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121. Open world, Defiance. - in General Discussions [original thread]
Phoenix Archer 128 wrote: $60 initial charge, paid DLC, microtransactions...Defiance had better be exceptional for all that money. Defiance is a very radical idea. I hope that it lasts. The fact that it is attached at the hip to a television...
- by Dalton Smithe - at 2013.03.20 02:17:00
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122. Open world, Defiance. - in General Discussions [original thread]
TiMeSpLiT--TeR wrote: Downloading it for Ps3. 1000 players all at once. I really like to see Dust 514 to be open world and fly my Dropship around the planet. While it would be pretty awesome for Dust to be an open world, that is truly impossi...
- by Dalton Smithe - at 2013.03.20 02:12:00
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123. Who would like to see Heavy aircraft? - in General Discussions [original thread]
I would like to see an "assault" drop ship. Something that takes an entire squad to use to its fullest, with two belly turrets and one top turret for defending against hostile aircraft. Guided munitions for anti tank warfare, and some weapons for ...
- by Dalton Smithe - at 2013.03.20 00:44:00
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124. Proto Proximity explosives: good versus tanks or useless?? - in General Discussions [original thread]
Tech Ohm Eaven wrote: Just wondering if these are worth skilling into ?? Thanks. I really would like to know this as well. Can they do significant damage to the proto tanks running rampant on the battlefield? Too many times have I been in a...
- by Dalton Smithe - at 2013.03.19 11:50:00
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125. META all mixed up In a neat lttle package? - in General Discussions [original thread]
GeneralButtNaked wrote: I wouldn't say they are scared, just that recognize that at some point, having a small cadre of good players won't be enough to stop the zerg horde. Any corp that has a small number of players won't be holding territor...
- by Dalton Smithe - at 2013.03.19 11:45:00
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126. controller sensativity in comparison - in General Discussions [original thread]
Y0UR NAME HERE wrote: Spycrab Potato wrote: I have said it before and I will say it again. Adding sensitivity options could be disastrous. Heavies could EASILY bypass there look-speed by amping up their sensitivity. While I am an avid "TURN ...
- by Dalton Smithe - at 2013.03.19 11:28:00
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127. A solution for Tank Stealing - in Feedback/Requests [original thread]
G Sacred wrote: Hello. I am emailing you to propose my solution to tank stealing. Earlier today a friend of mine nearly had his tank blown up, and when he jumped out to repair it, a team mate got in and refused to give it back. The teammate eve...
- by Dalton Smithe - at 2013.03.19 08:40:00
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128. So yeah.. - in General Discussions [original thread]
Regina Misericordia wrote: Relatively new to the whole heavy and tank role but we should have a function to report people who take vehicles. Granted it is only a militia tank but that it is still expensive when you are just starting out and som...
- by Dalton Smithe - at 2013.03.19 08:08:00
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129. Will Dust/Eve have something similar ? - in Feedback/Requests [original thread]
Johnny Guilt wrote: SPAAAAAAACCCE! Would be pretty ground breaking to fly from orbit to the ground battles of dust I remember seeing this video and thinking OMG I want to play this....I would love to see EVE and Dust come together...
- by Dalton Smithe - at 2013.03.19 06:29:00
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130. Night of the Living Protosuites - in General Discussions [original thread]
Rusty Shallows wrote: So did anyone pick up on the movie reference, "The Night of the Living Dead?" Wiki link: http://en.wikipedia.org/wiki/Night_of_the_Living_Dead [quote=Kovak Therim]Anyone else read the topic title as "Night of the Living...
- by Dalton Smithe - at 2013.03.19 06:23:00
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131. Night of the Living Protosuites - in General Discussions [original thread]
Kovak Therim wrote: Anyone else read the topic title as "Night of the Living Prostitutes"? I read it that way too....and here I thought I was the only one thinking with my other head...lol
- by Dalton Smithe - at 2013.03.19 06:22:00
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132. Poll: War Council Candidates - in General Discussions [original thread]
Berserker007 wrote: Maken Tosch wrote: I would say all of the above as a requirement for each candidate. In the Eve CSM, every candidate specializes in a specific role and profession but it still responsible knowing everything else about Ev...
- by Dalton Smithe - at 2013.03.19 06:20:00
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133. Assault suits really need a buff - in General Discussions [original thread]
ImperfectFan514 wrote: Heavys and scouts are mowing me down and I no longer have an instant "I Win Button" I see what you did there.....
- by Dalton Smithe - at 2013.03.18 18:29:00
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134. Small Nerfs of HMG and Laser - in Feedback/Requests [original thread]
Sev Kimura wrote: The range Heavies can get with an HMG is a bit much. I understand its a skill, but when there's a "sniper cone" of fire from a HMG in dust, it seems a bit too much. It gives them advantage at close and long range. If I run int...
- by Dalton Smithe - at 2013.03.18 12:08:00
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135. matchmaking - in Feedback/Requests [original thread]
TYCHUS FINDLAY II wrote: Match players based on sp? EX: 500k-1mil sp are matched up in ambush games...1mil-2mil ect. I only have about 1.5mil sp and it took me a while to get into this game because players who obviously had better gear/more s...
- by Dalton Smithe - at 2013.03.18 06:23:00
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136. Real CQC weapons, fixing HMG , solid slug Shotgun, AR camera. - in General Discussions [original thread]
Tech Ohm Eaven wrote: Anyone wanting nerfs GTFO!!!! I want some FUN!!! back in my weapons!! I want some BUFFS!!! on weapons. This post on weapons will be long and require edits. I just want some fun back and some weapons UN-nerfed or put ba...
- by Dalton Smithe - at 2013.03.18 02:00:00
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137. buff the heavy! - in General Discussions [original thread]
DJINN Marauder wrote: Heavie proto needs 7 slots... Vk.0 3 high 4 low. Vk.1: 4 high 3 low And more CPU and pg.. Along with reduced vk.1 pricing. No, you made your bed, now sleep in it....this was something that everyone said when there res...
- by Dalton Smithe - at 2013.03.17 20:38:00
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138. The Merc battles today - in General Discussions [original thread]
It says its a test battle, and yes it looks epic. The falling debris, the darker mood of the map. Pieces of flaming wreckage on the board.....ohhhhhhh its nice :)
- by Dalton Smithe - at 2013.03.17 13:04:00
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139. [Request] Reduce Contact load time - in Feedback/Requests [original thread]
The contacts list loads, in alphabetical order, however, for the longest time, it has taken at least 2 minutes to load them. Is there any way you can reduce this time?
- by Dalton Smithe - at 2013.03.17 13:03:00
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140. Thanks. I'm done - in General Discussions [original thread]
I see more than a couple of people in here complaining about how bad the game is after over a year in beta. Yet they are still here, playing the game? That doesn't make much sense. The only reason I play is because I enjoy it. If I didn't, I would...
- by Dalton Smithe - at 2013.03.17 12:36:00
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