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AfroSunshineY Consequence
R 0 N 1 N
176
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Posted - 2013.11.23 18:45:00 -
[1] - Quote
Skip to second post below for scout suit suggestions/fixes - please include yours too!
We all know that scouting is more a passion than an actual combat role. It is no coincidence that scouts are a niche role using niche weapons in a niche of a niche of a.... you get the point. There aren't that many of us and the best of us could do better in a minmatar assault prototype (5 highs and 2 lows) than in a mnmatar scout prototype (3 highs and 2 lows - seriously trading of 2 high slots for .5 m/s in speed, less CPU/PG and paper thin base armor/shield? Who thought this up?). Same for Gallente Assault vs. Gallente Scout.
Scrubby scrub scrub assault players on here are brash enough to insist that they get a BUFF before scouts are even minorly attended to - this is wrong. The 6m "buff" to scouts in the last patch was something of an insult, because though it facilitated a modest increase in scan radius when coupled with gallente scout skills + range amplifiers - it doesn't really help now that ARs can kill at ranges in the 70m category thanks to improved hit detection. For scouts, that damage of an AR even after dropoff is still substantial. In my proto gal scout, I use 2 complex range amps to make my scan radius about 70m - which is great with my passive scan abilities. The problem is that this only lets me know where the enemy is, but doesn't do much else for me as a scout. Additionally, the use of two precious low slots in an already slot deprived suit hinders the scouts ability to be quick, durable (stamina wise) or to protect itself. Let me explain what I mean.
Suppose I scan an advanced caldari assault at 71 meters out. He of course, will be running his duvolle with sharpshooter. GG Scrub. Anyhow, what are my options?
1. Run Away, because let's face it that's a scout's only real responsibility
2. If I have a long range weapon I can engage. Let's say I'm a wannabe scout also running a duvolle. I could get the drop on him.
3. If I have a shotty or other short range, high damage weapon I can make a play at stalking him before assasination, specifically if he is guarding an objective that I am trying to hack.
The problem with 1 is that it prevents me from being truly engaged in the game - run away should be a last resort after strategically deciding that it would be best to live to fight at another moment. If an opponent is guarding an objective that needs to be hacked and my team can't spare other players who are defending their positions, then running away forever is not an option. If I'm truly skilled I should have a shot at winning an engagement if I do everything right. I might lose, but my loss should not be pre-ordained as it often is with this suit. The problem with 3 is self evident. I'm not fast enough to close the gap - there's a high probability of being shot down if i get anywhere within that 70m radius of his. Even if I do manage to get close all he needs to do is hipfire me to death. The problem with 2? While the AR is still dangerous to a scout with low HP out to 70m, it is absolutely no danger to a medium assault suit with 300shields and 200+ armor. Once I'm found out, I either have to resort to 1 or simply get closer to do more damage.
Also, as a sidenote, CCP, please change the hipfire animation. Nothing in this game is more annoying than the way a medium/heavy suit looks as they are hipfiring an AR/ScR/SMG as they backpedal while I shotgun in vein at their superstrafing.
Anyway, the point of this is to illustrate, that as a scout, my options are truly limited. I could stack 4 complex armor plates, but then i would simply be an assault scout, which defeats the purpose of the suit in the first plate - why not just be a gallente assault with the same number of low slots and more high slots for damage mods? You see, stacking plates on scouts doesn't fix the problem with scouts - it merely makes one an assault in the facade of a scout.
So the question on the forums has been and will continue to be what CCP can do to fix scouts. Here are suggestions - some rehashed, some new I hope:
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AfroSunshineY Consequence
R 0 N 1 N
176
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Posted - 2013.11.23 18:48:00 -
[2] - Quote
1. Minimally Increased Base HP - the fact that drop uplinks have more health than scouts is laughable. Please fix this error.
