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41. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
DUST Fiend wrote: Stacking pilot skills in ADS to get 100% RoF instead of 50% makes vehicle TTK too low. You can kill basically every vehicle in the game in a single pass that way. Please remove pilot stacking from ADS and only use the highest ...
- by Dauth Jenkins - at 2014.06.09 16:42:00
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42. Vehicle Keys - Anti-Vehicle theft - in Feedback/Requests [original thread]
Try lifting off sideways when you fly, or wait for the RVD to leave.
- by Dauth Jenkins - at 2014.05.09 16:38:00
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43. New anti vehicle ROCKET - in Feedback/Requests [original thread]
-1, you could sit by a supply depot and never lose a suit. Maybe if you give tanks a way to break active locks, or at least realize they are being locked onto.
- by Dauth Jenkins - at 2014.05.09 14:40:00
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44. 36vs36 - in Feedback/Requests [original thread]
Ducttape Tinker wrote: Mag had in dom 256 boyos. Why not 36vs mode, i'll be glad for something more than "run4death" modes God, those games were hectic. Especially with all the off map support coming down from the officers
- by Dauth Jenkins - at 2014.05.02 15:22:00
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45. A more casual game mode - in Feedback/Requests [original thread]
What is with everyone asking for 4 man squads?
- by Dauth Jenkins - at 2014.04.30 15:22:00
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46. CCP, please divert all of your resources to this issue - in Feedback/Requests [original thread]
What is this with reducing squad size in ambush? Squads are created before any battle is even queued into. So if I have a 6 man squad set up for ambush and skirmish, would the other two just be kicked out? What's the problem with 6- man squads i...
- by Dauth Jenkins - at 2014.04.30 13:50:00
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47. [Request] New Equipment: Nitro Boots - in Feedback/Requests [original thread]
Can't shoot while jumping..... GREAT!
- by Dauth Jenkins - at 2014.04.30 13:47:00
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48. [Request] Contact grenades to be smoke grenades - in Feedback/Requests [original thread]
Thokk Nightshade wrote: Love the smoke grenade and/or flash/concussion grenade. Give us options. However, I don't think it should be an also. Make it a completely separate grenade. to give us different fitting options. A locus grenade releasing...
- by Dauth Jenkins - at 2014.04.30 05:30:00
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49. [Request] Inhibitor field grenade - in Feedback/Requests [original thread]
Would it affect your own team?
- by Dauth Jenkins - at 2014.04.30 04:24:00
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50. [Request] New Equipment: Nitro Boots - in Feedback/Requests [original thread]
No.... as it would make bunny hopping even worse... also, would it have any downsides?
- by Dauth Jenkins - at 2014.04.30 04:23:00
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51. Smoke bomb - in Feedback/Requests [original thread]
-1, it would make domination on the one map (the one in which the objective is inside, but can be orbitaled because it has no roof, you know, the one in which some of the best firefights take place) even more hectic, with all the smoke grenades, a...
- by Dauth Jenkins - at 2014.04.30 04:21:00
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52. uplink camping counter - in Feedback/Requests [original thread]
I prefer the idea to change the color of the uplink, or have it flash some kind of warning on the screen if their are enemies near it. That way, you come out expecting a fight, or you can choose a safer spot. Also, the warning should only be visib...
- by Dauth Jenkins - at 2014.04.29 20:25:00
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53. Add target information when rep tool is out. - in Feedback/Requests [original thread]
Yes, that would also be nice to know how much health a suit has armour wise, and how far away it is
- by Dauth Jenkins - at 2014.04.29 19:37:00
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54. "active" SP boosters useless Don't buy them - in Feedback/Requests [original thread]
Malicae Destroinen wrote: Here's the situation, CCP assigns 180k give or take weekly that you can get Bonus wise if you pay for the active booster, however you can easily get all 180k in 1-2 days. Leaving the rest of the week only giving you cr...
- by Dauth Jenkins - at 2014.04.29 19:35:00
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55. Add in a Negotiation Skill - in Feedback/Requests [original thread]
A negotiation skill would be nice, but as you said, it would help vets more than noobs, further increasing the amount of risk vets have, further increasing the "protostomp" because they can lose more suits and still make a profit. Maybe this conce...
- by Dauth Jenkins - at 2014.04.23 02:27:00
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56. cloaks for jihad jeeps - in Feedback/Requests [original thread]
Hecarim Van Hohen wrote: Seymor Krelborn wrote: Hecarim Van Hohen wrote: I hope vehicle cloaks never enter Dust514 oh but think of the tears! dust is missing a true sense of potential loss, THIS would realize that potential. it is a...
- by Dauth Jenkins - at 2014.04.23 02:16:00
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57. Request: Multiple melees - in Feedback/Requests [original thread]
Melee uses stamina, so if you fit cardiac regulators you should be able to give 'em a few extra whacks before you get tired.
- by Dauth Jenkins - at 2014.04.23 02:13:00
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58. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
Awry Barux wrote: Proto rep nanohives and uplinks both take more PG/CPU than proto scanners or rep tools. The difference isn't as big as you might think. Yep, also, uplinks and nanohives can be spammed (by that I mean you can have multiple ...
- by Dauth Jenkins - at 2014.04.23 02:11:00
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59. Request: Completely Inside map - in Feedback/Requests [original thread]
I wouldn't mind a map like that, but then the vehicle users would was because 1. They can't use the items they have put most of their skill points into 2. They can't pad kd/r Oh, and it would probably take the spot as the laggiest map in the game...
- by Dauth Jenkins - at 2014.04.23 02:09:00
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60. [Suggestion] - Mass Driver Variants - in Feedback/Requests [original thread]
The infinite range one would just be spammed like crazy, but a flux version of the assault would be nice, although you would have to balance it based on damage. Would it be a single shot per clip that does as much damage as a flux grenade of the s...
- by Dauth Jenkins - at 2014.04.23 02:06:00
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