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101. ADS ideas - in Feedback/Requests [original thread]
Will probably happen when they introduce dedicated gunships
- by Dauth Jenkins - at 2014.03.28 02:04:00
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102. dropship support option - airbourne nano-nest - in Feedback/Requests [original thread]
Has a Myron pilot, +1
- by Dauth Jenkins - at 2014.03.28 02:03:00
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103. [Request] Disable R3 Melee while charging a weapon - in Feedback/Requests [original thread]
It's never happened to me... and I run charge weapons
- by Dauth Jenkins - at 2014.03.27 17:16:00
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104. [Idea Request] HAV Siege Mode - in Feedback/Requests [original thread]
Great idea, it would allow us to kill tanks as they can't move for a certain amount of time, in exchange for the added benefits. Just don't make it a range increase for railguns...
- by Dauth Jenkins - at 2014.03.27 17:14:00
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105. Can we have a "scan" Nanohive? - in Feedback/Requests [original thread]
Maybe not such a large radius at first, also, in scanning, it should broadcast it's location to everyone, so if your scanned by it, you know where it is
- by Dauth Jenkins - at 2014.03.27 17:11:00
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106. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
On the issue of cloaking when shot, it should be the same way they do shield regeneration on vehicles, so you have to overwhelm the cloaking field to disable it. But yea, fluxes should reclaim everything in range. It's not like they'll be spammed...
- by Dauth Jenkins - at 2014.03.25 20:30:00
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107. CLOAKS SHOULD DECLOAK WHEN... - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Ok...well, let me explain to you guys what happens. I shoot at a guy, he takes damage. Then he cloaks himself. I shoot at him..even flux. He walks behind me and 2 shots me in the back with a shotgun. So, what you guys are...
- by Dauth Jenkins - at 2014.03.25 20:09:00
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108. Armored Personnel Carrier - in Feedback/Requests [original thread]
Alena Ventrallis wrote: 360 view medium turret controlled by the driver. 6 slots for passengers, perhaps have 2 small turrets, one on each side, for a passenger to use. Passenger/gunners would be completely enclosed, as opposed to LAVs. Medi...
- by Dauth Jenkins - at 2014.03.25 19:51:00
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109. Tank problems - in Feedback/Requests [original thread]
2 and 3 are easily doable, but 1 May have a bit of a problem. Right now, the game limits each side to 5-6 vehicles. In order to do what you want, they will have to separate the tanks from other vehicles. Can probably still be done though. We will ...
- by Dauth Jenkins - at 2014.03.18 20:32:00
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110. Clone Count Doesn't make Sense - in Feedback/Requests [original thread]
Maximus Stryker wrote: In a Skirmish, clone count starts at 150, yet when an entire team spawns in with 16 clones at the start of the battle. the clone count remains at 150 until someone is killed. So really, each clone arrives at a battle and ...
- by Dauth Jenkins - at 2014.03.18 18:18:00
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111. (request) fix the f*cking red line rail tank - in Feedback/Requests [original thread]
Xaviah Reaper wrote: Racro 01 Arifistan wrote: you know nyian san has a problem with soemthing when it counters thier spam and easy win tatics. I fly dropships :) the other nyains don't speak English so I don't know what their problems a...
- by Dauth Jenkins - at 2014.03.18 17:30:00
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112. Idea: Change Of Lock-Timers On Vehicles - in Feedback/Requests [original thread]
Had a blueberry steal my dropships once, but he landed it immediately and switched over to a gunner seat, so I flew him over to some red dots and we showed them the power of side guns
- by Dauth Jenkins - at 2014.03.18 17:11:00
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113. Increase Turret Hp decrease wp reward - in Feedback/Requests [original thread]
Reduce destruction to 25, so it's more cost effective to hack
- by Dauth Jenkins - at 2014.03.18 17:08:00
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114. Laser rifle still worst weapon after 1.8 - in Feedback/Requests [original thread]
Dunce Masterson wrote: Quote: The second change we made is to the weapon proficiency skills. At the moment, they give a flat bonus to damage with a specific weapon. With Uprising 1.8 these bonuses are being changed, and will only give a bon...
- by Dauth Jenkins - at 2014.03.18 16:11:00
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115. mods have been completely messed up - in Feedback/Requests [original thread]
Xaviah Reaper wrote: The reason everybody has started seeing super crazy imbalance in vehicles, is because its been stripped to bare-bones and wont be fixed for at least another patch. the current mods are all prototype with the only factor bei...
- by Dauth Jenkins - at 2014.03.18 16:00:00
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116. Swarms and AV grenades - in Feedback/Requests [original thread]
Sam Booty wrote: - Buff swarms and AV grenade damage by 50%. - Make swarm missiles much faster. Dropships and tanks shouldn't be able to outrun them. They can still hit a wall depending on maneuvers. - Make turrets stronger and should always f...
- by Dauth Jenkins - at 2014.03.18 15:56:00
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117. Swarms and AV grenades - in Feedback/Requests [original thread]
Just reduce the WP from destroying a neutral turret from 100 to 25, so it's more effective to hack it.
- by Dauth Jenkins - at 2014.03.18 15:55:00
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118. Letting new guys catch up. - in Feedback/Requests [original thread]
KalOfTheRathi wrote: How are you calculating that? I have a test character that did mostly okay with 1.3M SP spent. Generated 20M ISK and saved passive SP for months. When 1.7 dropped I started using it to see if I really wanted tanks, before ...
- by Dauth Jenkins - at 2014.03.18 15:46:00
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119. [Request] Changes to the revive system - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Some people complain about being unable to decline revives, and understandably so; you could be just about to select your respawn location, and then suddenly get injected back to life right in the middle of a fire...
- by Dauth Jenkins - at 2014.03.18 15:44:00
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120. Amarr Scout -30hp with same speed as Gallente is better scout. - in Feedback/Requests [original thread]
Awry Barux wrote: Zeylon Rho wrote: Scouts are more about speed, and the Amarr advantage of "hp" is pointless in the scout class of suits. Sacrificing speed to get 30hp on a non-tanking suit is utterly pointless, like putting thick layers of...
- by Dauth Jenkins - at 2014.03.18 15:41:00
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