2. Increase Base Stamina - Substantially. Scouts have maybe one half or one third of medium frames health. The disparity with heavies is laughable, yet the things the scouts get in return are insubstantial. Base Scout Stamina should resemble what is currently Base Stamina + Enhanced Cardiac Regulator. This gives scouts the flexibility to use their slots for something else, like range amplification, etc to perform scout functions without fear of losing their mobility, speed etcGǪ basically the things that make us scouts. Also, increased stamina recovery and no delay. Being journeymen, we often have to avoid battles entirely by running around them, added stamina will help us stay relevant.
3. Increased Base Speed. We should all know that CCP canGÇÖt reasonably nerf medium suits. WeGÇÖve seen the uproar over the removal of BPOs that nobody even used. One poor soul even threatened legal action SMH. To remedy the issue of scout speed differential, we need to increase scout speed GÇô framerate issue notwithstanding. An increase for gallente to 8.1 and of minmatar to 8.4 would suffice and might make speed tanking viable again provided the removal of stunlocking.
4. Proto Scouts should probably have 1 more slot than they currently do. The Amarr tend to have 1 fewer slot at proto, but increased base stats. Are you telling me that the proto amarr scout will have 4 slots? Who would use it? Fix this. Not only will it add a dimension of flexibility to the suit, but it will also be the easiest way to balance the scouts. For Gallente, scouts would have 6 slots, assaults 7 and Logis 8. It is still nonsensical for logis to have that many slots, but whatever. Heavies should also get an additional slot, lets be honest.
5. Increased scan radius for all. Heavies to 15 m, Assaults to 20m and scouts to 25 m. 25m base scan to Minnie scouts will go a long way towards making passive scanning viable for them. Increasing it for everyone else will also make passive scanning more useful, which will in turn make the next statement more relevant.
6. Decreased base scan profile. We need to be more stealthy basically. Im sorry but with the advent of proto active scanner, any manner of stealth is dead. Some bum will probably mention that a pro gal scout with 4 profile dampeners could work but that fit is unusable. This should be a modest decrease. Minor increase to scan precision as well I would hope.
7. Smaller Hitbox. I mean tiny. The ROF/Accuracy/hit detection of the most used weapons makes this a must.
8. To be truly balanced we need an extra equipment slot. We can't win a fair fight, so let's make it unfair.
Other Ideas?
Many of these have been hashed and rehashed - I'm not shy about asking for a tiny bit of health as well as an extra slot for equipment and an extra module.
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Mdog 24158
Crux Special Tasks Group Gallente Federation
13
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Posted - 2013.11.23 18:54:00 -
[3] - Quote
The black eagle scouts base stats should be made standard for all scouts also more classes should be available for light frames and i agree with base stamin, profile dampning and profile scanning buff
Flying derpships and scout shotgunning 24/7 quite fun i must say
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Llast 326
An Arkhos
524
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Posted - 2013.11.23 19:00:00 -
[4] - Quote
Innate armour rep of 1/sec on all scouts Being remote operators, the ability to repair, even slowly makes a large difference in the functionality of the scout.
I am apparently not the only fool
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Lynn Beck
Granite Mercenary Division Top Men.
257
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Posted - 2013.11.23 19:00:00 -
[5] - Quote
I think we should nerf backpedaling speed.
Currently it's 1:1 with forward. Now tell me a person who can reasonably walk at the same speed with the same effor going forwards as backwards?
That and boost scout speed, 2nd equipment at adv, and REMOVE the duvole focused. Makes no sense as to why they need a scanner dedicated for finding all but the weakest of scouts.
-Newly proclaimed Lazor riffle specialist-
"You said yourself fantastically 'congratulations you are all alone.'"
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Sylwester Dziewiecki
203
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Posted - 2013.11.23 19:10:00 -
[6] - Quote
Sorry I didn't read it, but as a scout I would like to know when other players see me on they radars and when they can't.
