Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Alucard Fang
Sand Mercenary Corps Inc.
10
|
Posted - 2012.11.18 23:47:00 -
[31] - Quote
I played today for the first time in probably over a month. Seems better since last time I played. More work to be done, but it's getting better. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.19 21:09:00 -
[32] - Quote
Scheneighnay McBob wrote:Veigar Mordekaiser wrote:Schen sounds like every complaint I've ever heard towards AR's.. just sayin. That's because it's true. Since you obviously use ARs all the time, try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Have fun. I primarily used shotguns and laser rifles when I played, just sayin. Less QQ more Pew Pew as they say. |
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2012.11.19 21:13:00 -
[33] - Quote
Tony Calif wrote:No change. Still all sloppy and jerky.
Like you at night right XP |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.19 21:17:00 -
[34] - Quote
DarkShadowFox wrote:Tony Calif wrote:No change. Still all sloppy and jerky. Like you at night right XP What's brown and sticky? What goes in hard and stiff, and comes out soft and gooey? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 21:41:00 -
[35] - Quote
Scheneighnay McBob wrote:try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Does the Toxin SMG vs. GEK-38 AR qualify as an acceptable test? If you can get into proper CQC range, the SMG has the advantage.
Or would you prefer I compare my Militia Shotgun to that AR. When I'm in my Shotgun's optimal range, I can usually gun down a Heavy faster than his AR can kill me.
Not saying ARs aren't a little better than they should be, just that the OP crying is taking the problem WAY out of proportion. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.19 22:26:00 -
[36] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:try using any light weapon (or salvage-only sidearms) at its optimal range against anyone with a decent AR. Does the Toxin SMG vs. GEK-38 AR qualify as an acceptable test? If you can get into proper CQC range, the SMG has the advantage. Or would you prefer I compare my Militia Shotgun to that AR. When I'm in my Shotgun's optimal range, I can usually gun down a Heavy faster than his AR can kill me. Not saying ARs aren't a little better than they should be, just that the OP crying is taking the problem WAY out of proportion. how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 22:48:00 -
[37] - Quote
Scheneighnay McBob wrote:how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. What are you calling your "preferred range" with the weapon? And when using a high-precision weapon (or at least, the closest the Sidearm slot has to one), are you using that advantage and aiming for headshots?
I suck at pistols in most FPS games, unless they're machine pistols. Or the Ritchie Revolver in Brink. Which I sometimes use like a Sniper Rifle. I suck at sniping most of the time too (again, with the exception of the Ritchie in Brink).
I don't think Sidearm vs. Light Weapon is meant to be a fair fight anyway. Unless I can start the fight within my own optimal range, which requires me to have traveled through the entire preferred range bracket of the AR without getting shot, I'm going to lose with my SMG. If you're trying to use a Sidearm as a primary, you might be doing it wrong. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.11.19 23:44:00 -
[38] - Quote
If they want to do something about the tank's, they really should make them require ammo....I can't count how many times I have been in a match where tanks just spam main cannon....give vehicles a limited ammo supply (that they can refill like everyone else at an supply point) and maybe there would be a little more thinking on tank drivers parts other than "where can I sit and just fire on people". |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.20 00:50:00 -
[39] - Quote
Garrett Blacknova wrote:Scheneighnay McBob wrote:how about an advanced tactical scrambler pistol? I'll let you have scrambler pistol operation IV and sidearm sharpshooter IV because that's what I have. FYI it's a salvage-only gun. What are you calling your "preferred range" with the weapon? And when using a high-precision weapon (or at least, the closest the Sidearm slot has to one), are you using that advantage and aiming for headshots? I suck at pistols in most FPS games, unless they're machine pistols. Or the Ritchie Revolver in Brink. Which I sometimes use like a Sniper Rifle. I suck at sniping most of the time too (again, with the exception of the Ritchie in Brink). I don't think Sidearm vs. Light Weapon is meant to be a fair fight anyway. Unless I can start the fight within my own optimal range, which requires me to have traveled through the entire preferred range bracket of the AR without getting shot, I'm going to lose with my SMG. If you're trying to use a Sidearm as a primary, you might be doing it wrong. I aim for the head. The problem is, I usually die before I can fire a shot off, since it only takes 1 second or less of gunfire to kill someone with full shields and armor, with torso shots from a GEK. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 01:16:00 -
[40] - Quote
Scheneighnay McBob wrote:I aim for the head. The problem is, I usually die before I can fire a shot off, since it only takes 1 second or less of gunfire to kill someone with full shields and armor, with torso shots from a GEK. A few options in that case:
1. Aim faster. If you can't, fire as soon as you're aimed at centre mass, then trace up the torso for a follow-up headshot
2. Get better at fitting yourself for tanking incoming fire. Several of my all-BPO Militia Assault fittings can survive more than a second of GEK fire.
3. Bring a Heavy suit. No need to tank that and you've already got a couple of seconds. Maybe 3 with a bit of luck.
4. Fit yourself for low scan profile and avoid direct contact until you've got your shot lined up on the BACK of their head. People tend to be less alert when you're shooting them from behind. Takes a while to pinpoint your location. |
|
divna holka
Royal Uhlans Amarr Empire
0
|
Posted - 2012.11.23 15:27:00 -
[41] - Quote
Veigar Mordekaiser wrote:Tony Calif wrote:No change. Still all sloppy and jerky. Framerate still floating around 20? this build is that really the maxium I am getting on really sunny days. Normally I am stuck with 5-15 fps and thats not for any CQC or anything else really. It just wastes my time in real life. Gonna post some bug feeedback. Last build (lower graphics and smaller maps had no problems, I miss that build from July-August) was just great. This one is still unplayable regarding frame rate |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.24 05:49:00 -
[42] - Quote
^ It seems to be that installing an SSD will bump your frames up by a massive chunk, as Dust streams textures from the HDD, and SSD's have next to no seek time. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |