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361. What I think of the new patch after 5 matches - in General Discussions [original thread]
CCP Rattati wrote: Sounds like the play counterplay is coming well into effect. I am already thinking about marauder mammoth tanks from C&C and the team needing to laser strike them double barrel main cannons with missile launchers!? ye...
- by DeathwindRising - at 2014.12.09 16:45:00
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362. CCP Rattati on the Biomasses Podcast - in General Discussions [original thread]
Vulpes Dolosus wrote: Rattati wrote: Scouts are the EWAR specialist. Yet the Cal scout struggles to beat out the Logistics class in terms of scan range (scan precision not taken since they can both scan meds and heavies and not scan scouts...
- by DeathwindRising - at 2014.12.08 12:26:00
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363. [CCP RATTATI] wheres your data? - in General Discussions [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Below the bar. You're welcome for that profound, insightful information its beast for sure. but i cant go 24/2 with it like i can with the RR
- by DeathwindRising - at 2014.12.03 11:19:00
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364. Overused Gëá Overpowered - in General Discussions [original thread]
Cat Merc wrote: Her Chosen wrote: CCP Rattati wrote: Her Chosen wrote: To CCP, underused means UP. Overused means OP. They thought the bolt pistol was UP because it wasn't used, so they buffed it. So, the HMG and SG are technically t...
- by DeathwindRising - at 2014.12.03 11:15:00
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365. [CCP RATTATI] wheres your data? - in General Discussions [original thread]
ive seen a number of odd changes lately but, i still want your RR data post the nerfs you made to it. wheres is it now, in terms of usage?
- by DeathwindRising - at 2014.12.03 10:59:00
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366. Overused Gëá Overpowered - in General Discussions [original thread]
Cat Merc wrote: Her Chosen wrote: CCP Rattati wrote: Her Chosen wrote: To CCP, underused means UP. Overused means OP. They thought the bolt pistol was UP because it wasn't used, so they buffed it. So, the HMG and SG are technically t...
- by DeathwindRising - at 2014.12.03 10:56:00
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367. The coders: Unsung heroes of CCP Shanghai - in General Discussions [original thread]
CCP Rattati wrote: The Shanghai Dev team pulled together all kinds of magic for 1.9, and they are still finding smart ways to fix things server side, plus the Live team, team Storm Raiders, manages all the content updates., QA and operations. I...
- by DeathwindRising - at 2014.11.25 15:33:00
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368. Petition to fix the RR - in General Discussions [original thread]
CCP Rattati wrote: This is happening charge 0.45 a wider kick angle in hip fire kisk direction kick "length" and buildup between tweak 1 and 2 (2 being current) ARR will not inherit these numbers and be more accurate in hip fire, charge at 0....
- by DeathwindRising - at 2014.11.25 04:22:00
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369. CCP RATTATI DECLOAK BUG! - in General Discussions [original thread]
Thumb Green wrote: sir RAVEN WING wrote: Thumb Green wrote: Gavr1lo Pr1nc1p wrote: ITS NOT A BUG!! With the cloak castration, they needed to add a small time where you can be invisible with your weapon out. You aren't invisible, and t...
- by DeathwindRising - at 2014.11.24 09:50:00
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370. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: So why is everyone thinking Mediums are getting a EWAR buff? I think the Falloff scans are enough to make it viable for a Medium to run one damp/precision/amp just to improve the innermost circle, at least to begin with. M...
- by DeathwindRising - at 2014.11.19 07:54:00
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371. Petition to un-nerf the rail rifle - in General Discussions [original thread]
Blueprint For Murder wrote: The weapon has no dispersion no pattern these mechanics are the only thing that separate it from being a laser/CR hybrid. the kick throws off accuracy
- by DeathwindRising - at 2014.11.16 12:42:00
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372. Petition to un-nerf the rail rifle - in General Discussions [original thread]
Blueprint For Murder wrote: It is such a strong and well rounded weapon that even now it is border line op in enyones hands that isn't a complete mouth breather. The don't nerf me bro is to strong and the devs play into it... Jesus it has not e...
- by DeathwindRising - at 2014.11.16 10:41:00
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373. Petition to un-nerf the rail rifle - in General Discussions [original thread]
MINA Longstrike wrote: CCP Rattati wrote: Joel II X wrote: Spool time is manageable. If it does get shortened, it shouldn't be as short as before. The kick for ADS should be lowered for more precision aiming for long range, while keepin...
- by DeathwindRising - at 2014.11.16 07:13:00
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374. Petition to un-nerf the rail rifle - in General Discussions [original thread]
CCP Rattati wrote: Joel II X wrote: Spool time is manageable. If it does get shortened, it shouldn't be as short as before. The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, t...
- by DeathwindRising - at 2014.11.16 07:09:00
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375. Message to CCP/CPM regarding BAR/RR "imbalance" - in General Discussions [original thread]
Apothecary Za'ki wrote: BAR is not OP. its sevearly limited on range. max range is 71m but effective range is like 50m but to be somewhat accurate you need to dump ALOT of sp into sharpshooter skill where as RR was up to 101m with effective of ...
- by DeathwindRising - at 2014.11.14 03:29:00
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376. Scout Registry / Killboard - in General Discussions [original thread]
Vitantur Nothus wrote: Jebus McKing wrote: I'd just like the cloak to work in a way that you become more visible the closer you are to an enemy. Correct me if I'm wrong but don't you decloak when you are too close to an object/ship in EVE? ...
- by DeathwindRising - at 2014.11.13 13:59:00
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377. Scout Registry / Killboard - in General Discussions [original thread]
Varoth Drac wrote: A delay before reactivating the cloak won't help with your problem. It is far too unwieldy and rather pointless to try to recloak under fire as a means of escape. What you will find is that a scout will run and hide before cl...
- by DeathwindRising - at 2014.11.13 12:25:00
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378. Scout Registry / Killboard - in General Discussions [original thread]
One Eyed King wrote: DeathwindRising wrote: Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down? What is the risk currently for scouts dropping their cloaks to attack someone if they can ...
- by DeathwindRising - at 2014.11.13 04:33:00
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379. Scout Registry / Killboard - in General Discussions [original thread]
Question: what if cloaks didn't run out, but had a 10 second reactivation period similar to a cool down? What is the risk currently for scouts dropping their cloaks to attack someone if they can often immediately recloak if their attack fails?
- by DeathwindRising - at 2014.11.13 01:58:00
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380. APEX Fittings - Feedback - in General Discussions [original thread]
The samurai commando can lose the swarm launcher and use a RR or ARR preferably. Unless you plan to fix swarms so they are bonused for cal commandos I'd rather see a bonused weapon in that slot.
- by DeathwindRising - at 2014.11.12 08:41:00
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