I would like to see someday T2 Scout Dropsuits variants that first of all covers friendly signatures on radars at some proximity, but at the same time increase they own, and I'd like to see suit variant that can turn off someones TacNet.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
331
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Posted - 2013.11.23 19:16:00 -
[7] - Quote
In response to the second post:
1. My 300 EHP scout is more than enough to be effective.
2. I agree completely.
3. I agree again.
4. I woulnd't say no.
5. Maybe 10, 15, 20. Having 25m base scan would let a Gal scout to to have a radius of 113m with 2 complex range amps. Might be a bit too much IMO. 20 would give me 90m with 2 complex range amps.
6. I'm happy with current numbers. It's relatively easy to hide with good scout and profile damp skills. I think Active scanners should just be linked to the users scanning skills.
7. Wouldn't disagree.
8. Maybe as a proto/racial thing. Though, it is good idea.
Though, something I would love for scouts to have is shared sqaud scanning. If the scout scans someone passively or aims at someone whose scan profile is worse than the scouts scan precision, the whole squad sees them. And if a squad member kills them, the scout gets intel kill assist war points.
Oh, and stealth camouflage, TACNET scramblers and smoke grenades. We need that to be true ninjas.
'Insert witty signature here'
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VAHZZ
297
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Posted - 2013.11.23 20:01:00 -
[8] - Quote
complex profile dampeners or scanners is really all a scout needs...along with a shotty or sniper...atleast, that's all i need :p
The merc with a mouth - beware of random bouts of insanity!
~
Proud Sniper Scout
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AfroSunshineY Consequence
R 0 N 1 N
181
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Posted - 2013.11.23 20:19:00 -
[9] - Quote
Melchiah ARANeAE wrote:In response to the second post:
1. My 300 EHP scout is more than enough to be effective.
2. I agree completely.
3. I agree again.
4. I woulnd't say no.
5. Maybe 10, 15, 20. Having 25m base scan would let a Gal scout to have a radius of 113m with 2 complex range amps. Might be a bit too much IMO. 20 would give me 90m with 2 complex range amps.
6. I'm happy with current numbers. It's relatively easy to hide with good scout and profile damp skills. I think Active scanners should just be linked to the users scanning skills.
7. Wouldn't disagree.
8. Maybe as a proto/racial thing. Though, it is good idea.
Though, something I would love for scouts to have is shared sqaud scanning. If the scout scans someone passively or aims at someone whose scan profile is worse than the scouts scan precision, the whole squad sees them. And if a squad member kills them, the scout gets intel kill assist war points.
Oh, and stealth camouflage, TACNET scramblers and smoke grenades. We need that to be true ninjas.
I agree most especially with number 5 - you're right. A scout can get by on 300 ehp because scout player rule - however, I wish they would change the health of equipment as to not insult us at least.
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DEZKA DIABLO
Commando Perkone Caldari State
71
|
Posted - 2013.11.23 22:45:00 -
[10] - Quote
AfroSunshineY Consequence wrote:1. Minimally Increased Base HP - the fact that drop uplinks have more health than scouts is laughable. Please fix this error.
2. Increase Base Stamina - Substantially. Scouts have maybe one half or one third of medium frames health. The disparity with heavies is laughable, yet the things the scouts get in return are insubstantial. Base Scout Stamina should resemble what is currently Base Stamina + Enhanced Cardiac Regulator. This gives scouts the flexibility to use their slots for something else, like range amplification, etc to perform scout functions without fear of losing their mobility, speed etcGǪ basically the things that make us scouts. Also, increased stamina recovery and no delay. Being journeymen, we often have to avoid battles entirely by running around them, added stamina will help us stay relevant.
3. Increased Base Speed. We should all know that CCP canGÇÖt reasonably nerf medium suits. WeGÇÖve seen the uproar over the removal of BPOs that nobody even used. One poor soul even threatened legal action SMH. To remedy the issue of scout speed differential, we need to increase scout speed GÇô framerate issue notwithstanding. An increase for gallente to 8.1 and of minmatar to 8.4 would suffice and might make speed tanking viable again provided the removal of stunlocking.
