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141. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Harpyja wrote: DarthJT5 wrote: Pokey Dravon wrote: Well I was speaking more on my personal opinion, I haven't really dissected what he's doing with the missiles. I just want to be able to run armor without being instaganked by a missile t...
- by DarthJT5 - at 2015.02.19 03:55:00
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142. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Pokey Dravon wrote: DarthJT5 wrote: Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowes...
- by DarthJT5 - at 2015.02.19 03:02:00
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143. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Pokey Dravon wrote: Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Mi...
- by DarthJT5 - at 2015.02.19 01:21:00
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144. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Doc DDD wrote: I am going to guess that the plan is to give missiles a bit more splash for a more deadly anti infantry strike. That's probably not going to happen, and even if it did, the Large Missile is going to be the worst turret in the ...
- by DarthJT5 - at 2015.02.19 00:16:00
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145. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Spkr4theDead wrote: Breakin Stuff wrote: Spkr4theDead wrote: DUST Fiend wrote: Sooo...does that mean you're buffing AV to handle tanks, effectively killing dropships, or leaving AV as is, effectively killing AV vs tanks? AV needs to...
- by DarthJT5 - at 2015.02.19 00:12:00
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146. Large Missile Turret Fitting - in Feedback/Requests [original thread]
That is another concern. The Large Missiles of the future will completely suck. Horribly. Not only will you not have the alpha DPS to destroy other tanks, but you also have less damage in the mag, as well as less reserve ammo. Meanwhile, the rail,...
- by DarthJT5 - at 2015.02.18 23:08:00
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147. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Soul Cairn wrote: DarthJT5 wrote: Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But a...
- by DarthJT5 - at 2015.02.18 23:00:00
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148. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Harpyja wrote: Pokey Dravon wrote: If memory served, back in the day I think it was more like: Missiles (Highest CPU, Lowest PG) Railgun (Middle CPU, Middle PG) Blaster (Lowest CPU, Highest PG) But after they made Missiles into Death Spewe...
- by DarthJT5 - at 2015.02.18 15:35:00
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149. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: I don't think you are following the conversation. The build is vs an isukone assault forge gun that hides behind a hill while the tank has similar cover. HAHAHAHAHAHA Like I ever do t...
- by DarthJT5 - at 2015.02.17 23:03:00
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150. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon] DarthJT5 wrote: Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots...
- by DarthJT5 - at 2015.02.17 22:39:00
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151. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Pokey Dravon wrote: Doc DDD wrote: 3x assorted repairers 2x assorted plates basic railgun assorted nitros etc in highs Doc DDD. So OP he can fit 5 modules into 4 slots! So go 3 reps and 1 plate, same outcome, was ...
- by DarthJT5 - at 2015.02.17 22:12:00
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152. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
All I know, is that I am now going to make shield tanked Maddies be a feared force on the battlefield. GG guys, I have already won.
- by DarthJT5 - at 2015.02.17 22:03:00
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153. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Doc DDD wrote: Breakin Stuff wrote: Doc DDD wrote: They will be no where near equal, EHP and damage profiles are not the only numbers that matter. 4 second shield recharge delay is nearly 1/6 th of the hardener duration, now the repair...
- by DarthJT5 - at 2015.02.17 21:52:00
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154. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: DRT 99 wrote: Logically (atleast as far as eve goes) it should go along these lines HIGH PG COST >Blaster(Gallente) >Rail (Both Gallente and Caldari) >Missiles (Caldari) >HIGH CPU COST Actually, all the lo...
- by DarthJT5 - at 2015.02.17 21:22:00
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155. Large Missile Turret Fitting - in Feedback/Requests [original thread]
Harpyja wrote: I made a quick graphical analysis in the turret feedback thread. In short, keeping the CPU cost of the large missile launcher will require a PG reduction down to about 600-700. That would be much better than what we have now
- by DarthJT5 - at 2015.02.17 17:13:00
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156. Large Missile Turret Fitting - in Feedback/Requests [original thread]
ive noticed that the Large Missile has the worst fitting out of all the turrets, by far. I have tested that with Level 5 Large Missile Fitting op. Vs. Large Rail with no fitting op, the Large Missile gets a measly +1 CPU over the rail. (Both At pr...
- by DarthJT5 - at 2015.02.17 16:33:00
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157. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Heres my fit (I name all my proto tanks after my favorite Metallica songs if your wondering) There's only one (lol) problem I have with Cal vehicle fitting. I can't get a heavy booster on there, no matter what, if I want a full Proto tank. I be...
- by DarthJT5 - at 2015.02.17 16:05:00
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158. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: After looking at the steep costs of CPU and PG mods to fit; I thought of the possibility of killing two birds with one stone. Vehicle Engineering Reduce CPU costs of Powergrid upgrades by 10% Vehicle Electronics ...
- by DarthJT5 - at 2015.02.17 15:40:00
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159. [Discussion] Vehicle Skill Progression - in Feedback/Requests [original thread]
Option a is the only option in my mind.
- by DarthJT5 - at 2015.02.17 04:02:00
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160. LAV and DROPSHIP passengers should be able to shoot with their sidea... - in Feedback/Requests [original thread]
Jason1 Black wrote: I made a new thread explaining what i had in mind more clearly. Check out it out. same title as this one. You could have just edited this one...
- by DarthJT5 - at 2015.02.15 20:00:00
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