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61. Remote Explosives needs a three second place time - in Feedback/Requests [original thread]
Renzo Kuken wrote: Carilito wrote: Played a few games today and the biggest thing that stood out was the players who would constantly just drop a remote explosive in the middle of a firefight and before anything can happen you are blown to *...
- by Dante Daedrik - at 2012.08.03 20:32:00
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62. Logistics/Equipment - in Feedback/Requests [original thread]
Avenger 245 wrote: Dante Daedrik wrote: Garrett Blacknova wrote: They're already giving a hack speed buff to Logi suits. I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defendi...
- by Dante Daedrik - at 2012.08.03 18:39:00
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63. Logistics/Equipment - in Feedback/Requests [original thread]
Garrett Blacknova wrote: They're already giving a hack speed buff to Logi suits. I've never seen a Logi first-to-hack. I'm an Ambush Scout and always am running all over the field hacking/defending points while the slower Assaults & Heav...
- by Dante Daedrik - at 2012.08.03 18:31:00
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64. [Req] Missiles are Missiles- Rockets are Rockets - in Feedback/Requests [original thread]
I'd be happy with a standard RPG and/or Javelin Missile. At least they can be fired from cover, rather than swarm launchers that fire out to the sides unnecessarily hitting walls.
- by Dante Daedrik - at 2012.07.30 19:29:00
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65. Cloak Module or dropsuit - in Feedback/Requests [original thread]
Lord Sedto wrote: maybe a anti-cloak field generator? a Mod that sets up a area of Effect (AOE) that disallows cloaks to be used in the area. Electronics Jammers
- by Dante Daedrik - at 2012.07.25 21:04:00
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66. Cloak Module or dropsuit - in Feedback/Requests [original thread]
*Cloaking Module, as one increases skill & buys better modules they are able to keep cloak longer or do more in cloak. (ie. jog or even sprint in cloak). *Cloak Shimmer or Distortion of View of environment seen through the player/cloak. *Cloak...
- by Dante Daedrik - at 2012.07.25 20:51:00
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67. [Request] Change US server to AM or something else - in Feedback/Requests [original thread]
'Merica
- by Dante Daedrik - at 2012.07.25 20:33:00
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68. [request] Option to Mute Bad Furry - in Feedback/Requests [original thread]
*Ability to Mute players. *Separate Comm Channels; such as Offense/Defense or Com1/2/3 etc. *Allow Commanders/Squad Leaders (if we get specified rank structure) to transmit on multiple channels, if need be. *Add in possible pre-selective text requ...
- by Dante Daedrik - at 2012.07.24 22:11:00
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69. [Request] Looting System - in Feedback/Requests [original thread]
Perhaps have vehicles not dissappear from the map after their destruction in the sense that a dropship equipped with salvagers could salvage that wreckage. And then the wreckage either dissappears after salvaging or stays on the map until the end ...
- by Dante Daedrik - at 2012.07.19 16:17:00
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70. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Fuma Centuri wrote: John Surratt wrote: First the Broneys get in the beta, now the Furries want a dropsuit. What's the world coming to. At least nobody's asking for dubstep music. Actually, what about the ability to overplay music durin...
- by Dante Daedrik - at 2012.07.19 15:00:00
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71. [request] werewolf dropsuit - in Feedback/Requests [original thread]
Let's just get mobile suits (ie. Gundams) and Transformers while we're at it...
- by Dante Daedrik - at 2012.07.18 22:32:00
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72. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Cain Hardestadt wrote: I like this idea with the exception of being able to be shot on the decent. Not being able to defend yourself during the decent is unfair. Even if you are able to adjust the trajectory of your decent, the amount of adjust...
- by Dante Daedrik - at 2012.07.17 17:08:00
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73. Remove Explosive abuse hotfix? - in Feedback/Requests [original thread]
Remote Explosives have saved my ass numerous times in going up against HAVs and landed Drop Ships. It helps to be able to run up and blow it away after risking getting your ass blown away by one of those rocket launchers. I like to play as a Point...
- by Dante Daedrik - at 2012.07.16 19:33:00
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74. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
It would still seem beneficial to have some kind of control in the drop-in process. Obviously no one enjoys being insta-killed after spawn by a remote explosive & yes, this is a legitimate tactic, but I feel that it would force better strategi...
- by Dante Daedrik - at 2012.07.16 18:26:00
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75. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
Riggs Tank wrote: id rather see 'safe zones" for dropping in and not just randomly droppping whereever we want.. I understand what you mean, & I have played Section 8, but this is why I was suggesting that rather than being able to drop...
- by Dante Daedrik - at 2012.07.16 17:42:00
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76. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
To further add on to my Suggestion, in order to satisfy both sides, such as: those who want to drop-in to battle & those who would rather 'teleport' in; it may be plausible to have Drop-Uplinks act as transporter pads & materialize people ...
- by Dante Daedrik - at 2012.07.16 17:38:00
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77. [Suggestion] Freefall or Drop Into Spawnpoints - in Feedback/Requests [original thread]
I feel that by dropping onto the battlefield from orbital dropships hovering out of range of equipment or manpower on the ground will help to eliminate the issue of spawn camping and allow for a more unique experience to the gameplay. We already h...
- by Dante Daedrik - at 2012.07.16 17:01:00
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78. (Request/suggertion) push to talk - in Feedback/Requests [original thread]
From years of playing tactical fps's (the first I played being the first Socom) I have always found push-to-talk to be more effective in communication and teamwork.
- by Dante Daedrik - at 2012.07.16 16:15:00
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79. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Thanks for the clarification on your suggestions, you have a point and I really like the ideas now. I can see it coming to fruition and working well.
- by Dante Daedrik - at 2012.07.16 15:51:00
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80. [Request] Turn On Friendly Fire. - in Feedback/Requests [original thread]
Adding penalties to TK'ing is not on par with the vision for the EVE/Dust community/environment. On EVE people betray each other all the time for either money, power, or reputation purposes. When Dust starts having Corporations there will eventual...
- by Dante Daedrik - at 2012.07.16 15:32:00
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