4. Proto Scouts should probably have 1 more slot than they currently do. The Amarr tend to have 1 fewer slot at proto, but increased base stats. Are you telling me that the proto amarr scout will have 4 slots? Who would use it? Fix this. Not only will it add a dimension of flexibility to the suit, but it will also be the easiest way to balance the scouts. For Gallente, scouts would have 6 slots, assaults 7 and Logis 8. It is still nonsensical for logis to have that many slots, but whatever. Heavies should also get an additional slot, lets be honest.
5. Increased scan radius for all. Heavies to 15 m, Assaults to 20m and scouts to 25 m. 25m base scan to Minnie scouts will go a long way towards making passive scanning viable for them. Increasing it for everyone else will also make passive scanning more useful, which will in turn make the next statement more relevant.
6. Decreased base scan profile. We need to be more stealthy basically. Im sorry but with the advent of proto active scanner, any manner of stealth is dead. Some bum will probably mention that a pro gal scout with 4 profile dampeners could work but that fit is unusable. This should be a modest decrease. Minor increase to scan precision as well I would hope.
7. Smaller Hitbox. I mean tiny. The ROF/Accuracy/hit detection of the most used weapons makes this a must.
8. To be truly balanced we need an extra equipment slot. We can't win a fair fight, so let's make it unfair.
Other Ideas?
Many of these have been hashed and rehashed - I'm not shy about asking for a tiny bit of health as well as an extra slot for equipment and an extra module.
I back this post 100% unfortunately even with optimism ccp won't comment on it or even open it to consideration even tho it's the best realistic balanced scout post I've ever read.
Everyone likes to view us as a free +50 an usually just as easy to score as a turret hack at the opening of a match.
They really need to take us seriously, just fix it an be done with it instead of having to beg for almost a year |
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hackerzilla
Defenders of the Helghast Dream
512
|
Posted - 2013.11.23 22:57:00 -
[11] - Quote
+1 Also CPU and PG comparable with assault suits, that correspond with the scout suit you have (e.i. min scout gets min assault PG and CPU), I shouldn't have to have core upgrades, engineering and electronics lvl 5 each to get comparable PG and CPU to a standard assault on my advanced min scout...
The best defense in not a good offense, it's a good defense.
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Patrick57
Red and Silver Hand Amarr Empire
1685
|
Posted - 2013.11.23 23:00:00 -
[12] - Quote
@ the OP
gg earlier :D You and Master Kail tore everything up, and I always got so scared seeing, "Some Margin of Error"
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE!
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AfroSunshineY Consequence
R 0 N 1 N
186
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Posted - 2013.11.23 23:51:00 -
[13] - Quote
Patrick57 wrote:@ the OP
gg earlier :D You and Master Kail tore everything up, and I always got so scared seeing, "Some Margin of Error"
Same to you, that Imperial made me nervous all game! |
Outer Raven
Capital Acquisitions LLC Public Disorder.
70
|
Posted - 2013.11.23 23:54:00 -
[14] - Quote
+1 For scout buff or revamp which ever comes first. getting one to two shot by auto or semi weapons at 70 meters out and above gets old quick. On a different note on my scout fit I've been noticing more medium and heavy suits detecting me at close range while trying to flank them (no scan notice either), even stranger when I attack an they insta kill me they are fully tanked so no room for range amps. Has anyone else noticed this happening to them either while scouting.
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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mollerz
Minja Scouts
938
|
Posted - 2013.11.23 23:57:00 -
[15] - Quote
yea- gg the other day Afro- I knifed you once I think, but the rest you successfully blapped my knifing ass. |
Llast 326
An Arkhos
528
|
Posted - 2013.11.24 00:02:00 -
[16] - Quote
Outer Raven wrote:+1 For scout buff or revamp which ever comes first. getting one to two shot by auto or semi weapons at 70 meters out and above gets old quick . On a different note on my scout fit I've been noticing more medium and heavy suits detecting me at close range while trying to flank them (no scan notice either), even stranger when I attack an they insta kill me they are fully tanked so no room for range amps. Has anyone else noticed this happening to them either while scouting. If you are anywhere near an enemy controlled objective, CRU, Turret, SD, they can see you. They have a tattletale range of aprox 20-30m
I am apparently not the only fool
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Daxxis KANNAH
Distinct Covert Initiative
461
|
Posted - 2013.11.24 00:32:00 -
[17] - Quote
Scan Range
Sprint speed - it can go higher - If a buff to base speed wont break the game, that can go a bit higher too.
