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41. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Traynor Youngs wrote: Dante Daedrik wrote: Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including t...
- by Dante Daedrik - at 2012.08.08 16:44:00
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42. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
Emerson Dante wrote: I am not sure how to incentivize the taking of stations for DUST mercs EVE Corps hire Dust Mercs to conquer the station. That's easily ISK right there; not even including the SP from the battle itself. Emerson Dante wr...
- by Dante Daedrik - at 2012.08.08 16:32:00
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43. Swarm launchers should lock on everything - in Feedback/Requests [original thread]
+1 For Manually Aimed Rockets, with tick-marks for calculating distance and gravity on the rocket.
- by Dante Daedrik - at 2012.08.08 16:22:00
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44. Request: Magic - in Feedback/Requests [original thread]
I always imagine Forge Gunners yelling, "Fus Ro Dah!"
- by Dante Daedrik - at 2012.08.08 15:46:00
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45. [Suggestion] 0.0 and stations. - in Feedback/Requests [original thread]
The Robot Devil wrote: Think about an explosion blowing a heavy into space but still being alive and watching it float way and commit suicide to respawn. I ******* love this idea! Though I'd assume if we ever did fight in such an environment...
- by Dante Daedrik - at 2012.08.08 04:07:00
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46. Cloaking Grenades - in Feedback/Requests [original thread]
If you could explain more that'd help. lol I'm not seeming to understand what you mean. I see the fallacy of my post in having the impression the cloak field would last longer rather than temporary from a "cloak grenade", though in rethinking the ...
- by Dante Daedrik - at 2012.08.08 00:12:00
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47. Cloaking Grenades - in Feedback/Requests [original thread]
It seems like the only true benefit to this then would be to have a team-designated location within an area where one could go to have their Player or Vehicle's armor repaired by Logi's. Obviously the enemy would not be able to find them unless th...
- by Dante Daedrik - at 2012.08.08 00:01:00
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48. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
panoscape01 wrote: NeoMagnet Rifle When fired at ferrous materials, such as soldier armor or vehicles, the ferrous material would become hyper magnetized for a period of time. This would cause the affected to be instantly attracted to other ma...
- by Dante Daedrik - at 2012.08.07 23:11:00
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49. [Request] Now You're Thinking With Portals! BlackOps Suits & Micro-WH - in Feedback/Requests [original thread]
Chao Wolf wrote: You could end up with entire teams jumping from one objective to the next, for an entire match. As I mentioned, both teams could potentially make use of them and if the link compromises the defense/safety of the area or objec...
- by Dante Daedrik - at 2012.08.07 20:47:00
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50. [Request] Now You're Thinking With Portals! BlackOps Suits & Micro-WH - in Feedback/Requests [original thread]
Icy Tiger wrote: Soooooo.... Drop Uplinks? Drop Uplinks don't transport Vehicles across the field and for example if a team had 3 BlackOps on a Skirmish map that had 3 Anti-MCC Cannons, they could set up "Worm Links" between objectives for b...
- by Dante Daedrik - at 2012.08.07 18:33:00
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51. Feedback from an FPS veteran - in Feedback/Requests [original thread]
What if the Squad Leader/Commander, after the Offending Player has committed a designated number of Team Kills, was able to change the Offending Player's status from Friendly to Hostile allowing teammates to fire on the Offending Player. Penalties...
- by Dante Daedrik - at 2012.08.07 18:28:00
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52. [DISCUSS] Electronic Warfare - in Feedback/Requests [original thread]
Shot in the dark idea: What if when we have the capability to call in Command Centers and other types of deployable structures we could have a device that when on the field scrambles/distorts/jams enemy communications until said structure is destr...
- by Dante Daedrik - at 2012.08.07 18:17:00
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53. Better Kill Feed - in Feedback/Requests [original thread]
Kill Mails & Operation Reports will cover this issue. As of seeing an enemy's loadout, I feel that would be a little much lest you had a Scanner module that when equipped and used on enemy or within an AOE could send you a Mail of the scanned ...
- by Dante Daedrik - at 2012.08.07 18:12:00
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54. [Request] Now You're Thinking With Portals! BlackOps Suits & Micro-WH - in Feedback/Requests [original thread]
I'm sure someone could rationalize the physics and lore behind this idea, but what if we had the ability to equip BlackOps Suits (different from CovOps) that have the capability of setting up a Micro-Worm Hole (or portal of some sort) in 2 areas o...
- by Dante Daedrik - at 2012.08.07 18:01:00
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55. proximity chat - in Feedback/Requests [original thread]
I remember one game I played where teammates came through mic, but proximity chat came through my television. I actually enjoyed that mechanic as it allowed me to differentiate.
- by Dante Daedrik - at 2012.08.06 18:29:00
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56. [Request] SP rate indicator - in Feedback/Requests [original thread]
Ourors wrote: bonus points if they throw in some aur item that removes antigrind for like 6 hours or something I feel like this is a great idea! It would bring in revenue for the developers and allow people to decide to or not. But the other...
- by Dante Daedrik - at 2012.08.04 23:37:00
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57. [Suggestion]Cowardice/Teamkilling Tallies - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: A suggestion to keep track of the number of times that a player has left a battle in progress (via using the 'leave battle' neocom option) If I come into a match where the team has already been red-lined. I am not...
- by Dante Daedrik - at 2012.08.04 23:29:00
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58. Request: A better "decreasing SP" system - in Feedback/Requests [original thread]
I'm really hating this diminishing sp. I consistently get high kills and am usually the only one on my team constantly hacking points while everyone else camps. Yet no matter how much work I seem to put in I am still rewarded with a measly ~30,000 SP
- by Dante Daedrik - at 2012.08.04 07:09:00
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59. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
Crimson MoonV wrote: Adapt or die. I feel like this response is the YOLO of Dust...
- by Dante Daedrik - at 2012.08.04 07:06:00
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60. [Request] Buff the Creodon Breach Assault Rifle - in Feedback/Requests [original thread]
The satire of OP took me awhile, but I got it. And I agree.
- by Dante Daedrik - at 2012.08.04 04:01:00
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