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61. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
Exionous wrote: Godin Thekiller wrote: This just nerfs shield tanking vehicles. no. Shield tanks have armour too. It doesn't nerf shield vehicles, it 1. Slightly buffs armour vehicles (which don't have modules that immediately repair armo...
- by Dauth Jenkins - at 2014.04.21 10:41:00
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62. Vehicles Should not Survive Critical State - in Feedback/Requests [original thread]
So then armour vehicles become that much better.
- by Dauth Jenkins - at 2014.04.20 23:13:00
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63. [request] Drop ship - in Feedback/Requests [original thread]
Yep, and my Myron dies whenever I touch the ground, I've given up landing all together in favor of hovering near the ground
- by Dauth Jenkins - at 2014.04.20 23:12:00
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64. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
Exionous wrote: a brackers wrote: I would recommend separating ads from ds, and maybe change to: lav:3 hav:3 (however an ads counts as 0.5 and round up) ds:2 No, because what will happen? Proto corp squad will choose not to pull any assa...
- by Dauth Jenkins - at 2014.04.20 23:07:00
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65. reduce CPU and PG across the commando - in Feedback/Requests [original thread]
The suit is fine, I see no reason to buff, or nerf it. You want to use two proto weapons? Have fun when someone shotguns you in the back and you lose them
- by Dauth Jenkins - at 2014.04.11 13:31:00
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66. Heavy weapon mounts on vehicles - in Feedback/Requests [original thread]
Dropships with 2 forge gunners per side....
- by Dauth Jenkins - at 2014.04.11 13:24:00
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67. DUST 514 APP - in Feedback/Requests [original thread]
An app would be nice
- by Dauth Jenkins - at 2014.04.10 04:41:00
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68. [Request] UI inprovements: visible player statuses (online, in squad, etc) + not... - in Feedback/Requests [original thread]
Yea, a pop-up for notifications would be usefull... since their notifications. What's the use of a notification if it doesn't notify you.
- by Dauth Jenkins - at 2014.04.10 04:38:00
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69. New vehicles Amarr and Minmatar - in Feedback/Requests [original thread]
I'm waiting for my Amarr dropship so I can do hard landings without going POOF!
- by Dauth Jenkins - at 2014.04.10 04:33:00
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70. [Request] Let us drop into our corporations owned districts - in Feedback/Requests [original thread]
+1 I could finally practice landing my dropship without turning into a flaming meteor. Lol. Would also be fun to just mess around in.
- by Dauth Jenkins - at 2014.04.10 04:30:00
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71. Factional Warfare 2.0: Strategic Outposts - in Feedback/Requests [original thread]
Fanfest 2020
- by Dauth Jenkins - at 2014.04.09 20:50:00
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72. new air vehicle idea - in Feedback/Requests [original thread]
soon(TM)
- by Dauth Jenkins - at 2014.04.09 20:38:00
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73. Buff Forge Gun: +400% Damage - in Feedback/Requests [original thread]
Try using the breach
- by Dauth Jenkins - at 2014.04.09 18:40:00
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74. Petition: CCP, please leave my Commando melee be. - in Feedback/Requests [original thread]
I used my fists as anti infantry weapons on my dual swarm fit
- by Dauth Jenkins - at 2014.04.09 15:34:00
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75. Shield pulse: equipment idea that incentivises utility modules. - in Feedback/Requests [original thread]
+1, but who will get the active bonus? I'd say the minmatar, because they are already have it do direct heals in combat.
- by Dauth Jenkins - at 2014.04.09 15:27:00
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76. caldari sentinel - in Feedback/Requests [original thread]
Caldari sentinels are not meant to sit their and tank targets, just like all shield suits, they are meant to utilize cover
- by Dauth Jenkins - at 2014.04.09 15:25:00
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77. The Flippin ForgeGun - in Feedback/Requests [original thread]
1. try the breach forge gun. The glitch almost unnoticeable 2. What swarms are you using? Specialist swarms? They have the longest lock on time. Also, at lvl 5 swarms lock quite fast
- by Dauth Jenkins - at 2014.04.09 15:23:00
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78. dropship ads turrets - in Feedback/Requests [original thread]
Mobius Wyvern wrote: Xaviah Reaper wrote: as far as i am aware, unless you are literally (brain surgeon) hand steady, you cannot kill efficiently in an ADS using a blaster turret. Also, the way cpu and pg are set up with the python and incub...
- by Dauth Jenkins - at 2014.04.08 01:54:00
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79. CCP - You Almost Had Me for Long Term - in Feedback/Requests [original thread]
Yea, those skillpoint values seem to be post-cap. Also, core skills man. Seriously, core skills or bust. They should be the first thing you train up, as they affect every suit. Also, if your dying too much, switch playstyles. Their are many ways ...
- by Dauth Jenkins - at 2014.04.06 18:11:00
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80. Dropship 'autohover' - in Feedback/Requests [original thread]
-1 as it will just bring back the "park dropship on building and fire at people". Although a siege module would be pretty cool on a tank
- by Dauth Jenkins - at 2014.04.06 17:51:00
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