Fall Damage should be eliminated - a scout should only die if they fail to initiate inertia dampeners
Stamina - increase of 50
Stamina Regen - should be around 30 once biotics are fully upgraded
Profile and Precision - 40 - Change the Proto Scanners to 29 with 2 scanners scanning better than 24
Comparable CPU to other classes given slot layouts. |
Outer Raven
Capital Acquisitions LLC Public Disorder.
70
|
Posted - 2013.11.24 00:45:00 -
[18] - Quote
Llast 326 wrote:Outer Raven wrote:+1 For scout buff or revamp which ever comes first. getting one to two shot by auto or semi weapons at 70 meters out and above gets old quick . On a different note on my scout fit I've been noticing more medium and heavy suits detecting me at close range while trying to flank them (no scan notice either), even stranger when I attack an they insta kill me they are fully tanked so no room for range amps. Has anyone else noticed this happening to them either while scouting. If you are anywhere near an enemy controlled objective, CRU, Turret, SD, they can see you. They have a tattletale range of aprox 20-30m That just breaks my black heart then, I knew about the other installations but the objective as well?? When I scout i'm usually staying near them since just running around will get you killed now. When does my passive scouts skills come into play then? You can beat an adv scanner but you cant beat the game.
Ugh have a headache now, oh well I just play them for ***** and giggles anyway. I'll just go back to adding this post to the New Eden "Hitch Hikers Guide To The Galaxy: Broken Scouts Edition", also included "40 Reasons Why Scouting Can Lead To An Early Grave".
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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ACE OF JOKERS
AMARR IMPERIAL CRUSADERS
206
|
Posted - 2013.11.24 00:59:00 -
[19] - Quote
Min HP buff to: 140 Shields 90 Armor. (Total 230. At passives 5: Total 287, with 112 Armor and 175 Shields) Gal Scout HP Buff: 100 Shields 160 Armor ( Total 260. At passives 5 : 325,with 125 Shields and 200 Armor)
Min Slots per level: STD 1H 2 L , ADV 2 H 2 L ,Proto 3H 3 L Gal Slots per Level:STD 1H 2L,ADV 1 H 3 L, Proto 2H 4L
CPU and PG increase to go with the new slots added
Scan profile can be left at 45, But then the Scout bonus should be changed to: 10% Reduction of scan profile per level. This way at Lv 5 All scouts can dodge Proto A.Scanners (except 1) without the need of dampeners, this is after all,their strength. Profile SCAN : at 40, down from 45 Scan radius both at 20mts up from 16mts
Base Speed increase. No scout should run at LESS than 8 SPR SPEED even if basic. Considering the Minmatar ASsault runs at 7.4, the Gal scout having 7.6 speed is pretty patheic. Minnie SPEED: 8.6 (With passives Lv5 : 9.46 Speed) Gal Speed:8.1 (With Passives Lv5 = 8.91 speed) This is Truly the Speed Scouts deserve, not to mention that with the strength of AA wont do much of a difference,just makes GOOD scouts have some advantage.
Minnie scouts Bonus should be increased to 10% damage per level to Nova Knives.Get them some true damage, they have the LEAST HP,and the weapon that needs to get the closest...XD
This should be a good start.... |
Outer Raven
Capital Acquisitions LLC Public Disorder.
