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321. Scout Registry / Killboard - in General Discussions [original thread]
My 2c - Laurent is the best of the bunch. He is very fair and puts forward ideas that seem very possible to implement, understands how the game should be and how we can make changes to get there. The stuff I have read (not that much) from Hans als...
- by Daxxis KANNAH - at 2013.11.24 03:56:00
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322. The Perfect Scout - in General Discussions [original thread]
Scan Range Sprint speed - it can go higher - If a buff to base speed wont break the game, that can go a bit higher too. Fall Damage should be eliminated - a scout should only die if they fail to initiate inertia dampeners Stamina - increase of ...
- by Daxxis KANNAH - at 2013.11.24 00:32:00
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323. If you could respec one skill - in General Discussions [original thread]
Precision Enhancement - not sure if it works and if it does is it useful vs players dampening - better off just skilling scanners I think.
- by Daxxis KANNAH - at 2013.11.23 22:04:00
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324. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
I may be wrong but at 102m you are doing 30% of the RR DMG - At 78m you do 100% DMG So if you have an AR and fight an RR at this distance, dont QQ that the Rail is owning you. Another notion I am seeing thrown around is that the increased optim...
- by Daxxis KANNAH - at 2013.11.22 19:15:00
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325. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Korvin Lomont wrote: The AR should get a DPS advantage as tradeoff for the shorter range. This could be archieved by buffing the AR (rof or damage), or deucing the DPS potential of the other rifles. Agree in principle but as I have stated ...
- by Daxxis KANNAH - at 2013.11.22 16:39:00
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326. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Cat Merc wrote: Damage: https://forums.dust514.com/default.aspx?g=posts&m=1499039#post1499039 I actually "liked" that post previously. Personally I would give the AR more damage or reduce the damage on all other rifles if the effec...
- by Daxxis KANNAH - at 2013.11.22 15:41:00
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327. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Cat Merc wrote: Daxxis KANNAH wrote: The AScR will actually have an effective range of 90 Also if the ACR is going to be "very" accurate, why have sharpshooter? Or that is with SS skilled? Still think most engagements will be inside these...
- by Daxxis KANNAH - at 2013.11.22 15:30:00
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328. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
Where is the dev blog? - I was going off of the one they posted up weeks ago so apologies. On the last point - We knew the Gallente AR was supposed to have the least range, I was asking if you guys want even higher damage output to separate it or...
- by Daxxis KANNAH - at 2013.11.22 15:21:00
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329. Scout Registry / Killboard - in General Discussions [original thread]
I like to hack them and then leave them there as bait to pick off opportunists wanting a free vehicle
- by Daxxis KANNAH - at 2013.11.22 14:56:00
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330. DPS calculations for the new Assault Rifles - in General Discussions [original thread]
The AScR will actually have an effective range of 90 Also if the ACR is going to be "very" accurate, why have sharpshooter? Or that is with SS skilled? Still think most engagements will be inside these ranges and this was the plan from the get ...
- by Daxxis KANNAH - at 2013.11.22 14:54:00
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331. Scout Registry / Killboard - in General Discussions [original thread]
Foxbat 071 wrote: What would you guys think if we got a buff to our scan range and precision? Say, buff our base range to 30-40 meters and scan precision to 35-40. Pretty much make us walking scanners. The 6 meter buff was nice, but in order to...
- by Daxxis KANNAH - at 2013.11.22 01:19:00
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332. Announcement:Weapon stats! - in General Discussions [original thread]
CR uses less resources by design as they are Minmatar weapons. The CR has more range than the Current AR's and will fire significantly faster but the ones with the comparable damage (to the AR) will have a pause between the burst fire to hopefull...
- by Daxxis KANNAH - at 2013.11.22 01:12:00
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333. 1.7 - The Two Things that Matter Most - in General Discussions [original thread]
If you want to stop the spam you can also decrease the ROF (or make quick shots increase the heat buildup quicker) and then decrease the damage on AScRs and AR's TTK is only an issue on the Auto weapons And yes - SMG range needs to be reduced or...
- by Daxxis KANNAH - at 2013.11.22 00:57:00
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334. So, why exactly is the Scrambler Rifle getting buffed? - in General Discussions [original thread]
OP - this was always the intention. CCP should have made the rifle changes when the ScR was introduced to reflect their intent. Also you seem to have neglected the fact that the AR's are getting a range buff when most thought it they may be reduc...
- by Daxxis KANNAH - at 2013.11.21 16:37:00
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335. PG/CPU usage/amounts should impact scan profile - in General Discussions [original thread]
Yeah that tradeoff doesnt make any sense given how small the current radius is (when approached from behind).
- by Daxxis KANNAH - at 2013.11.20 21:14:00
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336. PG/CPU usage/amounts should impact scan profile - in General Discussions [original thread]
Borne Velvalor wrote: This is a great idea. They can also give you the ability to remove your weapon to further free up PG and CPU, making you completely invisible. Then, you can run around nude punching enemies in the jaw 10 times to kill them...
- by Daxxis KANNAH - at 2013.11.20 20:50:00
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337. Scout Registry / Killboard - in General Discussions [original thread]
Anyone else getting lag tonight? Its terrible - enemies or re's not rendering at objectives, lag when you go to hack objectives etc etc The last week and a half were pretty good for me.
- by Daxxis KANNAH - at 2013.11.20 02:45:00
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338. Rendering can not and will not get any better on PS3 - in General Discussions [original thread]
Correct - And in truth the only issue the Xbox One has (with regards to development) is the ESRAM which is giving them trouble. - They can develop fine for it, the trouble is getting the games on par with the PS4. I only really wrote to disprove ...
- by Daxxis KANNAH - at 2013.11.19 21:43:00
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339. Rendering can not and will not get any better on PS3 - in General Discussions [original thread]
@IWS The X1 is proving more difficult to develop for (at the moment) than the 360. The PS4 is easier to develop for than the PS3 and developers say extremely close to the pc with the added benefit of the 8 GB RAM. This to me was always the argum...
- by Daxxis KANNAH - at 2013.11.19 20:27:00
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340. making scouts better - in General Discussions [original thread]
Draxus Prime wrote: increase base speed increase base stamina decrease fall damage higher jump plz :3 Bare minimum.
- by Daxxis KANNAH - at 2013.11.19 03:52:00
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