread] The blue on the Minmatar scout is more of a problem of where it is placed, not the color itself.
 - by Delirium Inferno - at 2013.05.19 17:16:00
 
 
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        | 48. Bonus SP and SP cap Far to low. - in Feedback/Requests [original thread] Keep in mind passive per week is 168,000 per week, with booster 252,000. That is less than active, which is I believe 190,400 per week or with boosters 285,600. So you are actually getting more out of active boosters even if you hit the weekly cap...
 - by Delirium Inferno - at 2013.05.19 05:16:00
 
 
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        | 49. Flaylock or MD - in Feedback/Requests [original thread] Bad Heal wrote:  just think its messed up that a side arm is comparable to a light weapon    Mass Driver has much better range and clip size so don't even.
 - by Delirium Inferno - at 2013.05.19 04:57:00
 
 
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        | 50. Flaylock or MD - in Feedback/Requests [original thread] I love flaylocks, please don't touch them.
 - by Delirium Inferno - at 2013.05.18 21:43:00
 
 
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        | 51. [Feedback] Gallente Dropsuits are useless - in Feedback/Requests [original thread] Well, I use Gallente dropsuits and armor tank and feel it it balanced pretty well, but if you want to push CCP to buff me and others then I guess I'll just look the other way    But yeah we're fine dude, maybe it's just you.
 - by Delirium Inferno - at 2013.05.18 19:29:00
 
 
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        | 52. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread] Edited the OP. The modules are compounded, not added, and there is no stacking penalty for amplifiers. Gallente Scout still needs a base range increase from 10 to 15 meters.
 - by Delirium Inferno - at 2013.05.18 18:43:00
 
 
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        | 53. Feedback On Various Things - in Feedback/Requests [original thread] They don't like lists, you're supposed to make a separate topic for each point, as per CCP request.
 - by Delirium Inferno - at 2013.05.18 14:34:00
 
 
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        | 54. {REQUEST}{FEEDBACK} Game modes - in Feedback/Requests [original thread] Problem is with the way its set up it needs to fit within the lore. I'm not a big fan of forcing gameplay into lore, but it's needed here. Though they have talked extensively about adding a Gladiator Arena mode where mercs go to compete in quasi-s...
 - by Delirium Inferno - at 2013.05.18 08:24:00
 
 
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        | 55. [Request] Acrobatic Skill - in Feedback/Requests [original thread] A skill for jumping higher would be great as there's a few jumps I can almost make as a scout but not quite. I was talking about this with my heavy friend and he was saying that maybe he'd be able to jump over small railings with it    Also a skil...
 - by Delirium Inferno - at 2013.05.18 08:20:00
 
 
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        | 56. Someone help me please - in Feedback/Requests [original thread] There are these great wars going on and all of that good stuff, but we have no commitment to any of them. We are mercenaries. Sure we have a race and an origin but that is simply because we exist, similar to how mercenaries in real life have a cou...
 - by Delirium Inferno - at 2013.05.18 07:55:00
 
 
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        | 57. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread] So does it have a stacking penalty? If so, what is it? Seems like it shouldn't really need a stacking penalty.
 - by Delirium Inferno - at 2013.05.18 07:35:00
 
 
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        | 58. Request - Simple Adjustment to Domination Map - in Feedback/Requests [original thread] Emerald Bellerophon wrote:  Can we get that surface infrastructure at all?   It's in already but it very rarely occurs and only at B on Manus Peak. Well ok, it occurs fairly commonly but it is almost always far away from the main combat. It is v...
 - by Delirium Inferno - at 2013.05.18 07:33:00
 
 
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        | 59. [Feedback] A closer look at the Gallente Scout, please fix this! - in Feedback/Requests [original thread] New thoughts, it all depends on how percentages are added and whether or not there is a stacking penalty to range amplifiers.  There's two ways I see it. 50% from scout suit 50% from range amplifiers level 5 45% from complex range amplifier x4 Tha...
 - by Delirium Inferno - at 2013.05.18 07:30:00
 
 
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        | 60. [Request] Increase Light/Scout suit scan radius to 15m or 20m - in Feedback/Requests [original thread] I have a similary thread going, but it all depends on how percentages are added and whether or not there is a stacking penalty to range amplifiers.  There's two ways I see it. 50% from scout suit 50% from range amplifiers level 5 45% from complex ...
 - by Delirium Inferno - at 2013.05.18 07:30:00
 
 
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