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1. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
AV that actually does damage to runaway coward tankers
- by Dante Daedrik - at 2013.04.14 23:58:00
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2. [Request] Stop Joining Me to Games That Have Ended - in Feedback/Requests [original thread]
It's getting really taxing to consistently enter pub battles that are within seconds of ending or where the battle has already ended and my Merc is returned to his living quarters with the AI spouting off random events while I bring up the menu to...
- by Dante Daedrik - at 2013.03.15 22:53:00
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3. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
Seran Jinkar wrote: A RPG grenade can indeed hit a moving target. But even the smartest missile doesn't turn at the spot to hurry after the target. The OP mentioned that we wanted to be able to drive faster than the rockets. I was referencing...
- by Dante Daedrik - at 2012.08.23 22:21:00
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4. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
Can't test much stuff or even try out different playstyles due to expense of skill books & low-tier equipment. Edit: Since we are on Si-Si it would be nice to atleast be able to sell these items to NPC's. Or even set up a separate Dust Only A...
- by Dante Daedrik - at 2012.08.23 18:12:00
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5. [Request] New Game Mode: Sabotage - in Feedback/Requests [original thread]
Shameless Self Bump.
- by Dante Daedrik - at 2012.08.23 18:08:00
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6. The New Build From The Perspective From An LAV Driver - in Feedback/Requests [original thread]
I respectfully disagree about the maneuverability of Swarms. You don't realize how often those missiles collide with buildings or rocks because they're too dumb to go around when chasing an LAV or other vehicle. I honestly wish the Swarms would sh...
- by Dante Daedrik - at 2012.08.23 18:06:00
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7. Mouse and analog stick sensitivity - in Feedback/Requests [original thread]
Jammydrury wrote: people keep telling me i am doing it wrong -_- i am not, controller is too low and so is K/M like i said i like a "high sensitivity" and this game dose not offer that.so i won't be playing due to frustration.This drop suit spe...
- by Dante Daedrik - at 2012.08.23 17:43:00
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8. [Request] Mic's Auto Set to On - in Feedback/Requests [original thread]
Please make mic's auto set to On, I've been playing the past few days and see way too many people with their mics off so I can't even tell people where to go or pertinent information. I doubt any of the PS+ players are even trying to figure it out...
- by Dante Daedrik - at 2012.08.23 03:13:00
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9. Adjusting ISK prices -- good long run, bad short run - in Feedback/Requests [original thread]
While that may be true, more ISK = more survivability = more done in a game = more SP = more likely to be funded by a corp for a job. Once you get self-sufficient with corps thats all fine & dandy but getting there is the problem
- by Dante Daedrik - at 2012.08.22 01:21:00
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10. unlimited grenade at resuply depot - in Feedback/Requests [original thread]
I respectfully disagree, a Grenade Camper at a Supply Depot isnt capturing Objectives & therefor is a nonissue.
- by Dante Daedrik - at 2012.08.20 18:08:00
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11. [Request] New Game Mode: Sabotage - in Feedback/Requests [original thread]
Eventually corporations will have Space Elevators for sending the valuable raw materials up into POS's in space. Well, what if we could have battles in which the attacking corporation must breach through security doors while the defenders must att...
- by Dante Daedrik - at 2012.08.20 18:06:00
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12. buying skills is all wrong - in Feedback/Requests [original thread]
Eligible skill books when bought through the Skill List should have the option like the previous build "Purchase & Use Skillbook" but when bought through the Market, it should only be Purchase.
- by Dante Daedrik - at 2012.08.20 17:05:00
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13. Points for stopping a Hack - in Feedback/Requests [original thread]
theschizogenious wrote: just so you guys know the squad leader can designate targets to attack/defend and then you get points for kills and actions done near the highlited objective. When I played last night I had a squad leader that kept put...
- by Dante Daedrik - at 2012.08.20 17:02:00
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14. You should be rewarded for these things - in Feedback/Requests [original thread]
I disagree with the non-hack spawn camp penalty, I find myself running in to control points and as I am entering I see the red markers pop up and I go take them out as they are orienting themselves to where they spawn. Or I am hacking and someone ...
- by Dante Daedrik - at 2012.08.20 05:17:00
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15. [Feedback] Dust 514 - The biggest sink ever introduced to the eve econ - in Feedback/Requests [original thread]
Granted in EVE you dont constantly respawn in your shiny ship among enemy forces. Ships in EVE have longer survivability and life expectancy than a dropsuit in Dust and therefor the risk = the reward.
- by Dante Daedrik - at 2012.08.17 18:16:00
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16. [Request] More Obstacles On Terrain - in Feedback/Requests [original thread]
Shameless self bump.
- by Dante Daedrik - at 2012.08.17 15:33:00
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17. [Request] More Obstacles On Terrain - in Feedback/Requests [original thread]
I played a fair amount of the new maps these past 2 days and as a Scout one things I noticed was the lack of cover from obstacles, debris, or other objects. There were several Skirmish & Assault maps where I found myself straight sprinting thr...
- by Dante Daedrik - at 2012.08.16 22:02:00
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18. a real and a Full compass.. - in Feedback/Requests [original thread]
Coordinates would be nice, just lay a grid pattern over the TACNET Map with everything from A-1 to Z-??? Would be cool to say to my teammates, "Enemy @ Echo 5" Edit: Have players have their current coordinates somewhere on their HUD for quick ref...
- by Dante Daedrik - at 2012.08.16 19:25:00
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19. 101 Bullets Corp Battle Edition - in Feedback/Requests [original thread]
Would be nice if fallen players were able to look around upon bleed out (to see where medic is coming from), an arrow that points in the direction of medics within a certain radius along with the meters that they are away (that decreases or increa...
- by Dante Daedrik - at 2012.08.16 18:34:00
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20. Even out dropsuit turn speeds. - in Feedback/Requests [original thread]
Zero Harpuia wrote: If he gets too close to any other suit, it can become literally impossible for them to fight back, just because he can circle you faster than you can turn to face him. Working as intended.
- by Dante Daedrik - at 2012.08.16 17:41:00
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