Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 |
41. Equipment > Sidearm - in General Discussions [original thread]
Knight Soiaire wrote: Daxxis KANNAH wrote: Rifle for medium to long Knife for Quiet SMG for CQC There isnt one way to play and at this point we shouldnt have to give up anything. Make your case CCP Yes, Scout players have put up wi...
- by Daxxis KANNAH - at 2014.01.14 17:17:00
|
42. Scout Registry / Killboard - in General Discussions [original thread]
Knight Soiaire wrote: Krom Ganesh wrote: Knight Soiaire wrote: Honestly, I'd rather keep my Grenade. Fluxes are better than SMGs for equipment clearup. Flux RE. Fixed. That would work. Why are we constantly trying to dream up sol...
- by Daxxis KANNAH - at 2014.01.14 17:12:00
|
43. Equipment > Sidearm - in General Discussions [original thread]
Joel II X wrote: Shotgun for close range Pistol or smg for medium Rifle for medium to long Knife for Quiet SMG for CQC There isnt one way to play and at this point we shouldnt have to give up anything. Make your case CCP
- by Daxxis KANNAH - at 2014.01.14 17:08:00
|
44. stealth + re's = av that might actually work - in General Discussions [original thread]
Broonfondle Majikthies wrote: I take out tanks already without a cloak When cloaks do hit and I still take out tanks don't blame it on the cloak. It just meant I ran away a lot easier I think that is the correct sentiment. Thus endeth the ...
- by Daxxis KANNAH - at 2014.01.14 15:03:00
|
45. stealth + re's = av that might actually work - in General Discussions [original thread]
They can hear the RE's - doesnt really matter if you are cloaked or not.
- by Daxxis KANNAH - at 2014.01.14 14:58:00
|
46. CPM: Petition to CCP Regarding Cloaks - in General Discussions [original thread]
Kain, as I advised IWS a unified approach would have been better with the CPM or at least three to four of you putting out a single thread with the main points you would like to see regarding the cloak plus also what the forum expected. Credit ...
- by Daxxis KANNAH - at 2014.01.14 14:56:00
|
47. Scout Registry / Killboard - in General Discussions [original thread]
Hold the Line brothers and sisters
- by Daxxis KANNAH - at 2014.01.14 14:19:00
|
48. Scout Registry / Killboard - in General Discussions [original thread]
I cant win - lol Just had an FW with Matticus in my squad. Was a very good game and I know I had a pretty good kill count for my standards but fatal error before I could check the stats. LOL
- by Daxxis KANNAH - at 2014.01.14 03:13:00
|
49. Scout Registry / Killboard - in General Discussions [original thread]
Onesimus Tarsus wrote: Say it with me: Scouts are slightly faster and far flimsier than all the other suits, and it doesn't equal out. Unless the cloak allows us to run up and ABSOLUTELY OHK everything this side of a MCC, then CCP can keep it i...
- by Daxxis KANNAH - at 2014.01.14 02:38:00
|
50. Scout Registry / Killboard - in General Discussions [original thread]
Patrick57 wrote: Daxxis KANNAH wrote: @Patrick - Amarr Logi - 6 slots 3 equipment You were saying. @Daxxis He specifically said "mod slots". You were saying. :P Btw if you counted Equipment, Cal Logi has 12, as does Min Logi and Gal ...
- by Daxxis KANNAH - at 2014.01.14 02:18:00
|
51. Scout Registry / Killboard - in General Discussions [original thread]
@Patrick - Amarr Logi - 6 slots 3 equipment You were saying.
- by Daxxis KANNAH - at 2014.01.14 02:12:00
|
52. Scout Registry / Killboard - in General Discussions [original thread]
Onesimus Tarsus wrote: Iron Wolf Saber wrote: would you trade a grenade slot instead? (time sensitive question) Since seemingly the only way CCP can be talked into giving scouts anything is by letting them take something(s) of greater val...
- by Daxxis KANNAH - at 2014.01.14 02:10:00
|
53. Scout Registry / Killboard - in General Discussions [original thread]
@Knight - If snipers get caught off guard now, how can you guarantee they will be OK once cloaks come in Only Gallente scouts with their massive radius can truly see people coming and even they are vulnerable unless they have a spotter / sniper...
- by Daxxis KANNAH - at 2014.01.13 21:51:00
|
54. Scout Registry / Killboard - in General Discussions [original thread]
Cyrius Li-Moody wrote: If they fixed footsteps so they were a reliable indicator they wouldn't need to make cloaks hum. Sound glitches so much in this game anyway but if they do put it in I hope its quite low. - You should need to be in a qu...
- by Daxxis KANNAH - at 2014.01.13 20:02:00
|
55. @ CCP Remnant: No Quid Pro Quo (Pretty Please) - in General Discussions [original thread]
As Oliver said "more sir" Back of the bus for far too long. We should sit at the table, just as the medium frames do and the heavy frames are about to. I invite the devs to lay all dropsuits slot configs and bonuses on the table and make the cas...
- by Daxxis KANNAH - at 2014.01.13 19:41:00
|
56. Scout Registry / Killboard - in General Discussions [original thread]
Well I was just throwing numbers out there based on IWS ramblings. We will see in due time.
- by Daxxis KANNAH - at 2014.01.13 17:46:00
|
57. I have found the reason why scouts suck!! - in General Discussions [original thread]
Not only speed - stamina The distance you can cover is less than 400m with some of the cardiac mods
- by Daxxis KANNAH - at 2014.01.13 17:45:00
|
58. Scout Registry / Killboard - in General Discussions [original thread]
Cyrius Li-Moody wrote: IgniteableAura wrote: So not only are scouts paper thin, we are going to double the cost of our suits....or even triple. Iron Wolf Saber wrote: most shotty scouts can't run that mentality its cost inefficent and kno...
- by Daxxis KANNAH - at 2014.01.13 17:38:00
|
59. To all scouts out there unsatisfied with the new bonuses... - in General Discussions [original thread]
Beren Hurin wrote: What if sidearms were replaced by knife slots? And knives were reclassified into their own class instead of being a sidearm. So the guys that like using Pistols/SMG's would still be screwed??? #NoScraps!!!
- by Daxxis KANNAH - at 2014.01.13 17:16:00
|
60. Official CCP Response on TTK (Time To Kill) - in General Discussions [original thread]
From a logic standpoint how can proficiency affect a weapon doing more damage to armor / shield? - Do you fire it at a different angle Now if Damage mods did this it makes more sense - You could equip a mod to increase certain damage through (i...
- by Daxxis KANNAH - at 2014.01.13 17:02:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 20 30 40 50 |
First page | Previous page | Next page | Last page |