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201. Penny Arcade Article about Dust514 (+Shameless Plug) - in General Discussions [original thread]
Bald Crusader wrote: Pokey Dravon wrote: Kain Spero wrote: Nice work Pokey! Way to get Dust 514 out there. +1 We do our best to promote and support the community in various ways. Also like to point out this article made it to the offic...
- by Dalton Smithe - at 2013.02.23 09:55:00
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202. Dust 514 vs Destiny - in The Locker Room [original thread]
Why is it that people are constantly comparing Dust to other games that have release videos? The fact of the matter is that were are testing a Beta. The devs are testing core game play aspects as well as some things that they are integrating into ...
- by Dalton Smithe - at 2013.02.23 09:42:00
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203. infinite neocom loading circle - in Technical Support/Bugs [original thread]
GM Hercules wrote: This should be occasionally, there are only two solutions so far: a) restart the client. b) restart your PS3 . Any idea if there is a fix on the horizon, I have been getting this quite a bit....
- by Dalton Smithe - at 2013.02.22 06:43:00
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204. Someone brags to be the best tanker yet quits battles. - in General Discussions [original thread]
The Infected One wrote: Has it ever occurred to you that perhaps said player recognized your skill at AV and does not wish to possibly lose a tank to someone in their own corp? We have a rule that if 2 squads of ours get into the same game on o...
- by Dalton Smithe - at 2013.02.20 03:46:00
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205. play the game? no thanks jeff, ill be afk. - in General Discussions [original thread]
All it really takes is an organized squad, and tanks pop easily. There have been quite a few times that my squadmates and I have taken down a well armor/shielded tank, just by calling out tank and spawning in with AV nades, swarm and forge. In les...
- by Dalton Smithe - at 2013.02.19 03:25:00
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206. Swarm launchers kill tanks to easily - in Feedback/Requests [original thread]
Eris Ernaga wrote: Okay so I want to talk here mainly about swarm launchers and how easily they can drop or harass a tank. Now I am going to start with militia tanks and militia swarm launchers, swarm launcher cost 0 isk and no skills for a sta...
- by Dalton Smithe - at 2013.02.15 03:35:00
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207. CCPs Move/sharpshooter Team - in Feedback/Requests [original thread]
Nova Knife wrote: And yet the move is actually one of the best areas where they have listened to feedback and applied fixes in a timely basis, surprisingly. Pretty much every build the move support has gotten better and better. It's like the o...
- by Dalton Smithe - at 2013.02.15 03:27:00
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208. Show Distance to downed mercenary - in Feedback/Requests [original thread]
Fox Gaden wrote: I am sure this has been posted before but I could not find a post about it in the first 5 pages. Please add a distance in metres over the syringe symbol that indicates a downed mercenary who needs to be revived. I have starte...
- by Dalton Smithe - at 2013.02.15 03:23:00
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209. Movement around, over obstacles - in Feedback/Requests [original thread]
Just wanted to put out there that there seems to be a problem with the mercs running over obstacles. There have been times, I would get stuck on a rooftop that has a rise in it about .3m tall and my merc can't get over it. I can't jump because I d...
- by Dalton Smithe - at 2013.02.15 03:21:00
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210. Why is it that the exile rifle has less recoil than the Douvolle? - in General Discussions [original thread]
Kira Lannister wrote: ImperfectFan514 wrote: Elijah Sol' Dzusaki wrote: The thing is the exile is special; Newberries don't have them because it is from the closed beta. Also like Zitro says damage mods can make a Douvolle a lot more dam...
- by Dalton Smithe - at 2013.02.14 07:51:00
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211. Corporation leaders how did you do it? What is the Secret? - in General Discussions [original thread]
Baal Roo wrote: Punch and pie This....
- by Dalton Smithe - at 2013.02.14 05:02:00
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212. Another "heavy suit" post - in General Discussions [original thread]
Arrant Leet wrote: The game is getting hard to enjoy honestly. These suits are just way too powerful. They're out classing my constant assault rifle headshots at max range like whut. I wouldn't even care, but seeing as CCP is a rookie developer...
- by Dalton Smithe - at 2013.02.13 06:36:00
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213. *MAG PLAYERS WILL TAKE OVER* - in The War Room [original thread]
Really don't care about MAG. Never played it. Also, this is not MAG, and there is quite a bit more than being able to kill your opposition. i wish you all the luck in your endeavors, but please leave the attitude behind, Dust will be much better w...
- by Dalton Smithe - at 2013.02.13 01:40:00
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214. To Ppl QQing About Skirmish Being "Pointless" After Capped - in General Discussions [original thread]
Well thought out post! +1 from me.
- by Dalton Smithe - at 2013.02.11 10:29:00
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215. [Request] chat time stamps - in Feedback/Requests [original thread]
This would also make it easier for people in corp to organize their teams, instead of waiting around to see if they are still there....They can look and see 'Oh he posted that thirty minutes ago.....'
- by Dalton Smithe - at 2013.02.08 05:51:00
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216. Confused by skill multipliers, me too. I made these tables for you!!!!! - in Rookie Training Grounds [original thread]
Sat down and figured this out last night. The base number for all skills at level 1 is 6,220 sp Use the multiplier on each skill to find the SP cost of the first level. I figured the rough multiplier to be for a x1 skill to be as follows x1/ x...
- by Dalton Smithe - at 2013.02.07 13:16:00
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217. Holy crap, Everything got so expensive! - in General Discussions [original thread]
I don't run militia anymore, sometimes I don't do very well, and when my suit goes down, its 50k....but its not that much considering the benefit of non militia items....Skill your toon up and the ISK will flow in.
- by Dalton Smithe - at 2013.02.03 09:10:00
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218. More grouping options for corporations. - in Feedback/Requests [original thread]
I think corps should have the ability to field more than one squad on a map. There have been so many times, we have had the ability to field more than one squad and have no way to play together... And yes I know there are corp contracts for this,...
- by Dalton Smithe - at 2013.02.01 03:45:00
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219. FORGIVE ME CCP BUT THIS MAY BE A HOSTILE POST - in General Discussions [original thread]
Maken Tosch wrote: Maken Tosch wrote: HowDidThatTaste wrote: Imagine if you are a new player and you join 6 months into the release most people would be in their proto gear and you would never be able to catch up. I personally would proba...
- by Dalton Smithe - at 2013.01.13 16:04:00
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220. Haven't played for near a month. - in General Discussions [original thread]
If they want to do something about the tank's, they really should make them require ammo....I can't count how many times I have been in a match where tanks just spam main cannon....give vehicles a limited ammo supply (that they can refill like eve...
- by Dalton Smithe - at 2012.11.19 23:44:00
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