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        | 341. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] True Adamance wrote:    Sir Dukey wrote:    Pokey Dravon wrote:    DarthJT5 wrote:   Well pokey, you are going off the assumption that they won't fundamentally change the vehicle skill tree, just add new skills. He has a point in that if they ch...
 - by DarthJT5 - at 2014.12.17 23:24:00
 
 
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        | 342. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Pokey Dravon wrote:      Which would require you to have the skills trained you already have trained lol. Say they release Caldari Enforcers. It requires Caldari HAV 3. Why do I need a respec to get the SP I've already spent on Caldari HAV, just...
 - by DarthJT5 - at 2014.12.17 22:27:00
 
 
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        | 343. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Pokey Dravon wrote:    Spkr4theDead wrote:    Dergle wrote:  There needs to be a vehicle for taking out infantry, otherwise there is no real point for vehicles.    We had them, but we got punished for having good aim. Thus, the blaster was nerfe...
 - by DarthJT5 - at 2014.12.17 16:00:00
 
 
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        | 344. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Pokey Dravon wrote:  Well lets not get too crazy with changing 20 things at once at this point.  Lets dial it back a bit and look at a couple options for the fundimentals   True's Suggestion  Basic HAVs have 3/2 and 2/3 Enforcers and Marauders h...
 - by DarthJT5 - at 2014.12.16 23:39:00
 
 
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        | 345. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] True Adamance wrote:    DarthJT5 wrote:    Pokey Dravon wrote:    DarthJT5 wrote:   What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to...
 - by DarthJT5 - at 2014.12.16 23:36:00
 
 
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        | 346. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Pokey Dravon wrote:    DarthJT5 wrote:   What if we don't reduce hardener effectiveness, but just add a speed reduction when using them? Like say, 50% damage for 50% speed. This could also be applied to active damage mods. I also think armor har...
 - by DarthJT5 - at 2014.12.16 23:19:00
 
 
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        | 347. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] DarthJT5 wrote:    True Adamance wrote:    DarthJT5 wrote:    Pokey Dravon wrote:  Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal?...
 - by DarthJT5 - at 2014.12.16 23:17:00
 
 
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        | 348. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] True Adamance wrote:    DarthJT5 wrote:    Pokey Dravon wrote:  Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal?  Only an increase ...
 - by DarthJT5 - at 2014.12.16 23:14:00
 
 
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        | 349. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Pokey Dravon wrote:  Yeah not a huge fan of 3/3 unless it was Minmatar. Hmmm so you're looking at a +1 to main rack for both Enforcers and Marauders? so 4/2 and 2/4 for Cal & Gal?  Only an increase to torque is fine, tanks are pretty fast as...
 - by DarthJT5 - at 2014.12.16 22:49:00
 
 
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        | 350. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] I have a question. What kind of missile bonus should a caldari enforcer get? Range? Velocity? It shouldn't get extra missiles or damage I think, but what kind of bonus would be useful?
 - by DarthJT5 - at 2014.12.16 22:27:00
 
 
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        | 351. Tis the season for giving. - in Feedback/Requests [original thread] Can i haz isk? Pweaze?
 - by DarthJT5 - at 2014.12.16 16:00:00
 
 
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        | 352. New Sentinels? (dont be too harsh) - in Feedback/Requests [original thread] Drake Whiteblade wrote:    hfderrtgvcd wrote:    Drake Whiteblade wrote:    Forever ETC wrote:  Sorry, but...no. They are fine as is, if anything i think their resistance bonuses need to be adjusted based on their primary tank and opposing racia...
 - by DarthJT5 - at 2014.12.15 18:21:00
 
 
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        | 353. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Jadd Hatchen wrote:     LOL, did you not read the post right before? Here, I'll link it for you since you are incapable of finding it yourself:   https://forums.dust514.com/default.aspx?g=posts&m=2519188#post2519188     If you had given cons...
 - by DarthJT5 - at 2014.12.15 17:06:00
 
 
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        | 354. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Jadd Hatchen wrote:    Vell0cet wrote:    DarthJT5 wrote:    Jadd Hatchen wrote:    CCP Rattati wrote:  Dear Players,  We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I th...
 - by DarthJT5 - at 2014.12.15 16:02:00
 
 
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        | 355. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Racro 01 Arifistan wrote:  [quote=Vitharr Foebane] anti shield AV solution quote] simple  flux grenades  plasma cannon forge guns  theres your anti shield av.    Forge guns are anti armor
 - by DarthJT5 - at 2014.12.15 15:36:00
 
 
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        | 356. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Breakin Stuff wrote:    DarthJT5 wrote:  Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please won't make them have the same spot layout as std, there would be absolutely no fun or us...
 - by DarthJT5 - at 2014.12.15 15:35:00
 
 
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        | 357. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Jadd Hatchen wrote:    CCP Rattati wrote:  Dear Players,  We have wanted to bring back variety for the Vehicle Users of DUST 514 for some time now. I will be honest and admit that I thought it would be easier. After considerable groundwork, I se...
 - by DarthJT5 - at 2014.12.15 15:29:00
 
 
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        | 358. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Breakin Stuff wrote:    Cat Merc wrote:    CCP Rattati wrote:  A necessary reminder, those who are not going to read the proposal and have nothing constructive to say, should not comment in this thread. Thanks.   I don't see a role. All I see ar...
 - by DarthJT5 - at 2014.12.15 15:21:00
 
 
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        | 359. Sticky:[Feedback] HAV Bring Back Initiative - in Feedback/Requests [original thread] Along with some module rebalancing, I think the Marauders should get a 5/2 slot layout. Enforcers get a 4/3. Please don't make them have the same spot layout as std, there would be absolutely no fun or usefulness in that
 - by DarthJT5 - at 2014.12.15 15:19:00
 
 
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        | 360. The Official Vehicle Re-introduction Petition - in General Discussions [original thread] Bump for getting the vehicles back! I never thought it would actually happen.... But its officialy happening. *sheds single tear*
 - by DarthJT5 - at 2014.12.11 23:10:00
 
 
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