70
|
Posted - 2013.11.24 01:12:00 -
[20] - Quote
ACE OF JOKERS wrote:Min HP buff to: 140 Shields 90 Armor. (Total 230. At passives 5: Total 287, with 112 Armor and 175 Shields) Gal Scout HP Buff: 100 Shields 160 Armor ( Total 260. At passives 5 : 325,with 125 Shields and 200 Armor)
Min Slots per level: STD 1H 2 L , ADV 2 H 2 L ,Proto 3H 3 L Gal Slots per Level:STD 1H 2L,ADV 1 H 3 L, Proto 2H 4L
CPU and PG increase to go with the new slots added
Scan profile can be left at 45, But then the Scout bonus should be changed to: 10% Reduction of scan profile per level. This way at Lv 5 All scouts can dodge Proto A.Scanners (except 1) without the need of dampeners, this is after all,their strength. Profile SCAN : at 40, down from 45 Scan radius both at 20mts up from 16mts
Base Speed increase. No scout should run at LESS than 8 SPR SPEED even if basic. Considering the Minmatar ASsault runs at 7.4, the Gal scout having 7.6 speed is pretty patheic. Minnie SPEED: 8.6 (With passives Lv5 : 9.46 Speed) Gal Speed:8.1 (With Passives Lv5 = 8.91 speed) This is Truly the Speed Scouts deserve, not to mention that with the strength of AA wont do much of a difference,just makes GOOD scouts have some advantage.
Minnie scouts Bonus should be increased to 10% damage per level to Nova Knives.Get them some true damage, they have the LEAST HP,and the weapon that needs to get the closest...XD
This should be a good start.... ^^This^^
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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AfroSunshineY Consequence
R 0 N 1 N
186
|
Posted - 2013.11.24 01:14:00 -
[21] - Quote
ACE OF JOKERS wrote:Min HP buff to: 140 Shields 90 Armor. (Total 230. At passives 5: Total 287, with 112 Armor and 175 Shields) Gal Scout HP Buff: 100 Shields 160 Armor ( Total 260. At passives 5 : 325,with 125 Shields and 200 Armor)
Min Slots per level: STD 1H 2 L , ADV 2 H 2 L ,Proto 3H 3 L Gal Slots per Level:STD 1H 2L,ADV 1 H 3 L, Proto 2H 4L
CPU and PG increase to go with the new slots added
Scan profile can be left at 45, But then the Scout bonus should be changed to: 10% Reduction of scan profile per level. This way at Lv 5 All scouts can dodge Proto A.Scanners (except 1) without the need of dampeners, this is after all,their strength. Profile SCAN : at 40, down from 45 Scan radius both at 20mts up from 16mts
Base Speed increase. No scout should run at LESS than 8 SPR SPEED even if basic. Considering the Minmatar ASsault runs at 7.4, the Gal scout having 7.6 speed is pretty patheic. Minnie SPEED: 8.6 (With passives Lv5 : 9.46 Speed) Gal Speed:8.1 (With Passives Lv5 = 8.91 speed) This is Truly the Speed Scouts deserve, not to mention that with the strength of AA wont do much of a difference,just makes GOOD scouts have some advantage.
Minnie scouts Bonus should be increased to 10% damage per level to Nova Knives.Get them some true damage, they have the LEAST HP,and the weapon that needs to get the closest...XD
This should be a good start....
Agreed with everything except the Nova Knives. Minnie Scout need a real buff - something like 3-5% damage buff to all sidearms. NOva knife is just too broken to link their bonus to it |
Llast 326
An Arkhos
530
|
Posted - 2013.11.24 01:15:00 -
[22] - Quote
Outer Raven wrote:Llast 326 wrote:Outer Raven wrote:+1 For scout buff or revamp which ever comes first. getting one to two shot by auto or semi weapons at 70 meters out and above gets old quick . On a different note on my scout fit I've been noticing more medium and heavy suits detecting me at close range while trying to flank them (no scan notice either), even stranger when I attack an they insta kill me they are fully tanked so no room for range amps. Has anyone else noticed this happening to them either while scouting. If you are anywhere near an enemy controlled objective, CRU, Turret, SD, they can see you. They have a tattletale range of aprox 20-30m That just breaks my black heart then, I knew about the other installations but the objective as well?? When I scout i'm usually staying near them since just running around will get you killed now. When does my passive scouts skills come into play then? You can beat an adv scanner but you cant beat the game. Ugh have a headache now, oh well I just play them for ***** and giggles anyway. I'll just go back to adding this post to the New Eden "Hitch Hikers Guide To The Galaxy: Broken Scouts Edition", also included "40 Reasons Why Scouting Can Lead To An Early Grave". Not to disrupt the thread further, but here is a thread of interest to this end Magical linkage power activate
I am apparently not the only fool
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Outer Raven
Capital Acquisitions LLC Public Disorder.
