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841. [Request] Railgun to be Bonused against Armor - in Feedback/Requests [original thread]
Harpyja wrote: DRDEEZE TWO POINTO wrote: Actually forge guns have a bonous toward shield so snipers are the odd ones not railguns Hmm.. I could've sworn the dev blog with the weapon characteristics included FGs as railgun weaponry that dea...
- by DeadlyAztec11 - at 2013.08.11 04:22:00
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842. [Feedback / Request] Oh God! A Plasma Cannon Thread! - in Feedback/Requests [original thread]
The Plasma Cannon is fine. But every mofo and his grandma thinks any weapon that even remotely requires some skill is bad. First off, it is a CQC SOB SUV type weapon. You are suppose to use it like a big **** shotgun. The only thing that needs t...
- by DeadlyAztec11 - at 2013.08.11 04:04:00
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843. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Totally agree.
- by DeadlyAztec11 - at 2013.08.10 05:28:00
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844. [Request/Feedback] Grenades contact and Flux. - in Feedback/Requests [original thread]
Did you make this account name just to act stupid?
- by DeadlyAztec11 - at 2013.08.10 04:38:00
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845. For you CCP - in Feedback/Requests [original thread]
Do you have good ideas?
- by DeadlyAztec11 - at 2013.08.08 22:05:00
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846. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I could imagine taking an elevator up to the roof of towers. Standing there for a couple awkward seconds while annoying elevator music plays. LOL
- by DeadlyAztec11 - at 2013.08.05 18:54:00
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847. Suggestion - Making Immortals - in Feedback/Requests [original thread]
LOL You need cows to feel special :P No but seriously, get proto equipment and go stomp some guys wearing militia.
- by DeadlyAztec11 - at 2013.08.05 18:49:00
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848. Nerf damage mods (read why before you flame). - in Feedback/Requests [original thread]
Buster Friently wrote: It seems to me, that if youGÇÖre running any sort of front line combat type of fit (non sniper in other words) and you're using damage mods that you're doing it wrong. The only time damage mods are better than shields is...
- by DeadlyAztec11 - at 2013.08.05 18:25:00
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849. [minmatar assault rifle] yah I said it! - in Feedback/Requests [original thread]
If you look at the digital renders, it looks like an SMG with a bigger barrel. That's about it.
- by DeadlyAztec11 - at 2013.08.03 04:36:00
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850. Request - Need long-range active scanner - in Feedback/Requests [original thread]
Clever girl...
- by DeadlyAztec11 - at 2013.08.03 00:32:00
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851. Boundless Breach SMG - in Feedback/Requests [original thread]
It is only slightly better than the regular breach. It has 2 more points of damage and 2 more points of accuracy. Yet it uses up a a lot more CPU and PG. I think that maybe it should have increased head shot multiplier, or at least more Ammo. It'...
- by DeadlyAztec11 - at 2013.08.03 00:18:00
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852. Very displeased with Ambush - in Feedback/Requests [original thread]
Horrible idea to just get rid of ONS like that. Got rid of the large maps and 50 clones instead of 80. This was bad. If anything, you should have just deleted regular Ambush and left Ambush OMS alone.
- by DeadlyAztec11 - at 2013.07.30 22:21:00
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853. Salvage from Jove Ships! New Gamemode! - in Feedback/Requests [original thread]
Telleth wrote: So what if this was changed to a PVE scenario. An EVE player/group of players doing archeology, hacking, or whatever it is those crazy scanner kids do with their probes. They arrive at the site and blow something up, track someth...
- by DeadlyAztec11 - at 2013.07.29 04:18:00
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854. Salvage from Jove Ships! New Gamemode! - in Feedback/Requests [original thread]
low genius wrote: DeadlyAztec11 wrote: Meeko Fent wrote: DeadlyAztec11 wrote: low genius wrote: this would not fit in well with the lore. pick something other than 'jove' Why? The Jove rarely leave their space, so destroyed Jove...
- by DeadlyAztec11 - at 2013.07.29 03:38:00
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855. Let swarm launchers lock onto neutral installations - in Feedback/Requests [original thread]
10123Jman wrote: Its cause as soon as people would spawn they would SWARM every installation to get 100 wp each I disagree, forger gunners don't seem to be an issue. Plus militia swarms take 4 shots to kill one. Plus, you would have to switc...
- by DeadlyAztec11 - at 2013.07.26 03:43:00
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856. Make Swarms laser guided - in Feedback/Requests [original thread]
To be honest the only thing I think is necessary for CCP to change is the flight bath of Swarms against Dropships. Right now it is silly that they waste a ton of time getting behind it, instead of just attacking there from or side. That is my only...
- by DeadlyAztec11 - at 2013.07.24 12:14:00
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857. HAV's should be harder to kill BUT... - in Feedback/Requests [original thread]
True Adamance wrote: DeadlyAztec11 wrote: ...They should also have a harder time killing infantry. Right now it is backwards. HAV's are easy to kill and they quickly kill infantry. Infantry complain because they die fast and so do tankers....
- by DeadlyAztec11 - at 2013.07.24 12:06:00
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858. Make Swarms laser guided - in Feedback/Requests [original thread]
ladwar wrote: Tharak Meuridiar wrote: Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done be...
- by DeadlyAztec11 - at 2013.07.24 05:21:00
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859. Make Swarms laser guided - in Feedback/Requests [original thread]
Tharak Meuridiar wrote: Swarm Launchers take no reflexes but I think saying they take no skill is going too far. A good vehicle driver who is targeted by a SL will quickly move behind an obstacle. Very often this can be done before the first vo...
- by DeadlyAztec11 - at 2013.07.24 03:36:00
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860. Make Swarms laser guided - in Feedback/Requests [original thread]
They will not be OP against infantry because the splash damage is way to low.
- by DeadlyAztec11 - at 2013.07.24 02:59:00
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