70
|
Posted - 2013.11.24 01:32:00 -
[23] - Quote
Llast 326 wrote:Outer Raven wrote:Llast 326 wrote:Outer Raven wrote:+1 For scout buff or revamp which ever comes first. getting one to two shot by auto or semi weapons at 70 meters out and above gets old quick . On a different note on my scout fit I've been noticing more medium and heavy suits detecting me at close range while trying to flank them (no scan notice either), even stranger when I attack an they insta kill me they are fully tanked so no room for range amps. Has anyone else noticed this happening to them either while scouting. If you are anywhere near an enemy controlled objective, CRU, Turret, SD, they can see you. They have a tattletale range of aprox 20-30m That just breaks my black heart then, I knew about the other installations but the objective as well?? When I scout i'm usually staying near them since just running around will get you killed now. When does my passive scouts skills come into play then? You can beat an adv scanner but you cant beat the game. Ugh have a headache now, oh well I just play them for ***** and giggles anyway. I'll just go back to adding this post to the New Eden "Hitch Hikers Guide To The Galaxy: Broken Scouts Edition", also included "40 Reasons Why Scouting Can Lead To An Early Grave". Not to disrupt the thread further, but here is a thread of interest to this end Magical linkage power activate I see so its currently "working as intended", guess I'll stick to stealth with my medium suit an phase out any an all scout stuff till they rework it.
Gû¦Gû+ Outer Raven /// Sniper /// Head Hunter Gû+Gû¦
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mr musturd
0uter.Heaven Proficiency V.
89
|
Posted - 2013.11.24 01:32:00 -
[24] - Quote
AfroSunshineY Consequence wrote:ACE OF JOKERS wrote:Min HP buff to: 140 Shields 90 Armor. (Total 230. At passives 5: Total 287, with 112 Armor and 175 Shields) Gal Scout HP Buff: 100 Shields 160 Armor ( Total 260. At passives 5 : 325,with 125 Shields and 200 Armor)
Min Slots per level: STD 1H 2 L , ADV 2 H 2 L ,Proto 3H 3 L Gal Slots per Level:STD 1H 2L,ADV 1 H 3 L, Proto 2H 4L
CPU and PG increase to go with the new slots added
Scan profile can be left at 45, But then the Scout bonus should be changed to: 10% Reduction of scan profile per level. This way at Lv 5 All scouts can dodge Proto A.Scanners (except 1) without the need of dampeners, this is after all,their strength. Profile SCAN : at 40, down from 45 Scan radius both at 20mts up from 16mts
Base Speed increase. No scout should run at LESS than 8 SPR SPEED even if basic. Considering the Minmatar ASsault runs at 7.4, the Gal scout having 7.6 speed is pretty patheic. Minnie SPEED: 8.6 (With passives Lv5 : 9.46 Speed) Gal Speed:8.1 (With Passives Lv5 = 8.91 speed) This is Truly the Speed Scouts deserve, not to mention that with the strength of AA wont do much of a difference,just makes GOOD scouts have some advantage.
Minnie scouts Bonus should be increased to 10% damage per level to Nova Knives.Get them some true damage, they have the LEAST HP,and the weapon that needs to get the closest...XD
This should be a good start.... Agreed with everything except the Nova Knives. Minnie Scout need a real buff - something like 3-5% damage buff to all sidearms. NOva knife is just too broken to link their bonus to it nova knife bonus is fine the way it is. Knives are working good now and if you change my bonus i will stab you thanks and have a great day |
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